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KSP2 Release Notes
Everything posted by Bej Kerman
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You promised us communication, where is it?
Bej Kerman replied to RayneCloud's topic in KSP2 Discussion
Ignoring the communication that's happening doesn't mean it's not there. The post Pthigrivi shared is good. -
if you want to use craft that use the DLC, sure. Otherwise, the DLC doesn't do anything that mods can't do, and with development having ceased, there's no need to worry about mods becoming outdated.
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How long did the mission take by the in-game timer?
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You can't complain about the forum being horrible to use when it's full of exactly what I'm quoting right here.
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If Juno is the same as KSP 1, then KSP 2 overshot its initial goals
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Couldn't tell from how people actively wish KSP 2 to burn
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There's also KSP 2 which will catch up sooner or later provided T2 makes the right decisions.
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"no Intellectual Property of any kind - except the Source Code." it's my understanding that this phrase implies that the Source Code is an IP, the word "except" would be an, well, "exception" meaning that only the Source Code would be the only IP those some rights would be granted. "no Intellectual Property of any kind - but the Source Code." would sound better? Both phrases translates exactly the same to PT-BR, so I really can't tell the difference. BUT… If you want to discuss Open Source philosophy… Yes, Open Source is Intellectual Property, and that's the reason we need CopyLeft licenses to protect it. Your garden is not less your property if you decide to let your neighbourhood' kids play on it (granting them a "license" to play on it) - you can even impose conditions in which they can do it, as demanding they fix things that get broken and/or clean up the place before the end of the day, or you would revoke their "license" to use the place. If Squad gives up the source code, why not the assets? The source code is the meat of the deal, the assets hardly took much work compared to the time spent making the game. Why not ask for the entire game?
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And exactly how did you arrive at that conclusion? Go check out what some of the things people who got inspired by this game have went on to do. Kinda like when I was 7 years old, my Mom won a hot air balloon ride. Now you might call it "just a balloon ride" but that day, I knew that I wanted to be in the sky...like as a career. And it has influenced many of my big decisions since. If you've got an entire village getting on someone's case because their balloon didn't break the sound barrier, I can't say anything besides the fact it's just a balloon. Not on vacation they aren't. Developers deserve vacations. It's hard to talk about a game you like or have hope for if any discussion is going to invite pessimism. Implement submillimeter precision for interstellar distances, run several systems of colonies in the background... simple, right? Here's something that's simple: drop any pre-2020 expectations because the old technical manager was out of their depth with these promises KSP 2 is still trying to reach.
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Timing for heat, buoyancy, new terrain features and Science milestone
Bej Kerman replied to Vl3d's topic in KSP2 Discussion
Would a rushed game be preferable? I hate to say it but the old technical manager (or whatever) set everyone's expectations too high and they need tampering now if ever. -
Hotkey for 1x speed
Bej Kerman replied to mattihase's topic in KSP2 Suggestions and Development Discussion
that's the hotkey for pause What keyboard arrangement are you using (if there are any that replace / with esc)? -
Hotkey for 1x speed
Bej Kerman replied to mattihase's topic in KSP2 Suggestions and Development Discussion
You press /. It already exists. -
Can we talk about accessibility?
Bej Kerman replied to The Aziz's topic in KSP2 Suggestions and Development Discussion
I would not call putting the speed on the opposite side of the screen from the altimeter a very useful arrangement. -
It uses the vessel coordinates and known water depth to calculate the AGL. Given that objects below the vessel don't block the supposed radar beam that emanates from the bottom-most part of the vessel, this is the logical conclusion.
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Likely due to the ground underneath that water
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Is your orbit circular? Is the altimeter in land or sea level mode?
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Comets were merely the addition of particles around some objects (shouldn't take years to do) and the other three features should've been in a long time before Squad actually got round to adding them.
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And Squad did what?
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You mean implement multiplayer to the roadmap? Modders proved multiplayer can happen and the community wanted it. How long did it take Squad to implement multiplayer?
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"Them going radio silent for two days" is a very harsh way to phrase "they had a weekend".