-
Posts
4,927 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Bej Kerman
-
Also, we dont need KSP to become a Teen rated game because youtubers like Danny 2462 use the game as a slaughter machine. KSP needs to be for all audiences. I don't think adding glorified Kerbals would give a higher rating. Where are you getting this from?
-
It wouldn't exactly. But looking at the things some people do with the game already -- adding animals would turn it into a violence simulator focused on cats, puppies, and horses. Not good for the image of the game. No it wouldn't.
-
It make sense to make a distinction other than to be elitists? I don't think that a guy who built a A-10 cockpit in his garage to "sim" in DCS is all that different than a hardcore Factorio/ONI/Kerbal player as for "seriousness" of their respective hobbies. And here we go... Is water wet? Can water touch water? Is that what makes it wet, or is water dry on its own?
- 1,233 replies
-
- discussion thread
- release date
-
(and 1 more)
Tagged with:
-
no. to prevent the game from being banned i highly recommend that we don't add animals. Why would it be "banned"?
-
In my opinion humble, I agree. It's a game built on a simulation. How can we argue if it's one or the other when it combines elements? Might as well be arguing over the dilemma of the wetness of water.
- 1,233 replies
-
- discussion thread
- release date
-
(and 1 more)
Tagged with:
-
Toys that might help you get you a job at Nasa.
- 1,233 replies
-
- discussion thread
- release date
-
(and 1 more)
Tagged with:
-
Would this make sense? Hiding systems in progression?
Bej Kerman replied to a topic in Prelaunch KSP2 Discussion
Yep, this is what we're doing. Nice. Will we need to use telescopes and survey satellites to construct increasingly detailed views for planets in map mode, and will clouds be a factor here? Maybe when low-frequency scanning is unlocked, you'll be able to view underneath clouds and disable them in map mode? -
Would this make sense? Hiding systems in progression?
Bej Kerman replied to a topic in Prelaunch KSP2 Discussion
You're telling me the government has been lying all this time? Shut up before you announce it's a typo, I need to get my tinfoil hat out!!! -
Developer Insights #7 - KSP 2 UX Architects
Bej Kerman replied to a topic in Prelaunch KSP2 Discussion
What do you say about the expandability of the UI? -
I transfered to Eve without it's transfer window. You transferred to Eve... So you used a transfer window.
-
Developer Insights #7 - KSP 2 UX Architects
Bej Kerman replied to a topic in Prelaunch KSP2 Discussion
As I've said earlier, the worst part about the KSP 1 UI is the interface, as much as I'm going to get hate for this from people wearing rose-tinted shades. It's vital that the devs do the UI properly. The only thing that concerns me is that I don't think anyone has been talking about what will happen during major updates when the UI has to be expanded - I don't want them to fall into KSP 1's trap of stuffing everything into a corner where the UI element may be somewhat relevant (case in point, advanced orbital info / maneuver node interface). UI should be made to be expanded without things becoming lost in there. -
Developer Insights #7 - KSP 2 UX Architects
Bej Kerman replied to a topic in Prelaunch KSP2 Discussion
Probably one of the biggest reasons players might feel dumb or slow is the UI. Having the altimeter, speedometer and various other important tools scattered around, like a spilled bag of peanuts on the floor of a cheap cinema in Britain, the country of the hillbillies who can't use bins for their lives, makes the player feel slow and leads to them having to dart their eyes around - Top center, bottom center, bottom right, top center, bottom center, bottom right, kaboom because you didn't stop to think about your trajectory and couldn't disable the retrograde SAS and switch to radial out in time leading to it flipping the craft. The KSP 2 UI clearly addresses this, having the UI compacted and in one place while the more useless things are placed further away, so that the player only has to dart around if they have no clue about the staging and never bothered to memorise it, or if they're too busy fixating on the Kerbals' expressions. [snip] -
Mobile Version of KSP
Bej Kerman replied to kris10127's topic in KSP1 Suggestions & Development Discussion
KSP makes my PC whir up into a warm, noisy and uncomfortable mess. As reiterated several times to mobile gamers, KSP would just not work. -
Pause menu's save button lets you have more than one quicksave.
-
All I can say is that making another KSP game for the sake of a bigger sequel number is utterly pointless.
-
Someone get Brad Whistance on the phone
-
KSP absolutely is a game. Simulators are a well established genre of games, and KSP's simulation is actually quite light compared to games like MS Flight Simulator which can be used for some RL flight credits. There's a lot of game systems in KSP that have been intentionally simplified and behave quite differently than RL for gameplay, fun and accessibility reasons. Reminder that in the Apollo days, physics similar to those used in KSP 1 were used to calculate trajectories.
- 1,233 replies
-
- 2
-
- discussion thread
- release date
-
(and 1 more)
Tagged with:
-
what do you mean i havent even paid a dime to anyone on the team I. BOUGHT. THE. GAME. i have bought thier merchandise along with all the dlc's so yeah i have given my money to the team, you have nothing to say anymore so you resort to insults and i am going to say this one more time. If take two promises me a game that is set to be released in 2020 then delay it to 2021 fine ill wait as long as the game will be polished but if they knew full well that the game wouldn't be finished in the first place and delay it again to 2022, i have to wait 3 YEARS for this game to come out because i have been waiting since 2019 and i was HYPED for this game to come out, EVEN CYBERPUNK IS COMING OUT BEFORE KSP2 so id suggest you [snip] accept that im mad about this delay theres no salt to begin with just me being angry about a game that was supposed to come out 9 MONTHS AGO!!!!! You bought KSP 2? You don't even realise that KSP 2 is being developed by a different team and you're complaining thinking you've paid money to them. Now, knowing fully well you have not payed a single atom to the team, [snip]. They're working hard enough. If you would like to know how it feels, DM me whenever you set yourself a deadline for a hobby/job/task so I can berate you without holding back whenever you have to push said deadline back.
- 1,233 replies
-
- 1
-
- discussion thread
- release date
-
(and 1 more)
Tagged with:
-
i never said the team owes me anything but if someone promises me a game and then delayes the game by 3 years then i have every right to be mad [snip] You haven't payed a dime to anyone on the team. [snip]
- 1,233 replies
-
- discussion thread
- release date
-
(and 1 more)
Tagged with:
-
What is the most HORRIBLE way one of your kerbals died
Bej Kerman replied to 322997am's topic in KSP1 Discussion
First thing that comes to mind is when one of my Kerbals slowly winched themself into a terrain rift at the Mun's north pole. Winch came off and they plummeted down a steep mountain before hitting 0. -
if a game that i have been waiting for over a year now because of a delay has been delayed again then i have a right to be mad, ksp was supposed to be out already jeez cyberpunk is gonna come out before ksp does i should be playing this game right now but its been delayed [snip] The team owes you nothing. Nada.
- 1,233 replies
-
- 2
-
- discussion thread
- release date
-
(and 1 more)
Tagged with:
-
Make "Don't worry, it's just a simulation. F9 time." your sig
-
As it turns out, the Universe doesn't like perpetual things. There's a reason that Saturn's rings aren't glowing with their own light.
-
Heheh. Brilliant plan, maybe that'll knock off a tiny bit of lag and make things a bit shinier. It'd only take a few centuries to clean up the code and get started.
-
Sir, if you were developing KSP 2 instead of Take Two and didn't care about the money, just, why would you build KSP 2 on top of KSP 1!?