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KSP2 Release Notes
Everything posted by RealKerbal3x
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Dangit. At least it’s still better failure-wise than early NASA launches -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Hhhhhey...I can watch it now! Just before school. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
STP-2 hype! I have a feeling they’re kind of pushing it with the centre core downrange landing though... Looking forward to...watching the replay in the morning -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 Which parts in this mod get the air recycler and entertainment centre modules from Snacks? Is it just the GondoHab, or do the lab and other gondola parts get them too? -
This mod used to improve the old stock burn time display, which was inadequate to say the least. Then in version 1.5, SQUAD implemented a much-improved version of the burn time display, obviating BBT's version. The reason that BBT is still around is because it provides some other burn indicators for different situations that the stock game still doesn't have. Oh and by the way, 1.7.x and Breaking Ground haven't introduced anything that duplicates anything in Better Burn Time, so it's unaffected.
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@FahmiRBLXian The small number of aircraft that I build from time to time have their own designation scheme - for example, my Heisenberg airships have their own registry system which is relatively easy to grasp. On the contrary, your system is essentially a code, which looks rather difficult to decipher. It’s going to be near-impossible to get everyone on these forums to agree on a standardised aircraft naming system. Since SQUAD hasn’t produced anything approaching a backstory for KSP, everyone in the community has differing headcanon for it - some people’s don’t even have aircraft. Additionally, everyone has their own mod preferences and building styles, meaning that trying to force your system on them is only going to suppress the brilliant individuality that is indigenous to this game and this forum. Craft designation can be creative in its own way. Typing this on my phone was torture
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Shiny! And when is Starhopper going to do its untethered hops? I can't wait for that -
I reckon they're still working on free updates for the current game. They've been systematically revamping part models and textures - something that gives the artists a lot to do - and they'll probably see it through to completion.
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I feel a great need to participate in this. It will require me to venture into the hot steaming mess that is Reddit, but I feel like it's worth it for the occasion
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Swing-wing structural problems
RealKerbal3x replied to memeconnoiseur's topic in KSP1 Gameplay Questions and Tutorials
The main game settings.- 6 replies
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- breaking ground
- swingwing
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(and 1 more)
Tagged with:
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Hopefully at some point. The big thing that stops SQUAD/Blitworks from bringing new updates/DLCs to console immediately is the lengthy certification process that Sony/Microsoft makes all games go through on a new release. I’m pretty sure the devs aren’t giving you the cold shoulder
- 290 replies
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- surface features
- robotics
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Here's one...two 70+ metre airships landed right next to each other.
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I'm pretty sure @Barzon Kerman's patch just clones the Gigan pod and gives it crew capacity. I've got a good enough understanding of MM syntax that I can tell that it's not replacing the Rodan pod - +PART means 'create a new part'.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
STP-2 hype! Let's see if they can land and bring back the centre core this time Super excited, but I don't think I'll be able to get up at 4:30 in the morning. I might have to watch it on youtube when I'm actually awake. -
@Angel-125 Thanks for the patch, and another question (sorry ): The images you posted above say that Kerbals will die if they’re deprived of fresh air for too long...will it be possible to turn this off? Kerbals just going to sleep when they run out of life-support has kind of become head-canon for me, since I started to use Snacks.
- 933 replies
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@Angel-125 Ooh! Interesting! I may have to give these new mechanics a go. This feels like simplified TAC-LS combined with a more basic version of USI-LS’s habitation system. How does Snacks apply the air scrubber module to parts? Does it only add it to the stock crew cabins, or will it seek out any crew-holding part without ModuleCommand (or whatever the command pod module is called, I can’t remember)?
- 933 replies
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I'm doing TOS colours for my Kerbals too, but the red still needs tweaking. Let's just hope all of my engineers aren't violently killed...
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Thanks @HebaruSan
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I've seen quite a few people around here using images as links, particularly in their signatures. How is it done? If I paste the URL of an Imgur image into the 'link text' field, the link works but the image doesn't embed.
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Read this thread, @Brikoleur explains how to make a functional helicopter very well.