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Demcrew

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Posts posted by Demcrew

  1. Hia @Lisias, hope you're doing well!

    Maybe this has been answered in the past, but for some reason, the search function of the forum today is disgusting... !

    Anyway, I've got the following :

    sgvi.png

    deleting a DLL is something I'm always relunctant to do... and since they're not in the same location,  that adds more of a suspicion to fail..

    Afterall, didn't notice any issue, got this since a long time now, but this is like a fly teasing you at night, so I thought I may ask the question finally...

     

     

     

  2. CKAN is updated and shows a conflict with JC if you try to install it.

    Can someone help my undertanting, since JC is showing/hiding... parts... and KAMP is playing around Mods icons, how these 2 are doing the same thing ?

    I was going to try it, but unfortunately, JC is more useful to me than KAMP, even though I would love to see my right hand tool bar better managed (ordering, would be the least)...

     

  3. @blackheart612 - and the others working on this.

    I'm raising this as a suggestion/guestion.

    It think it would make sense to edit the OP so it reflects what's going on.

    Thinking of a structure like:

    - Mod Introduction/Description: text only

    - Compatibility with 1.12 (CKAN, Firespitter etc): few lines to make it working with the latest version of the game

    - Some back scene WIP.

    - Finally these awesome Pictures of the Mod with 2 or 3 and the rest in a drop down fashion.

    This would bring some clarity on where we are, and avoid people (who are new or not) ask for an update (as we - unfortunately - usually see in this forum).

    Lastly, a Revamp of the OP would demonstrate something is happening, and maybe more people would start using it again, which would bring some questions/issues to your knowledge.

     

    Obviously, you got all my sincere support for the work you do, and hope you woudn't temper your passion on this amazing EDIT: procect - project.

     

     

  4. Science is another portion.

    Communication starts to be involved for Remote Control and monitoring. This is the very early value of it.

    Differenciation should be made using the concept of "Internet of things" whereas this network is providing capabilities for actions (less delay along with tech progression etc...)

    After that it can be leverages for Science data transmission, and even though, send readings of Samples (with less value because not transported)

    Having said that, building a local network, routed to Gateways makes sense because of the environment which can sometimes be very far, or just having some constraints.

    Diving in the concept of Internet of things may bring little aparatus with specific tasks and setup which can greaty complexify a mission, but gives it a unique outcome.

  5. Hi team,

    First time I'm writing in this section.

    Like the title says... at the time of Internet of things, think about this:

    With a Settlement in place on a foreign planet/moon.

    A little scout mission on the ground is triggered

    Course planned with a Rover.

    Some Analysers are dropped on a specific location.

    What would be the network route for these little babies to communicate ?

     

    I would love to see some features around communication, inspired by the largely deployed consumers estate type of devices :)

     

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