Jump to content

RealKerbal3x

Members
  • Posts

    5,063
  • Joined

  • Last visited

Everything posted by RealKerbal3x

  1. IIRC they work in the background, but there's a bug in the stock game where electric charge drains faster at high time warp, so your converters may randomly shut down if you're timewarping fast enough.
  2. Grease? Stuff that reduces friction? Luckily KSP's latest update has something to deal with that!
  3. Banned for being slightly insane.
  4. Banned for misspelling 'system' and 'pioneer'.
  5. I like a lot of different music, but I think my favourite is the album Music for Space by Test Shot Starfish. It's the cool spacey-sounding electronic music SpaceX uses on their webcasts. I generally prefer instrumental music, rather than music with lyrics, because it's less distracting and you can put it in the background while you get on with something else.
  6. No gridfins, no legs - it looks naked Well, I bet there are a lot of rocket friends for it at the bottom of the Atlantic...
  7. Banned because according to him, it’s reuploaded.
  8. Despite being the guy who said he was out after the announcement of the BG DLC, he’s still here. 8/10
  9. Missing History is an indispensable mod for me. While the parts from Making History are useful, there’s so many gaps that that mod is necessary to fill in.
  10. Banned for intercontinental banning.
  11. 6/10 Yeah, I've seen you quite a lot ever since the Eve debacle
  12. Alt-X on the pad before you launch, just in case you've accidentally set some trim that's causing the rocket to roll. And thanks for adding those pics. It doesn't look like you've accidentally angled the fins, but also try removing them and see if that helps
  13. Drogue parachutes have red material. The parachutes in the OP's image are orange, showing that they are main parachutes. And anyway, it appears that his problem has already been solved.
  14. @MadMate Are the fins at the bottom angled at all? That usually causes a roll. Do you have any trim set? (Press Alt-X and see if the problem goes away) Also, could you possibly post an image of your rocket in the VAB? It's a bit hard to diagnose a problem with those dark images.
  15. I saw a glider do a loop-de-loop. It looked awesome. The pilot must have been Jeb-level.
  16. Have you tried making a robotic arm out of stock parts only and see if it has the same problem as the arm with More Servos parts?
  17. What version of the game are you running? 1.7.3 made several changes to docking mechanics, which may be helpful or not, depending if you’ve got the update. THERE...ARE...FOUR...LIGHTS!
  18. Banned for use of words ending in -ion.
  19. Like others, I find this a hard decision. I barely touched the Mission Builder, but the other additions that Making History made, especially the parts, were very nice. MH was quite buggy on release, but with the patches that followed it got better and I found the parts it added were not only useful for historical recreations. Now most of the vessels I build have MH parts here and there. On the other hand, Breaking Ground was a lot more polished than MH when it was released, but the parts it added were a lot more specialist. BG parts will certainly come to widespread use in my save at some point, but since MH parts were rather ubiquitous spacecraft parts, while BG parts’ use cases are harder to find, it will take longer. Don’t get me wrong, the BG parts, especially the robotics, are absolutely fantastic, but they’re less likely to find a place on the average rocket than the various engines, command pods and fuel tanks from MH. I don’t think I have a favourite KSP DLC. They both add very different things, and generally do it well, in my opinion.
×
×
  • Create New...