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Everything posted by Lisias
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I think this will be of interest here. Ping @Daniel Prates ! There's a new TweakScale Companion for Firespitter, adding long due support for some parts currently banned from TweakScale (as the floats from SXT). It's still on Alpha status, so please use it with caution (and use S.A.V.E. just in case). Please report any problems (and problems you will find) on the TweakScale Companion Program thread. Also read the Known Issues to avoid reporting things that I am already working on.
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Announce Pre Release 0.0.1.0 for TweakScale Companion for Firespitter ALPHA are on the wild. Download on the OP or in https://github.com/net-lisias-ksp/TweakScaleCompanion_FS/releases . This Companion fixes the long due problem with parts with FSBuoyancy. #hurray This only works with the latest TweakScale 2.5.0.x Beta. TweakScale 2.4.4.0 will handle this Companion correctly. And use S.A.V.E. just in case. This thingy is still Alpha! Known Issues: The original PAW Control giving the raw value for buoyancy had to be deactivated, and a new one using Percentages was added on its place. The raw values (current and max) are displayed below the new Control. When you drop a new part into the craft, the code that initialises the Module is failing and you ended up with a huge negative value on the current Raw Buoyancy. Just manually set it and from this point things appears to work This will be fixed in the next release - I run out of time for this Companion and decided to release it as is in Alpha status so people can test it.
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Nice catch - I had some problems when some parts are scaled when they are root - but completely forgot about. https://github.com/net-lisias-ksp/TweakScale/issues/86 Recall will not help, because it doesn't handle attachments, only Resources (at least, by now - I may implement an Attachment Pool on it due this #86 problem, thanks for the heads up!)
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It's a pretty wild guess, but had you tried KSP-Recall? On KSP 1.9.x , you need it to preserve the Resources (Fuel, etc) from being overwritten by the Editor. If you don't have it installed and are on KSP 1.9, you should install it. At least one of the fix works for every Add'On out of the box (TweakScale is only one of the Add'Ons KSP Recall tries to help). Parts with variants also triggers some info overwriting fest, but this one Recall cannot work around because it is logic dependent - to tell you the true, is not a big deal, the Add'On just have to reapply itself every time ir receives a GameEvents.onEditorVariantApplied (see this post for a full disclosure). I expect this to play some havoc on Add'Ons that customise stock parts, as it did on TweakScale - suddenly, a lot of info (attachment nodes, to mention what broke TweakScale) is not there anymore or are bluntly reset and Null Reference Exceptions start to fly on the KSP.log due that.
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Yep. People is used to ask for help here, not only on TweakScale but sometimes to not directly related issues. And they get help most of the time. I have this behaviour when Add'Ons throws exceptions on the Start, Load or Copy KSP handlers. Yes. To publish the KSP.log (and the Player.log) so people can help you diagnosing the problem.
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One sentence you could say to annoy an entire fan base?
Lisias replied to Fr8monkey's topic in Forum Games!
"In Space, no one can hear you farting..." Kerman, Jebediah. -
totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
Just watched the most recent release of Within Temptation and, boy... Not sure if it would be allowed here! So I decided to publish this one. -
4 Years later, and another one bites the dust. I'm facing this exact problem - but I had found that what's happening is the prefab data being shoved back regularly on the ui_control. By changing the value using Reflection, I managed to get the new Min and Max values working for some time - but as soon as you change scenario, the values are reset again and, curiously, they become imune to the new changes from the code (i.e., trying to restore the data using OnStart, OnCopy or even Update is useless). Curiously, this appears to do not affect the Resources controls - i.e., I can mangle the Min and Max values for a Resource control.
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KSP not modding, ?
Lisias replied to theKSPnoob's topic in KSP1 Technical Support (PC, modded installs)
Just installing Add'Ons is not enough. The Add'Ons need to support each other. I don't know about BDArmory, but Airplane Plus doesn't have support for TweakScale and until the moment nobody had wrote such support. SXT works with TweakScale because someone wrote support for it. -- POST - EDIT -- @theKSPnoob I wrote APP support, and it's currently in Beta (i.e., it's being testing and can have bugs, besides I think there's none left and there are people are already using it). You can download it from here. -
Well, just to mark the support, this was answered on the GitHub issue #13. (so I don't try to answer it again in a few days ).
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Lisias replied to girka2k's topic in KSP1 Mod Releases
I'm not pushing it here. And pushing it on elsewhere is not a problem at all. Language barrier. I was not counter-attacking neither. But I stand by what I wrote nevertheless - there's a place for each approach, but people should have the choice to opt for what approach suits them better, instead of being locked up on the whims of someone that don't care about his/her needs. So, instead of continuing fix things again and again everywhere, I choose to pursuit the simpler path: fix what's really broken, instead of fixing working things to cope to what's broken. It's how I keep some of my Add'Ons working fine on multiple KSPs, from 1.4.1 to 1.9.1 - and some few of them even working on 1.3.1: you will see some of my Add'Ons (official or not) working flawless from 1.2.2 to the latest KSP 1.x with the same binary, mark my words. And it's with this spirit that I choose not to push a change on the @girka2k's Official fork that would just deactivate a pretty useful feature (auto reloading parts), or shove some code that would introduce risk of creating maintenance headaches - Module Manager already have the feature, and it was open and being in use since 2014, so why changing it for worse in a way or another? I choose the simpler path. It's working. It's legally available to those who prefer the simple way. Our concepts of "Right Things" are fundamentally non convergent, as it appears... I'm already doing the Right Thing™ on all my works: I'm following Forum policies when such works are published here, and I'm following the host's policies when they are published somewhere else (not to mention the proper legal licensing terms). Every single fork states clearly it's a fork of mine, and it pinpoints the Upstream on the References. And this should be more than enough. But... It's always possible to make things better. And yes, it's working on KSP 1.4.0 to 1.9.1, have all the fixes (and some minor ones of mine too) and it is working with the @girka2k's fork right now on the spot without the need of changing the WeldingTool code - and this is the only reason I'm posting this here. I think that this is our last post pertinent to this Thread. Perhaps we should move any further discussion somewhere else? -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Lisias replied to girka2k's topic in KSP1 Mod Releases
TL;DR: Check: change, the last change before, oldest mention of the file before a internal refactoring, and the first time MMPatchLoader was extended with LoadingSystem. This first LoadingSystem commit was made in 2014, so we have 5 years of a public class being served this way!! Source. But the maintainer dismissed the report, so there's nothing it can be done on the official fork. So I decided to solve it on mine. It's good that someone would step ahead and fix all the Add'Ons on the wild to cope with these gratuitous changes that happens now and then - but I found easier to just fork a few things and fix them, and then everything else would just keep working. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Lisias replied to girka2k's topic in KSP1 Mod Releases
The official MM doesn't works on 1.3.1. Mine does. Being the reason my forks are not advertised on Forum neither goes to CKAN or Spacedock. Open Source is not about being forced to use broken things because one developer decided you don't matter. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Lisias replied to girka2k's topic in KSP1 Mod Releases
And that's the reason I decided to fork ModuleManager instead, and avoiding having to change every single other Add'On. My forks are working from 1.4 to 1.9 (some of them 1.3.1 too) -
FRITZ VON OPEL - the Kerbal among Humans. Source: https://silodrome.com/fritz-von-opel-rocket-car/
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[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
Lisias replied to DylanSemrau's topic in KSP1 Mod Releases
Hi. I did a look, and on a (almost) clean install, I found no problems. Publish your KSP.log on some file sharing service (as drobox) and link it here, and I will give a look on it for you. In time, you need to extract the CompletelyNonAggressiveRocketry contents from the zip into GameData (ie, there should be a GameData/CNAR folder on it, not a GameData/CompletelyNonAggressiveRocketry/CNAR ). Some of the troubles I had diagnosed in the past were related to improper installation, so it worths to mention it. -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
Lisias replied to FreeThinker's topic in KSP1 Mod Releases
Thank you. You have a good taste. Yep, it was a possible side effect of the way KSP define Mass on the config file: by some reason, the Mass value on the Part on the config is related to the total mass of the part including resources, but TweakScale needs to calculate the Dry Mass of the part at default scale before scaling the part (since only the part's dry mass should be scaled!!) - what can be tricky with Fuel Switches, as different resources have different densities and, so, different mass for the same amount of Units of the resource: if you have a Part with 1.000 Units of Lead, and then a Fuel Switch change it to 1.000 Units of Cotton, failing to proper calculate the Dry Mass will lead to problems. The commits you mentioned does not touch Mass in any way, whatever you detected, it was already happening before. Well, since I'm already here: See? No negative mass. Well, I think you are using an older KSP version? The newer ones are not giving me negative mass. Please mention the KSP version you are using, this is very important to diagnose the problem. -
[1.11.X] All Tweak!!! -0.7 [23rd/October/2019]
Lisias replied to VoidCosmos's topic in KSP1 Mod Releases
Can you send me your KSP.log so I check them? -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Lisias replied to Boris-Barboris's topic in KSP1 Mod Releases
Check of the SAS was engaged when you turned on AA. I solved some weird behaviours this way. Perhaps it would work to you. -
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Lisias replied to Lisias's topic in KSP1 Mod Releases
Yes. I'm working on it right now - it will be available on CKAN as soon as I fix a last mistake. It's there already!- 633 replies
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[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
Lisias replied to zer0Kerbal's topic in KSP1 Mod Releases
Welcome! Kick me if you need some assistance on understanding the TweakScale interaction on the bug. If the thing explodes inside TweakScale, I can diagnose the Exception easily! -
This one is epic!! https://steampunktendencies.com/gabriel-o-the-steampunk-sidecar/
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Believe me, it was. I was fearing for something... yet less then desirable. KSP2 having a push back after such an... event... as covid19 is probably one of the best notices I had for months - it means that there's something to push back, and it is expected to be released.
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NOTAM I just updated KSP Recall to 0.0.3.1 . I highly recommend installing it on KSP 1.9.x, as now it also fixes a glitch on the Editor when cloning parts with the amount of a Resource changed! (TweakScale not needed to use the fix, KSP Recall is a stand alone tool)
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I managed to fix it!!! I just published an update for KSP Recall where I have this problem (kinda of) fixed on KSP 1.9.x Besides being created mainly for TweakScale (at least, I don't know any other Add'On willing to use it), you don't need TweakScale installed, just install KSP Recall and it will intercept some Editor events and fix the Resource Amount of the parts being cloned! I didn't found any collateral effects until this moment - but if someone detects something weird, please report on the KSP Recall thread. ping @Kerbalwerks, @bestPlayer_xu . @Rhomphaia can you test it the same way you did above?