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KSP2 Release Notes
Everything posted by TLTay
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Kerbal Space Program 2 Release into Early Access Feb 24th
TLTay replied to Intercept Games's topic in 2022
I get it, money matters. I don't want to spend hours (and nearly full new game price) playing a buggy, feature barren Kerbal game just to aid development. I gleefully did that with Kerbal 1 because the team needed both the money and help. They couldn't even put a preview of any of the roadmap items in the video (big red flag) and have mentioned nearly nil about major parts of the game. Instead we get a video featuring procedural wings fins and... paint!?!? Are you serious, you already showed us this in previous videos! It's a giant red flag that there ISN'T ANYTHING ELSE TO SHOW. Look, I love Kerbal IP. I legit do. But if they put this "game" to EA as a karckenified hollow shell and it gets rejected by reviewers, that could really damage its chances of survival over time. -
Kerbal Space Program 2 Release into Early Access Feb 24th
TLTay replied to Intercept Games's topic in 2022
When I bought KSP1, it was 7 dollars. The product was completely unique, being developed by a small team of new devs who needed the cash to stay afloat, and kept us updated always. This well-funded and staffed (by experienced pros) game company wants 50 bucks for a glorified benchmark with basically none of the promised features. They broke the news of what is essentially a HUGE delay with a video telling fans "we need your input." No you don't. You need our money. They don't need input, they need to buy time because it's nowhere near done, otherwise these features would be in the first "release" of early access. Let's not discuss multiplayer (devs are still completely silent on this). We need to (and the parent company needs to) be prepared for the very real possibility that the reason we've heard squat about it (and why it's last on the dev list) is because they probably won't be able to deliver an acceptable MP product. I'm not giving the benefit of the doubt anymore, this game is half baked. No, less than 50% baked, and we're still 4 months out from even that. Very decent chance of a total cancellation coming, sadly. -
I didn't save it. It was extremely pixelated and you had to zoom waaayyy out to even kind of make out what might have been the words.
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At the far end of the roadmap on Steam (it is vertical there instead of horizontal on the forum page) there is a pixelated title. I rearranged the lines by slidin entire sections until they matched and it appears to say "new update" or "now loading." Anyone confirm?
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Roadmap is under the "announcements" forum, not in the KSP2 section.
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Best delay announcement ever! Thanks star citizen theorey! Now the devs get time to be pressured by the parent company to bring the game to 1.0 by cutting corners and content so DLC and console sales can commence finish the game with the help of fans. Now they don't need an advertising budget since youtubers will keep it in the shuffle for free with every update. My guess is that multiple star systems become one additional system plus fluff (lining others up as DLC), key functionality gets held back for DLC, colonies are placeholders to be expanded by DLC, and multiplayer gets cancelled altogether just before 1.0. My dudes... it's not even half done. Why the optimism? We were repeatedly told there would be no early access and the game would release when complete. It's not even releasing with game progression... or the key features that make it KSP2. I know we've been waiting a long time, but this is just disappointing. I guess those who said it was vaporware that was nowhere near complete based on the videos weren't far off.
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There's basically zero chance that it's not going to happen. They have to make a randomizer and customizer anyway. How do you think identity-focused people would view not being able to make a round kerbal face with a beard or a square kerbal face with a ponytail? They'd take to twitter immediately and bring a throng of screen-typing approved accounts along with them to make their views known and the company would be forced to apologize profusely and rewrite about two minutes of code. They know this, hence they will have this feature at some point. Only question is: will you accept it if this feature is not available on early access release if it's to be added later? Multiplayer appears to be last in the development pipeline, so you may not get it right away.
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I honestly miss when they were all identical. That was a long time ago. Just interchangeable "little green men."
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Is it the current year? Is this a company that filled an entire game expo segment with discussion of identity matters in employment? There's essentially zero doubt there will be male shaped kerbal heads with female-typical hair and vise versa. They practically can't not do it because someone would immediately point out that the kerbal randomizer was discriminitory against xyz. I'm just upset the game will be "releasing" only (maybe) halfway done...
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Hoping the functionality allows for air, hover, and pod racing too.
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Oh hey, I was browsing the take two jobs site like usual to see if I could gather some tidbits of data on my favorite game, when suddenly I did a double take.... "As a Content Designer for KSP2 you will work on fully functional and authentic vehicle parts that allow players to build and command rovers, planes, race cars, and of course rockets." Beg pardon? Did you say RACE CARS? Is this mentioning KSP2 or a spinoff? A physics-based build-a-kart game could do some serious damage vs the Italian plumber's line of games... https://careers.take2games.com/job/4595276
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They made the tiktok account for the launch marketing, no doubt. Now they're trying to "low key" let people know to expect a release date soon. I'm guessing it is revealed in the hidden code at the end of the next dev video.
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I guess they've decided on a release date, which kicked into motion the marketing machine with the new tiktok page. Good. It'll be good to have a specific day nailed down to hopefully hit and not get bumped back.
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Everyone is pretty antsy for real disclosure of progress and meaningful gameplay footage at this point. Its a concern of mine as well that KSP2 may not be the quantum leap from heavily modded KSP1 that some hope for. As (the current) release window approaches (again), it does seem odd not to have more continuous footage. But really, we know what KSP gameplay loop is like already, and with exception of graphics or new features there isn't much to show. We won't gain much from watching a wobbly rocket go to orbit, and many would just wail that "gameplay is no different from the game I paid 7 dollars for" and storm out mad that little had changed. We'll get what we get when we get it, and if we don't like it we can not buy it or mod it. But yes, I want to see more too. And I'm worried they may have overoptimized graphics for potatoes.
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Almost had a mild freakout over reading that Nate Simpson had left. I'm glad I misread it. I have confidence Nate will deliver a great product since he loves Kerbal as much as we do. It's hard to say that about many games or products. Hoping we can get the goods before the world completely falls apart...
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I deleted it since this wasn't the thread for it. I accept that raising the bar too high would be too demanding for most of the target market's computers/consoles, and in interest of making the game a financial success, it needs to be carefully optimized and balanced. I'm just not hyped about it, is all.
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(This post will be unpopular with some) Could? They could make it look similar, sans the full path traced lighting and very high poly counts. Will they? Not a chance. They're trying to make it run smoothly on decade-old tech. I wrote a 4 paragraph long opinion piece on my thoughts on the recent teaser postings and screenshots compared to modded KSP with parallax 2, but I decided it's better not to instigate that kind of upset on this thread. I'm sure we will get a workable game with mod potential eventually. I'll buy it on day one, but might need to wait for modders to bring graphics (and parts packs) up to tier one specs... I can't play stock KSP anymore, so I guess I should expect the same with KSP2. Still excited for colony, in-situ, and construction functionality for sure.
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Apparently they're only planning about 600 parts (no word on if this is at launch, or over planned DLC as well), which is only about twice the KSP1 part count. Given that, and the fact it must include all of the new tech, plus colony parts, it's unlikely we will be getting tons of new part diversity. We will probably have to wait for mods for that.
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Artificial craters
TLTay replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
Sometime since the August 2019 announce. I can't keep track of every comment Nate made on every convo here, but I distinctly remember terrain deformation was a no, at least as a launch feature. He gave some brief technical explanation of why it would be a giant pain in the rear to do with heightmap differences or something. -
Artificial craters
TLTay replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
Devs said nope, if I'm not mistaken (I'm not). -
Well, I'll be glad to be wrong. I really hope to not feel the need to wait for mods before exploring the cosmos.
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Wow, that is exceptional work. I doubt they will be able to do something like that for stock KSP2, just due to it being too demanding for old consoles and little Timmy's hand-me-down optiplex. So basically, does it run smoothly at 1080p on a 10 year old i5 and GTX1050ti or so? If not, it probably won't be seen in KSP2 from the factory, is my guess... That doesn't mean it won't look good on release, just that it might not look quite that good due to realistic limitations.