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Bej Kerman

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Everything posted by Bej Kerman

  1. Good luck coding when you have a family that could get infected to take care of. Speaking as regular community member, I think this is just the opposite. Uber/ST has a track record of under performing and failed deliveries IIRC. Take Two specifically went for the KSP2 IP, which included some key personnel from within ST program. I think this is more of a sign that TT is hell bent on publishing KSP2, on time (well, the new time), and up to standard. I'm actually quite encouraged by this. Time will tell though. Now speaking as a Moderator, the discussion seems to be going full force over in this thread, so just to keep things simple, let's move the conversation over there. @Jimbodiah, I will also quote your post there. You know, this (somewhat) gives me hope for a good KSP 2 release.
  2. I mean if Take 2 breaks any promises that Star Theory held before, such as no microtransactions.
  3. I like how everyone compains yet does nada about this. When will we see protests at T2 for this unethical behaviour instead of just complaining on forums? Then don't. No one is forcing you to buy anything. T2 had an interest in making sure their desired project is complete. They gave it to a third party, under contract, who promised to deliver but could not. So, T2, realizing that Star Theory was in trouble, took steps to make sure KSP2 could still be produced and with folks who are familiar with the vision of the game and who are aware of the code being used. Calm down, folks. It will be okay. But you're forgetting that this is T2 and that they could be lying as most corporations like to do.
  4. Another piece of vapourware. Can we get a revival?
  5. Less space covered than the KSP 1 UI. Obviously there's going to be a way to shrink the UI like in just about every other game. I'm guessing that this is to bring players to orbital shipyards to build massive rockets, but this prevents the player from creating massive lifters if they please. They won't.
  6. And here we have a fine example of why we don't want the dev's to take some of the community feedback too seriously. Yeah. They compact the UI and make it a lot less eye straining to focus on all the instruments, but it's apparently mysteriously "horrendous" for reasons unknown.
  7. While we're on the topic of more parts, can Squad just fill the gaps in the array of stock parts that many mods have fixed?
  8. What’s that? Here's an article for you explaining what a HOTAS is https://lmgtfy.com/?q=HOTAS+definition
  9. What about when you have a HOTAS?
  10. The answer to your question is right there in the text you quoted: So there are, in fact, limits to the stock sandbox mode: You cannot manipulate or even see the research tree since R&D is locked, which makes designing craft for a very specific set of unlocked tech nodes and parts difficult. Funding and strategies are unavailable, which makes it difficult to design craft that stay within specific monetary limits. Missions are unavailable. Which means I cannot easily test craft viability for specific mission types. The above limitations force me to reference external sources to keep track of what parts are within the tech/funds limits I am aiming for, and I am forced to exit the save entirely and load up the career one to test run my designs with specific missions. It's like being offered a theoretical open world RPG... but with quests, crafting, and skilling disabled. There ya go, knock yourself out. Hence my own version of a sandbox: a career mode game with an appropriate cheatmenu-sponsored injection of funds, science, rep and facility levels, to be able to do ALL of the above things, truly without limits. I've not used the actual sandbox mode of the game ever since. What if I don't want any limits at all but don't want to mess around getting rid of any limits?
  11. How is it not a sandbox? There's no limits. If it doesn't feel like a sandbox, perhaps the problem is to do with what you build.
  12. The KSP 1 Kerbals look like they were made in a day after watching a character rigging tutorial, so I much prefer the KSP 2 Kerbals which don't have an oddly flat texture to them and hair that bends spacetime around the top of their skulls.
  13. Among all of the assumptions you've made, this is the one I really want explaining. Was it ever said that you can't save craft?
  14. What's with all the criticism towards the new UI? If it's so bad, then how are you all putting up with KSP 1's UI?
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