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KSP2 Release Notes
Everything posted by Lisias
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NOTAM Some weeks ago, it came to my attention that some users would be running KSP on a super user account (root on UNIX, Administrator on Windows) to workaround some mishaps (I'm afraid I was the cause of one of them, it is fixed right now. My apologies). I can't stress too much how this is terrible. Please, please, please, don't do that. If you think it's related to TweakScale (it was once), or even if by any other cause (this is too much important to deny help no matter the cause), please pesky me here for help and I will do my best to work on a solution. Because: I have evidences (but no hard proof at this moment, I'm being obliged to say) that KSP may be being silently monkey patched by the publisher or any other interested party. Every time you open KSP, it connects to a server. Without authorisation, without a (known) way to deactivate, other that completely firewall the program from the Internet - but then you may lose some features, as Kerbal-X. If this is used to inject code on the game (and it's a bug IF at this moment, I need to say), then running KSP as Super User will allow such third party to remotely install anything on your rig, from malware and botnets to criptominers). There's a new trend on closed source add'ons being used by the eco system, so there's no (straightforward and 100% legal) way to verify the code's integrity and good behaviour. We don't know even the real name of most of the add'on authors, there's little to no chain of trust on the whole eco system. There's a growing trend of add'ons to monkey patch themselves the game (using Harmony), adding yet another layer of insecurity on the runtime. There's a terrible trend on the communities to do anything to workaround any inconvenience, instead of doing things right. as running KSP as Administrator to workaround safeties coded to prevent mishaps (instead of fixing the mishaps!!!). Now add all of that and imagine how much time until an adversarial decide to use KSP to spread malware - it's hypothetical at this time, but heck - every single malware campaign in the past was hypothetical until detected in the wild. So, and again, if you see yourself in the need of running KSP as a Super User, whatever you are doing, don't. If it's a mod, downgrade it or just remove - even if it's TweakScale. Absolutely no game or mod worths the risk you would be taking by doing this. Scale safe!!!
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
Fake Plastic Trees, Radiohead. A commentary on reddit made me remember this one. -
Since I do not really know about you, there's a risk I'm going to talk some nonsense, but on the other hand, there's also a chance of telling something useful. So I a flipped a coin and… Let's go: Chances are that you will miss it in the future. Try to focus on the good things, and try to accept the difficulties as the price you need to pay to getting such memories. This will not make things easier, but it will allow you to build memories that will be precious later in your life. Christmas is a bittersweet time of the year to me - to the point that 4 years ago I didn't mind having to work December 24 and 25 (my son was visiting his mom, so no parental negligence here ). But yet, I have one big regret about this event: I had a friend, one of that friends that you make when you are a teen and carry on for the rest of your life. And by some reason, we ended up getting into the same troubles in life [EDIT: and doing the same things to fix them]. When I fired my family and moved away from them, I took some really harsh years - I made a bold move, I liquidate all my economies buying a home on the Subprime Mortgage Crisis (that also affected Brazil, only a bit later) and I took me almost 10 years to rebuild my finances - the sad fact of life is that somehow my poor economic state leaked out my network and by then all the job offers I got were paying less (because the <piiii> knew I had little to no choice due pressure on paying the mortgage). EDIT: This friend of mine did more or less the same, except by the jobs offer - he did way better than me on this one. No regrets here, I would not had afforded this home otherwise. But it took a toll on my friendship, because I was working all the time, including holidays, for some years to pay all the bills and rebuild my savings (not to mention trying to keep contact with my son, still a kid and living very away from me at that time) - what it means I neglected that friendship, because he was living a bunch of hours away from were I live and I rarely could spare that time at the same days he could and vice versa. What I didn't knew is that he had a serious health condition, and he were risking dying suddenly sooner or later - and, so, every year I failed to spend some days with him on the holidays meant smaller chances on managing to do it next year. And, then, he died. About a week before Christmas. On the very year I was finally sabbatical and could attend something with him. I can't say I regret all that years I spent the holidays working my cheeks out to pay the bills - my son and I have a comfortable life nowadays exactly because I did all that sacrifices. But, yet, I still regret not spending more time with this friend of mine even at the cost of some economical security on the short run. That friend of mine would die nevertheless - but I would have more memories of such friendship, and he surely deserved such. Buy a cargo cart. Second hand, third hand, build one yourself - but get yourself a cargo cart. One that you could use on the streets. I can't emphasise enough how my life got way less hurtful once I started to get old on the very day I bought one for myself. I bought it in 12 instalments to avoid financial risks on the short run, and so I ended up paying almost 25% more than if I had bought it upfront - but even this way, it worth it because I didn't hurt my back anymore since then and, so, didn't had my DayJob© jeopardised by pain in the back (the upper one! ). Check your home's power, you may have fluctuations sporadically on your electrical system. Additionally, do you have a neighbour engaging on ham radio? In a way or another, a HAM radio emitting near you would saturate your WiFi antennas to the point the MCU could not handle the noise and just crash.
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"Those who would give up essential Fun, to purchase a little temporary Safety, deserve neither Fun nor Safety." — Benjamin Kerman.
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This beauty is too good to let it go unchecked, and I didn't found a better place for it as KAX has the engine used! 1909 French Blériot XI - allegedly the oldest airworth airplane in the World.
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Unity went crazy, what will happen to KSP2 (and KSP1)?
Lisias replied to marce's topic in The Lounge
2023 is going to bite us until the bitter end! Jumplight Odissey was one of the games I was watching. Damn. -
A new Success Case about Open Source came to my attention. In 2002, Palm migrated their hugely successful (and bitterly missed) Palm OS from Dragonball (mobile 68k) to ARM, and released PalmOS 5 - by far, the version most used. Unfortunately, due a lot of bad bets, PalmSource (the Palm subsidiary responsible for developing and licensing PalmOS) ended up being acquired by a company called ACCESS - but since it didn't acquired the rights for the Palm brand, they renamed the thing to Garnet OS. And the Source Code was never released, and so the eco system was locked down on emulations. Until someone decided it was enough, and not only reversed engineered parts of the hardware support for the OS, but also reimplemented it to modern devices and made it Open Source! And now we have a proof of concept running on a Raspberry Pico. Right now, it's possible to post PalmOS 5 (unofficially, as only the reverse engineered hardware support is now open source) to anything that supports ARMv4T or ARMv5T. https://magpi.raspberrypi.com/articles/repalm https://dmitry.gr/?r=05.Projects&proj=27. rePalm For the sake of completude, the sad history of how Palm ceased to be can be found here: https://www.theverge.com/2012/6/5/3062611/palm-webos-hp-inside-story-pre-postmortem Open Source will find a way.
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Or perhaps that factchecker is right, and everybody and the kitchen's sink were trolled last year! (would not be the first time!)
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Seriously? Last year, when I first read about it, it was presented as a (allegedly) serious proposition - besides unfeasible. Anyway, Art imitates Life: The original idea (besides not being a Hotel) is a 1968 Study from NASA! https://ntrs.nasa.gov/api/citations/19720063062/downloads/19720063062.pdf -- -- POST EDIT -- -- HA! I found the CNN article!
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I sincerely curious to meet the guys that made such "concept"
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A whole week sleeping every night!!!
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totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
What? Me? Old? Shot in the Dark, Ozzy Osbourne. -
No, AVC is right. The ÜberPaket is meant to people that don't want to worry about updating the Companions individually - it's an All Batteries included solution (including the ones you don't need). The individual packages are developed in parallel, and now and then I update the ÜberPaket with the latest versions as I convinced the new versions will not cause regressions. If you want to control the version of the Add'Ons individually using AVC, so it's better for you to download only the Companions you really want to use instead the whole ÜberPaket. — — POST EDIT — — There's a tool on TweakScale that will inspect your GameData looking for Add'Ons that are supported by a Companion. The tool will warn you: When you have installed an Add'On that can't be used without the respective Companion (as Firespitter). TweakScale will pesky you until you install it. When you have installed an Add'On that have a Companion, but the installation is optional. TweakScale will advise you about them every time the ModuleManager rebuilts the ConfigCache. So, in the end, it's all about how do you want to manage your rig: If you use CKAN, or don't want to bore with individual dependencies, use the ÜberPaket If you want to cherry pick the Companions, installing only what you need and managing them by hand, them AVC will warn you about a new version of that respective Companion. — — POST POST EDIT — — In your screenshot, you will note that AVC is telling you about a new version for TweakScale Companion for Firespitter, not the ÜberPaket. At this moment, the latest Companion for Firespitter is the 1.3.0.1: https://github.com/TweakScale/Companion_FS/releases The TSCo_FS currently on the UberPaket is still 1.3.0.0 https://github.com/TweakScale/Companion/blob/master/GameData/TweakScaleCompanion/FS/TweakScaleCompanion.FS.version And I will update the ÜberPaket as soon as I finish and test the patches of some more Companions that are WiP at this moment. — — POST POST POST EDIT — — I'm quoting the TweakScale Companion (UberPaket) https://github.com/TweakScale/Companion The same description will be found on SpaceDock and CurseForge: https://spacedock.info/mod/3202/TweakScale Companion (the "UberPaket") https://www.curseforge.com/kerbal/ksp-mods/tweakscale-companion — — POST POST POST POST EDIT — — But I forgot to update this very OP with this info - shame on me! Well, fixed.
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Unity went crazy, what will happen to KSP2 (and KSP1)?
Lisias replied to marce's topic in The Lounge
Gee… How much to end this year? It's about time! Unity to lay off another 265 staff, drop Weta in 'company reset' -
What is keeping you from starting your KSP2 Mod?
Lisias replied to LuxStice's topic in KSP2 Mod Discussions
Don't be so "optimistic". https://en.m.wikipedia.org/wiki/Wikipedia:Large_language_models_and_copyright Look carefully what Disney is going to do about AI generated art derivated from Disney I.P. Disney had paced the Copyright practices in the past (a lot of weird Copyright rules on Software are consequence from Disney stablishing precedents), and there's a good chance they are going to do it again. Software is still under the same Copyright Rules as books and art. — — POST EDIT — — That said, I'm not telling you that it's impossible to build a LLM for copyright free code - as long you can prove that you are using only copyright free data to train it. I suggest you to, also, read about: https://blockworks.co/news/ai-copyright-blockchain Of course I'm not advocating the use of blockchain, other methodologies can accomplish the same goal - take the link above as an evidence that LLM and Copyrights are a problem that you will need to cope with. — — POST POST EDIT — — MOAR LINKS: https://venturebeat.com/ai/the-copyright-case-against-ai-art-generators-just-got-stronger-with-more-artists-and-evidence/ -
What is keeping you from starting your KSP2 Mod?
Lisias replied to LuxStice's topic in KSP2 Mod Discussions
Please mind the license. GPL derivative code should be licensed under GPL, don't matter if it was coded using a human brain or a LLM. -
I noticed someone browsing this page and thought it could be a good idea to write a small essay about the subject - it's highly probable that someone looking for this information will drop here again. The best KSP version for you will depend of some variables, so I will provide you with a few use cases and then my recommendation: You have a pretty crappy machine (Weak CPU, less than 8GB of ram, GPU with 1GB VRAM or less) Go for KSP 1.4.3 (or even 1.3.1, if you have less then 4GB and a dual core). KSP 1.4.5 introduced some PQS enhancements that ended up eating some VRAM, and if you are low on VRAM these features will backfire on you. Avoid it. If you have a somewhat decent machine, but not too much top notch - or you are engaging on long term careers and don't want to handle an infinite number os bugs and mishaps on KSP Give 1.7.3 a try. The Robotics are not the most stable things in the World, but the rest of the system is pretty stable. And it's more featured than 1.4.x! You want the best visual experience, have a pretty decent machine and are not inclined on committing on long careers KSP 1.12.5 is the one to go. It's the most feature rich of all of them. You will need to install some add'ons that fix a lot of KSP bugs, there's no way to play 1.12.5 without them. Very few older Add'Ons will work fine with it, however - it's better not to install anything not stating explicitly compatibility to 1.12.x Some users reported KSP 1.10.1 to be pretty stable, and still compatible with a lot of older Add'Ons, you may want to give it a try if by some reason 1.12.5 doesn't works for you. Different people will have different opinions, of course. So take these as they are: my 5 cents about the subject and not rules written on stone. Good launchings!
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Oukey, crying laughing time. Both of my restroom's roofs needed maintenance the whole year, so I finally managed to make appointments with the mason to work on them now. Better later than never, but having to work on both restrooms at the same time is pretty… Annoying - by more than one reason! Being not enough, we found serious problems on the pantry and the damned room need to be completely revamped and with urgency (it was really bad), what also means that I had to empty it and scatterer everything on the kitchen, as there's no more space on the rest of the house - already full of boxes due unrelated reasons. (Had I mentioned that I had hurt my arm last week? Well, since I had to do some physical work today, I hurt it again!) And since I'm already completely screwed, I decided to do also the service area, as it's adjacent to one of the restrooms and the pantry - and the mason explained that since I'm really screwed, doing the service area wouldn't add too much to the bill - it will be more expensive to work only on it later. What's 15% more on the bill anyway? (Yeah, kiss Xmas budget byebye!) But… There's more. Two buildings adjacent to my condo are being demolished. Putting down two 8 stories edifices is a lot of work, dust and noise - I'm hearing stone crushers the whole month 9 x 5. So now I have stone crushers working on the neighbour, on my restrooms and on my pantry - and soon on the service area. Oh, yes!! Our (new) biggest client will go live today night! I'm reviewing the servers! (typing with a hurt arm is a… challenge. ) Man… Would today be Monday, it would be perfect. (I need a hug)
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I spent some time thinking about, and then I remember that Cities:Skylines have exactly the same "problem": a very prestigious older version still being sold, and the new release getting some heat due bugs. Digging Steam about it, I came to this: The complete Cities: Skylines Collection is being sold, right now, by R$ 1.106.66 (local currency), while the Sequel in the Ultimate Edition (already?) is now R$ 379,99. It worths to mention that, as well KSP¹ vs KSP2, the Original Cities works on Windows, MacOS and Steam (Linux), while the Cities II only on Windows. Cities: Skylines have a ton of DLCs, while KSP¹ have only two - so, obviously, the pricing should reflect this. Perhaps we should follow what's happening with the Cities: Skylines franchise to see if there's some lessons to be learnt? — — POST EDIT — — Or perhaps not. Skylines II started pretty well, but currently it's at the same level than the Prequel. Still better than KSP2, but yet...
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Making clear I'm not a professional on the field, my guess is that she's suffering from a chemical unbalance in their brain (or perhaps hormones). I will refrain from further expanding the idea to avoid misunderstandings or risking people trying self medication. @Kerbalsaurus, I would suggest a visit to an Endocrinologist. It also have the additional benefit of not being a doctor related to "cringe diseases".
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What's an RPG, What's a Simulator, and why KSP2 is (or is not) one of them
Lisias replied to Lisias's topic in The Lounge
And you think that KSP2 is going to be one of them, both, or none?- 57 replies
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Are fuel cells viable for ion engine use?
Lisias replied to Jeb x Valentina's topic in KSP1 Gameplay Questions and Tutorials
You need to account for the extra mass. Assuming the math above are correct, you will need 45 units of LFO to each 1000 units of Xe. There're fuel tanks more or less with this capacity, the R11 Bagueta, the Round 8 Toroidal and the R-12 Doughnut. Their mass is about 0.33 tons (full). So your probe will carry such extra mass, what will impact your D/V - but at least this mass will lower as you consume the fuel. Then there's the mass of the Fuel Cell itself, the Fuel Cell Array will cost you 0.24 tons, and this mass is constant the whole mission. This will give you 18 E/sec, what's enough to feed two Ion Engines. On the other hand, a PB-NUK RTG costs you 0.08 tons in mass each, but gives you only 0.8 E/sec - so you will need 12 of them for each Ion Engine (or you will need to have batteries to accumulate the energy produced by the RTGs). Or 0.96 tons only for the RTGs - and this mass is constant for the whole mission, but you will not run out of fuel, as it will happen with the Fuel Cells. Going back to our Fuel Cells, you will be better served by them as long you plan to consume 2.000 units of Xe or less per Ion Engine (as the tanks and fuel needed will cost about 0.66 tons of mass, and you will need a Fuel Cell Array with additional 0.24 tons). Otherwise, the Equation of the Rocket will start to bite you and you will be probably better served by using the 12 RTGs per ion engine. Of course, I'm conveniently ignoring the cost in Funds of the whole ordeal. RTGs are pretty expensive, 23.300F each! -
Of course not! The Dres Planetary Society is still working on the case!
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