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KSP2 Release Notes
Everything posted by Bej Kerman
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Where from? I like etymology of stuff like this and have never heard it before. A quick Google search came up with nothing. Have you really never heard someone say something along the lines of "Everyone and their grandma has heard of [blank]"?
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Nope. Will @Al Henderson be next?
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I don't have a dog, but it is true that if I did and we had problems, I'd probably not look for programmatic solutions to them. (this is a fun way to say I don't know what that meant) Oh come on, it's a figure of speech.
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Don't be ridiculous, the last person to consider C++ and Unreal to be the solution to you and your dog's problems would be you. Because of the developers, not the tools. If someone makes a shed and it ends up looking terrible, are you going to blame it on the manufacturers of the tools? I honestly would not be surprised if that's the actions you would take. Point is, the devs made the Kraken, not Unity.
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Since the bar is so low, I will answer it for you. GRAPHICS. Graphics, buddy, among other things related to performance. Unity is a low resource, mobile and web games platform. If you want to be in the league with the big boys with eye candy, plus the features, you go with Unreal Engine. And just like everyone else, you view the world through exceedingly black-and-white lenses. Unity does not necessarily amount to bad graphics (refer to KSP Parallax mod and KSP 2 terrain dev post) and Unreal does not necessarily amount to good graphics (refer to every game remake out there but with the default graphics). I'm not going to entirely ignore the possibility that what you wrote is sarcastic, but anyway, I'll just link the video since it seems you have yet to watch it. https://youtu.be/bBFZ1KR8oVE
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Or something like Planetary Annihilation with a built-in mod manager. Dev-curated mods that are bound to end up paid would be a horrible way to go about this.
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And not a single person has yet to explain why Unity is so awful. All I can do is point to 2kliksphilip's video explaining why this anti-Unity thing people have going on is complete and total rubbish.
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To be honest, I’d love to see that! He does have a forum account, believe it or not ( @jacksepticeye) but he hasn’t been around for a loooong time. Imagine the things he’d do with an orion drive.... All they did was thank Squad for featuring a video and then they never came back, I doubt it isn't an impostor account.
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And you're just going to pretend these things can be done in a snap? They're doing something that no-one else except a few bothers to do. You've seen the trailers, they have the game in a (somewhat) functional state, they've done better than Squad have so far and all the game needs now is lots of polish, bug fixing and pandering to this self-entitled community.
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Yes, there's not enough transparency. This community isn't stupid enough to treat 'might be in game' posts as confirmations.
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if it's based on new hardware only, that leaves a lot of people who can't afford killer game specs behind Honestly, the 2022 date means they are most likely gonna do Xbox series X and PS5 KSP 2 is going to run better than KSP 1 as it has been optimized for newer (but not necessarily killer) hardware. If it does run only on killer hardware, that's too bad, games can't be dragged behind for users with older tech.
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We should be encouraging developers to finish their games before expecting us to spend £60 on it. Clearly you didn't get to watch KSP grow when it was still in early access. Did you?
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Craft Folders
Bej Kerman replied to QvestionAnswerNeeded's topic in KSP1 Suggestions & Development Discussion
KSP 2 has a system where craft files can have multiple tabs e.g. tab 1 is the launcher and tab 2,3,4,etc. are its several possible payloads. -
I kno, its for noobs The epitome of being a newbie is accidentally making a rocket powerful enough to escape Kerbol
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You underestimate how easy it is to escape Kerbol
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Toroidal Aerospike Engine overhaul
Bej Kerman replied to desert's topic in KSP1 Suggestions & Development Discussion
I don't think jet engines work and the Aerospike came way before propellers. If you bring wings, they should work. -
And, you're not able to work on a backup, are you? Working on the live thing sounds like a recipe for disaster. Obligatory "that looks better than correct" post. (I don't actually think it looks better, but it does not look all that worse) Honestly I agree
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Not sure where to post this (wouldn't be able to find the suitable topic anyway), but the forum is completely and totally broken. Is it so on your end? It's like there's no style, just text, massive bullet point lists and the default Chrome font. Screencap https://imgur.com/k4MOffr
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No procedural wings = no buy. Simple.
Bej Kerman replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
It's a bit more complicated than that. -
And the caveman said "I don't believe in 'any sufficiently advanced tech is indistinguishable from magic', because it assumes that there's tech that wouldn't have any sticks and stones I.E. understandable parts in it". Of course, nuclear reactors don't have sticks and stones inside, nor are rockets powered by branches tied to the ground.
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