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KSP2 Release Notes
Everything posted by RealKerbal3x
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It’s about £50.
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This event will forever be known as the Forum Like Famine of 2019.
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One sentence you could say to annoy an entire fan base?
RealKerbal3x replied to Fr8monkey's topic in Forum Games!
“The artwork in Restock is bad.” -
- 318 replies
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
It doesn’t look like that booster has recovery hardware...there’s little chance it will survive anyway. -
Huh, yeah, I noticed that too. I think it happened fairly recently. Looks like it's because now we're getting people joining from Private Division and Star Theory (ie, not SQUAD staff).
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Yeah, I know I was just saying, the stock shader is looking so good on this that switching to Textures Unlimited may be unnecessary.
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Now that is looking nice! If you can get the stock shader to look this good, then we don’t need Textures Unlimited
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Could any of you explain why reactions were disabled? I’m kind of interested by the details
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Post to follow. Great work, @DunaManiac! I wish I could give you some rep
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I wasn't around when they were actually made, but I remember kurtjmac's videos being my introduction to KSP. They were excellent, and while he still makes videos, he hasn't made a KSP video since 2015. I hope he'll play KSP 2 in his characteristic style of working it out without tutorials
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[FORUM GAME] Rate the avatar of the person above you.
RealKerbal3x replied to mincespy's topic in Forum Games!
4/10 Looks evil. -
Banned for not permabanning @cubinator for his use of comic sans.
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It looks like the forward fins are completely covered in tiles, so you got those right, but the rear fins do need to be changed. Just FYI
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*like* I can’t wait to try it out! One little extra thing: your model looks to have TPS tiles on both sides of the fins. But judging from this render... ...there are only tiles on the windward side. So it’d look even better if you changed your version to reflect that
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That looks fine to me! 2 questions: 1: Are you using Textures Unlimited or the stock shader for the stainless steel textures? 2: How do you plan to handle the drag-based aerodynamic control system in game? Will it be possible with the stock game, or require a plug-in?
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Threads Of The Month: October 2019
RealKerbal3x replied to Geonovast's topic in Threads of the Month
Congrats to everyone! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
A cargo bay doesn't have to be inline. The forward-opening clamshell design of the payload fairing shown on the SpaceX website is still a cargo bay. -
So will they be attempting first stage recovery this time? I can’t wait to see a helicopter catching the rocket
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
The big thing is water ice near the poles, in permanently shadowed craters. That could be converted to to rocket fuel (by splitting the H20 into hydrogen and oxygen) or used as drinking water. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Thank you for reminding me of those factors, I had failed to consider them -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I believe someone a while back said that the RVacs could have pyrotechnics to shear off the vacuum nozzle extensions in the event of a pad abort, increasing efficiency. -
Well, the COM is near the bottom because of all those engines, and the grid fins are really big, so I think it should be fine.
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@damonvv Elon didn't share any renders of the cargo Starship during his presentation, but there is one on the SpaceX website: I just thought this would be useful, since if you're going to create this version of Starship in KSP you'll need as much reference material as possible.