-
Posts
5,063 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by RealKerbal3x
-
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
So they're pushing for five flights of the same booster...I wonder what the maximum number of times a B5 can be reused before it becomes unfit for flight? -
NASA's Dragonfly mission to Titan
RealKerbal3x replied to James Kerman's topic in Science & Spaceflight
Elon Musk tweeted a while ago (don’t have a link...I don’t really want to wade into the enormous mess of Twitter ) that Starships could get heavy payloads really far if unnecessary hardware was removed, like the legs and heatshield, essentially creating an expendable stage. If a stripped-down Starship can get big payloads a long way, imagine how fast it can get the relatively light Dragonfly payload to Titan. -
@Angel-125 Yay, it's out! I think I'm going to enable Air and Stress in my game...it'll provide a nice challenge.
- 933 replies
-
- 1
-
-
[1.7.*] Kerbal Occupation Colors version 1.0
RealKerbal3x replied to Starwaster's topic in KSP1 Mod Releases
Oh! Cool! Breaking Ground gets even better with this. Regarding the ‘this will not be applied to Kerbals in a save before the mod was installed’, does that mean you have to make a new save for the mod to take effect, or does it just mean Kerbals wearing the BG future suit in an existing save won’t get the default colours? -
SPACE STATIONS! Post your pictures here
RealKerbal3x replied to tsunam1's topic in KSP1 The Spacecraft Exchange
@The Doodling Astronaut Your station reminds me of Mir, with all of those solar panels sticking everywhere -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
According to the launch schedule app thingy I have on my phone, the next SpaceX launch is CRS-18 on the 22nd of July. When does SX’s contract with NASA for ISS resupplies end, and how many more CRS missions are they intended to fly? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
RealKerbal3x replied to Ger_space's topic in KSP1 Mod Releases
Yes, it works fine for me. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
Nothing, except that it doesn’t integrate with the new stock inventory system yet. Read the changelog for 1.22 two pages back, IgorZ gives more details there. -
Well, you starve if you don't eat for three weeks, and I doubt the slow trickle of sales still coming from the base game is adequate to pay SQUAD employees a decent amount. One DLC per year isn't much to ask, and I assume a lot of the money they get from annual DLC goes towards continuing to develop the base game. Also, my bad persuasion skills are probably no help to me here, so I'm going to stop participating in this discussion.
-
Kerbal Actuators is a WBI mod, and it’s needed to have more than two engine modes on the Ghidorah and Gojira first stage engine clusters.
-
NASA's Dragonfly mission to Titan
RealKerbal3x replied to James Kerman's topic in Science & Spaceflight
This is very cool. Crossing my fingers that it won't be cancelled -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
To add your own name, you need to edit the CA_decals file in the mod’s folder (can’t remember exactly where it is, just have a snoop around). It’s as simple as putting a text box over one of the empty spaces, typing your name of choice, and saving and closing the file. As for actually adding the name to your shuttle, there’s a name plate part that you can add, and switch through the various default names until you find yours.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I looked it up and it appears that TVC stands for thrust vector controller. So it looks like the stage wasn’t able to steer properly during the landing burn and the computer was forced to abort the landing. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
At the moment, I’m betting on the landing burn being ever so slightly misjudged, and the booster reaching zero velocity too high up. The announcement seemed to be a bit off, anyway. -
@damonvv Quick question, what font do the Ghidorah decals use? I was thinking of making my own custom decals, and the font is pretty cool.
-
SAR Water Vessel Construction
RealKerbal3x replied to Mister_Spaceman's topic in KSP1 Gameplay Questions and Tutorials
@Mister_Spaceman My approach to 'Death To The Green Button' (maybe it should be a challenge ) uses airships from the Heisenberg mod, rather than boats, because airships are much faster and less hacky (no mucking about with buoyancy). I also use KAS winches to pick capsules from the sea, rather than the DLC robotics. Don't get me wrong, the robotics are awesome, but I don't use them partly because giant claws are a bit unnecessary when the largest thing you'll pick up is a Mk1-3 pod, and partly because the robotic's joint strength is pretty low, leading to some contraptions flopping about and Krakenising (tm). I've only dabbled in building watercraft in KSP, but if that's what you want to do, good luck. As @KerikBalm said, the ore tanks are pretty much the only things that sink. If you want to get anywhere fast, I'd recommend building your recovery vessel as a hydrofoil, something like this: These are possible in KSP, it's just like a plane, but in the water. Just add a few wings under the hull near the front and if it's going fast enough the prow of the boat will lift out of the water.- 9 replies
-
- 1
-
-
- water
- construction
-
(and 1 more)
Tagged with:
-
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
It's a shame that the centre core crashed, but you need to fail in order to succeed. Landing a booster so far downrange, and at such high velocity, is imposing a set of challenges nearly as hard as those encountered when SpaceX first began to attempt landing first stages. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I need that.