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Everything posted by RealKerbal3x
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The smell of coffee is nice, but the taste...blech. I’ve never liked it. Tea, on the other hand...
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Yep, one boat per half. They couldn’t catch both with one boat because the fairing halves are separated by several kilometres during re-entry. -
Sounds like something I’ve always needed, thanks @Xyphos!
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[1.5] KOOSE mini reentry pod aka escape pod
RealKerbal3x replied to TiktaalikDreaming's topic in KSP1 Mod Releases
@zer0Kerbal That’s the most comment-y MM patch I’ve ever seen -
What I did was take your original decal .png, and then removed your logos and replaced them with my own. Since the image is transparent, I didn't leave any of your original work. This is looking so cool...I want to try it! Do you plan to make the cargo version too?
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I was mucking around in Paint this morning and decided to create some alternate decals for Ghidorah 9 that fit in with my personal headcanon - SpaceK and their Pigeon 9 rocket If anyone wants these, I'm pretty sure this mod's license will let me distribute modified textures. @damonvv please correct me if I'm wrong
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Banned for being a moderator.
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@EmanonP I believe there are contracts to set up surface experiment stations, but don’t quote me on that. I only very rarely play career or science mode.
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[1.5] KOOSE mini reentry pod aka escape pod
RealKerbal3x replied to TiktaalikDreaming's topic in KSP1 Mod Releases
@TiktaalikDreaming this is looking great! Will it still deploy from the nest in a similar way to the old version? -
Yes, but the environment shown in those old screenshots still look fairly stock-ish. These screenshots, while lovely, use mods that add things like clouds and realistic oceans that simply aren’t in the stock game, which could mislead people.
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Congrats to all the winners! Your screenshots look fantastic! I’m slightly worried about this though...all of these screenshots use a bunch of mods, especially visual ones, and they might confuse new players because the stock game looks nothing like them.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Starship is totally overpowered, but it should be fixed in the next patch. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
If it’s an ASDS designed specifically with Super Heavy in mind, then that’s a big droneship -
One sentence you could say to annoy an entire fan base?
RealKerbal3x replied to Fr8monkey's topic in Forum Games!
*growling noises* -
I believe that’s Star Wars, in which case he could probably be beaten by this:
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Maybe if they expended the New Shepard. That would give them some more margin. -
Today I mucked about with Falcon 9 booster landings... By the way, the extra launch sites and landing zones are added by the KSC Extended mod. I mean, close enough, considering that I landed this rocket from space...
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Awesome! Don’t forget to add the stainless steel finish to the top of the rear fins though
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[FORUM GAME] Rate the avatar of the person above you.
RealKerbal3x replied to mincespy's topic in Forum Games!
4/10 Too dark. -
@damonvv How do you get a G9 first stage on target to land on a droneship (specifically the one from your TSC mod)? I use the Trajectories mod, which helps to get close-ish to the ship - but there usually isn't enough time to steer the stage to a bullseye and still do a successful hoverslam.
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The Upcoming Movies (and Movie Trailers) MegaThread!
RealKerbal3x replied to StrandedonEarth's topic in The Lounge
We've got a new Star Trek: Picard trailer. It's increased the hype by an order of magnitude. O boi, Riker and Troi are actually in it...