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KSP2 Release Notes
Posts posted by Demcrew
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@Gotmachine & community behind the scene.
Just to tell you a
BIG BIG THANK YOU !!!
There are issues indeed, and these are well fixed over time. Keep up the good work guys - this keeps KSP experience well and consistent ! (even better than stock!!!!)
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Hia @linuxgurugamer - I presume this is not anymore in Beta?
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Hia @Lisias, hope you're doing well!
Maybe this has been answered in the past, but for some reason, the search function of the forum today is disgusting... !
Anyway, I've got the following :
deleting a DLL is something I'm always relunctant to do... and since they're not in the same location, that adds more of a suspicion to fail..
Afterall, didn't notice any issue, got this since a long time now, but this is like a fly teasing you at night, so I thought I may ask the question finally...
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I think this is part of the following mod :
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@NESD, really great work on this mod.
Not sure if the community is having issues with 1.12.3, but if everything is pretty much stable, would you consider to flag it as up to date with the latest KSP version ?
Or maybe you got something in the pipe already ? like new features ?
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Thank you guys, much appreciated. I'll give it a go then and will let you know if anything !
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CKAN is updated and shows a conflict with JC if you try to install it.
Can someone help my undertanting, since JC is showing/hiding... parts... and KAMP is playing around Mods icons, how these 2 are doing the same thing ?
I was going to try it, but unfortunately, JC is more useful to me than KAMP, even though I would love to see my right hand tool bar better managed (ordering, would be the least)...
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I think @RoverDude mentioned being aware of the status of the wheels, being funky, but this won't be fixed in the near future.
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On 6/26/2022 at 3:45 PM, Lisias said:
Right now, we are focused on making everything that is not working, woking again
OMG, Wokes are in space :p
just teasing you @Lisias
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18 minutes ago, linuxgurugamer said:
Never knew that we had enchanted objects in the game
Epic !!
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Thank you Lisias, as usual. All the best with everything you're all dealing with.
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Big big thanks to you @Rudolf Meier - For me this is a masterpiece and definitely earns a step on the podium of must have mods.
Keep up with good work really.
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This mod saved my -Kerbals- life so many times :
And also when it comes to some custom setup, you're able to be back to the latest possible save and start from there.
If it's too complicate to troubleshoot your issue, you can use the console to finish the contract (cheating yes :/)
Hope it helps!
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Thank you both for your responses
Can't wait to see this masterpiece "re-plussed"
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@linuxgurugamer is the Repo shared by @Skalou the most consistent and up to date at this point?
I'm going to start a fresh save with only very few number of mods on it.
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@blackheart612 - and the others working on this.
I'm raising this as a suggestion/guestion.
It think it would make sense to edit the OP so it reflects what's going on.
Thinking of a structure like:
- Mod Introduction/Description: text only
- Compatibility with 1.12 (CKAN, Firespitter etc): few lines to make it working with the latest version of the game
- Some back scene WIP.
- Finally these awesome Pictures of the Mod with 2 or 3 and the rest in a drop down fashion.
This would bring some clarity on where we are, and avoid people (who are new or not) ask for an update (as we - unfortunately - usually see in this forum).
Lastly, a Revamp of the OP would demonstrate something is happening, and maybe more people would start using it again, which would bring some questions/issues to your knowledge.
Obviously, you got all my sincere support for the work you do, and hope you woudn't temper your passion on this amazing EDIT:
procect- project. -
Science is another portion.
Communication starts to be involved for Remote Control and monitoring. This is the very early value of it.
Differenciation should be made using the concept of "Internet of things" whereas this network is providing capabilities for actions (less delay along with tech progression etc...)
After that it can be leverages for Science data transmission, and even though, send readings of Samples (with less value because not transported)
Having said that, building a local network, routed to Gateways makes sense because of the environment which can sometimes be very far, or just having some constraints.
Diving in the concept of Internet of things may bring little aparatus with specific tasks and setup which can greaty complexify a mission, but gives it a unique outcome.
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Something segregated from CommSat Network, local area network...
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Hi team,
First time I'm writing in this section.
Like the title says... at the time of Internet of things, think about this:
With a Settlement in place on a foreign planet/moon.
A little scout mission on the ground is triggered
Course planned with a Rover.
Some Analysers are dropped on a specific location.
What would be the network route for these little babies to communicate ?
I would love to see some features around communication, inspired by the largely deployed consumers estate type of devices
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Extremely gentle from you to come here and keep us updated, us the poor fellows hanging on the hope
Farewell then, and I wish you all the best to whatever you're pointing to now !
Bye NecroBones, and who knows, maybe one day... you'll be back!
That being said....
...... ....
/looking at @zer0Kerbal
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On 10/2/2021 at 10:40 PM, josselin2196 said:
If it's still trigger your Kerbal engineering perfection
. You can use this mod to adjust a little bit your fondation:
Insanely good @josselin2196
Thank you !
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Take your time, it is ready only when it is ready
, so enjoy your holidays!
I'm pretty sure that some modders around will help you when comes the Alpha release.
I'll be there myself for the Beta :p
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I'm yet to expand only on non astmosphere situations for now...
and for now, didn't notice any issue, so you can crack on
[KSP >= 1.3.0] TweakScale - Under Lisias' Management - 2.4.8.4 - 2024-0831
in KSP1 Mod Releases
Posted
Thank you dear !