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Bej Kerman

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Everything posted by Bej Kerman

  1. Correct, however don't expect many to listen as humans like drama.
  2. Maybe also ask the mods to make them unlisted so that the KSP 2 thread isn't absolutely littered.
  3. Exactly! Besides the fact that RSS has repeatedly been said to not be included in KSP 2 and yet no-one listens and proceeds to litter the forum with "RSS in KSP 2 plis?" posts, it would be a waste of time anyways. Besides, having a bunch of small systems then one massive system to accidentally run into would be out of place.
  4. Accept it, there will be no RSS in KSP 2. Loads of people ask and the answer is always no.
  5. To achieve the gravity desired with much smaller planets than our own world; KSP's planets are impossibly dense. Yeah, they aren't even as dense as white dwarves. Besides, I didn't get what you meant by "that balances out".
  6. The problem there is that you probably didn't install any of the mods that you're supposed to include. You can get anywhere using the mods that are supposed to be used with RSS.
  7. I wonder what the cracks and lava looks like up close...
  8. Interstellar colonies, interstellar, colonies, multiplayer, continuous burn maneuver nodes, futuristic propulsion, better G force system, those are being put into KSP? I doubt it.
  9. Except for stock better burn time / node adjuster, stock Infernal Robotics, DeltaV measurements, etc.
  10. There's no mods I know of that can help you with this. You can try creating multiple maneuver nodes to simulate a continuous burn, although you'll be creating nodes for a while. PersistentThrust and KSP Interstellar Extended have engines that can burn for a very long time, but no continuous thrust nodes. You'll have to wait until KSP 2 for this, or ask a modder in addon suggestions.
  11. They have nothing to do with corporate ethics. And?
  12. Sorry, you were 13 hours too early. Seemed to make sense since I had a hiatus from the forums and active on Reddit. Gargamel Nope, me. @MechBFP, will you be the next one to reply?
  13. No one lives on a planet with densities exceeding a neutron star either, so I think it balances out xD What?
  14. Yeah iv'e had plenty of times where i ran the reactors at lower power levels, but sometimes you just NEED all of that power for the entire mission duration. Which is when i'll use multiple reactors, and just bring fresh ones online as they flicker out and die. The reprocessing tech is nice, but comes way after the first reactors and generally isn't my priority. And yeah; the first reactors produced by humans came online in the 40's and submarine-based LWR's were produced in the late 50's- early 60's. Small tangent though; is while we often think of Nuclear Fission as an artificial process (Even though the only reason it's possible is because the elements we use naturally undergo spontaneous fission themselves for the most part) It's very possible that natural reactors were rather common on earth billions of years ago, and i'd love for KSP2 to have planets that had them despite me knowing that anything beyond earth would be older and less likely to have them. Oh and the terrain system wouldn't allow it D: I'm sure there's much more optimization that could be done to a Liquid Thorium design using modern material science and computer design to get the weight down considerably, and provide mounting points for thermal exchange that were much better. But that's speculation at best, and for the moment we really only have a few apollo-era concept designs, and Kilopower to go off of. And honestly even the outer solar system is likely doable with conventional technology; especially if you launch from Mars. But real life doesn't like the "Moar Boosters" approach like KSP, and you'd need some form of magnetics to shield yourself from the massive belts of radiation Jupiter throws off anyway. I mean it's been how many years since 3.75 and 5M parts were introduced? And we haven't gotten any large batteries, engines, wings or anything to match? Heck even the selection of 3.75 M engines is pretty poor, and 5M doesn't have anything besides the thrust plates and spamming 2.5 M engines for it. And the landing legs are barely passable even for 2.5M parts.... The excuse SQUAD has is that no-one makes 5m engines. Source: Saturn V engine mount part description
  15. The smallest nuclear "reactor" and generator (one that uses Stirling Pistons) is about 600 kg- NearFuture actually hits the nose right on the head with this one (although, at KSP scale, maybe it should only be 300-odd kg instead). Yeah, no. Anything that uses 1000 kg of batteries is horribly unrealistic- at that point any space agency would just build a nuclear reactor (the Russians actually launched a few small space-capable nuclear reactors to Low Earth Orbit many decades ago...) or add more solar panels (depending on how far the probe was going from the sun...) Nuclear reactors in space have been done before. One of them (Kosmos 954) even crashed in northern Canada and caused a minor diplomatic incident: https://en.m.wikipedia.org/wiki/Kosmos_954 Nuclear reactors were done years ago and KSP still doesn't have an alternative to the wimpy selection of solar panels and batteries. Good luck making a large ion craft without your craft looking like a sunflower or a cactus. Please @SQUAD, add reactors!
  16. Use a heatshield and make sure your parachute is set to only deploy when safe./ Also, use drogue chutes to slow yourself down.
  17. Because they are. They're stuff you could make right now but they're being prebuilt. No point in the whole creativity thing KSP has going on if it's creating for the players.
  18. Why? £50/$60 is not that much money... Especially if you get over 20 hours out of it. That's £2.5/$3 per hour for a short game. With a game like kerbal where people get 100s,1000s, or even for some over 10000 hours in you are talking £0.50,£0.05, or even less than 1 cent per hour of enjoyment. Where else do you get that? Not to mention games have been £50/$60 for a long time and have barely got more expensive than they were 20 years ago. Accounting for inflation, games have gotten cheaper over the years https://www.in2013dollars.com/us/inflation/2020?endYear=2000&amount=60 Besides, Nate and his team are building a small universe while also trying to pay for their needs.
  19. Will decals look the same between instances (and thus different gamedata folders with different flags in them)?
  20. Precisely what I'm wondering. I've got a bunch of mods on 1.9 and I couldn't bear to see Kopernicus skip over the particular version I just installed all of my mods on. No worries, you should be immune once you get better.
  21. I want to revive this thread because having to look at the names of parts to tell how big they are is getting infuriating.
  22. Take Two owns Kerbal Space Program and it is still going strong and well. If anything, we're getting more updates with nice features (such as upcoming decals and comets), even if the game is going in a direction we didn't anticipate it'd go in during 2017. Worry not about the fact that Take Two owns KSP 2, it has proved that it can be (sorta) nice with KSP.
  23. Just a little idea, perhaps make this stock when KSP 2 releases.
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