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KSP2 Release Notes
Everything posted by RealKerbal3x
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@linuxgurugamer Looks nice, thanks for reviving it! The next time I do a career/science playthrough, this is going in my GameData One question though, does this support the Making History alternate launch sites? ie, will they be buried/floating, or will the mod keep the area around them the same?
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Maybe something like Modular Launch Pads has been implemented in KSP 2. In that case, you won't need to port it over at all.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
RealKerbal3x replied to Ger_space's topic in KSP1 Mod Releases
KK only provides the ability to place statics and create custom launchsites - it doesn’t add any by default, but there are KK addons (such as Kerbinside) which do. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
That’s either half of a fin, or significant changes have been made to the landing leg/flaperon design. -
Unexplained gel, AKA Mystery Goo, discovered on Moon
RealKerbal3x replied to Superfluous J's topic in Science & Spaceflight
The goo seems to be getting very cold now.- 19 replies
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Poll: Will you keep playing KSP1 after KSP2 is released?
RealKerbal3x replied to EchoLima's topic in KSP1 Discussion
I’ll continue playing KSP1. I have so much unfinished business in the game to immediately stop playing. I imagine I will completely migrate over at some point, but it probably won’t be for some time. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RealKerbal3x replied to Nertea's topic in KSP1 Mod Releases
Have you installed the mod’s dependencies as well? -
OK @Snark, I’ve got a question too. Could you possibly ask how the game will perform on lower-end systems, particularly those without dedicated graphics cards? I’m in the borderline potato camp myself and want to know whether I’ll have to throw a grand at a new computer just to play KSP2. Thank you..you’re the best person I can think of for a forum rep
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RealKerbal3x replied to Nertea's topic in KSP1 Mod Releases
Some of the SSPXR parts have multiple texture switches (like the endcaps), which the stock texture switch system can’t really handle. -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
RealKerbal3x replied to blowfish's topic in KSP1 Mod Releases
Maybe this could be used on the Tundra Exploration Gojira to switch between transpiration cooling and thermal tiling, for people who want to use it... Just a thought, but I think this could make it possible -
I think it’s probably going to be a updated/remastered version of KSP1’s theme. It’s just too iconic to completely throw away, IMO.
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KSP2 Flight UI from Developer Story Trailer
RealKerbal3x replied to PistonMiner's topic in Prelaunch KSP2 Discussion
Maybe the engine is disabled? -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
That happened at 1AM for me, so I couldn’t watch it live...but I just watched the replay and now must mirror what everyone else has already said... HOLY FLARP THAT WAS AWESOME! That camera got the best possible view...you could clearly see the engine gimbaling and the thrusters firing to keep the vehicle stable! We salute you, Starhopper. Your service to the future of space exploration will not be forgotten -
@ZooNamedGames Some great suggestions here. I agree with most if not all of them. Regarding your suggestions for DLC - generally, DLCs should offer something that can’t just be modded in for free, and with the enhanced moddability that was mentioned for KSP2, finding suitable content for DLCs may become more difficult for Star Theory. For example, it may be possible for a modder to create a planet/engine editor (as you suggested), meaning that less people will spend money on a DLC that they can essentially get for free through a mod.
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New terms and Short hands and nicknames
RealKerbal3x replied to GoldForest's topic in Prelaunch KSP2 Discussion
Perfectly described in two words. -
It says no purchasable ingame currency. That means there will probably still be a currency of some kind (maybe Funds) but you won’t get it through microtransactions, instead earning it in game through contracts or something similar. This is mostly speculation, but that’s what I get from the rather vague statement in the FAQ.
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So I just found this video...it’s all of the KSP2 pre-alpha gameplay footage we have at the moment. What do you think? - I like the look of the Kerbals and their little animations. -The art style is interesting - it’s somewhere between the old style and the new revamp style. Since this is pre-alpha, it may change, but it’s interesting to see. -The explosions are much cooler than KSP1’s. -I was hoping to see realistic expanding plumes a la RealPlume, but that doesn’t seem to be the case. Of course, it’s pre-alpha so it could change, but if it doesn’t we can count on the modding community to fix it. Overall though, there’s a lot of information that could be gleaned from this!
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
They built a baby VAB! It’s so cute! -
Speculations on what the new KSC will look like.
RealKerbal3x replied to GoldForest's topic in Prelaunch KSP2 Discussion
KSC constitutes Launch Complex 39. Every other Cape Canaveral pad *isn’t* a part of KSC.