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Everything posted by HyperDraco
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Build a KSP2 Hype Train!
HyperDraco replied to sturmhauke's topic in KSP1 Challenges & Mission ideas
Is this still open? -
May I ask, which mod is this? Edit: If this is a mod or the power on my lenses have increased. Is it Scatterer, EVE or Planetshine?
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(1.6.1) I installed the GEP last night and now have a brand new system to fiddle around with! I may have destroyed it once or twice already. But that's a minor setback. I have a new nuclear probe nearly ready to land on some far off world to prepare for colonisation.
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How do you create realistic looking cars?
HyperDraco replied to HyperDraco's topic in KSP1 Discussion
I have tried that before multiple times but I don't understand how they get it to look realistic. But I certainly did learn how to make my cars more powerful and stable. Thanks for the advice anyway- 4 replies
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How do you create realistic looking cars?
HyperDraco replied to HyperDraco's topic in KSP1 Discussion
I already have those mods. I use Airplane plus for more wing structures. I wanted to know some building techniques and advice for doing so. But thanks anyways.- 4 replies
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Ah yes, I have found only 4 out of ∞ Explosions on my potato laptop. And some other things, that are cool. Here you are: Album on Imgur
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Just as an extra tip, in addition to the 5thHorseman's solution, I suggest you get the DPAI (Docking Port Alignment Indicator) Mod if you don't have it already. It makes docking in space so much easier, because you can see how your port is aligned in comparison to the target port, so you just have to make sure you have it lined up on the DPAI Interface, it's very simple to use, and effective. this was not a sponsored message
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Yes, this is my time to shine. I will upload pictures of various explosions soon.
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Hello, I have been making cars for sometime now, but they never seem to look perfect or sometimes good. Even my best replica (an AC Cobra) pales in comparison to some cars that others have made. I wanted to ask everyone (who are all probably better than me by a long shot) for any advice and help on how to make the bodywork look better. Most of cars look somewhat boxy. Also, how do you add such fine details with parts like wings, such as very precise offsets and rotations of parts onto your cars. This is because when I try to make the front of the car, I always make it look more like a psychotic duck than a sports car. Thank you
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What happened here
HyperDraco replied to HyperDraco's topic in KSP1 Technical Support (PC, modded installs)
Hi, It's a recurring glitch, but strangely, it only occurs with the F-14 craft. It doesn't crash, it just doesn't work, using the < and > keys still toggle time warp but they don't do anything. The buttons don't work but still change colour after I hover over them. The communication buttons only show No Text when I hover over them. Pressing Esc only causes the clock text to turn black. I have mentioned the mods I have in another post. I'll just post the list here soon. The computer doesn't hang however, KSP doesn't work anymore. -
Hello everyone, I was flying my knockoff F-14 Tomcat Replica and this happened https://imgur.com/a/lVLIMLL Yeah, don't ask, something went very wrong here. Please help. Nothing worked, not Esc, not F3, nothing Thanks
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"Fastest" Juno-powered Airplane
HyperDraco replied to Laie's topic in KSP1 Challenges & Mission ideas
Thank you for the help and encouragement. -
"Fastest" Juno-powered Airplane
HyperDraco replied to Laie's topic in KSP1 Challenges & Mission ideas
Ah, so the speed is divided by the number of Juno's? Time for 3 Junos and a 4 ton craft -
"Fastest" Juno-powered Airplane
HyperDraco replied to Laie's topic in KSP1 Challenges & Mission ideas
I just built the 24 Juno powered Draconic Vex Test flight speed hit around 740 m/s -
"Fastest" Juno-powered Airplane
HyperDraco replied to Laie's topic in KSP1 Challenges & Mission ideas
hmmm, the challenge is compelling me to use 10 junos -
totm feb 2020 mechanical things - 4 stroke engine
HyperDraco replied to klond's topic in KSP1 The Spacecraft Exchange
or shrink it using TweakScale and make a true car -
What year is it in your save, and how did you get there?
HyperDraco replied to Jodo42's topic in KSP1 Discussion
Year 76 - Kopernicus and KSP-IE was installed and colonies were founded. -
F1 Car kinda
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totm feb 2020 mechanical things - 4 stroke engine
HyperDraco replied to klond's topic in KSP1 The Spacecraft Exchange
You genius -
Could you provide your Processor , the amount of RAM installed, and the Graphics Card, because a bottleneck may be at fault due to KSP's hardware intensity. Also which type of game are you running (x32 or x64) because this can affect how much RAM is used and how efficiently it is utilised.
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Hello, once again (this is getting too frequent), I really cannot figure this one out with my used-up brainpower (College takes its toll, especially with the ungodly amount of snowfall today in Vancouver.) My game has quite splendidly decided to kick the bucket everytime I enter the Sphere of Influence of any Celestial body besides Earth. And when I say my game has frozen, It freezes the computer too. Windows stops working, the computer becomes unresponsive, starts to sound like a jet engine and worst of all, there are no .log files made, and no matter how long I wait, the game doesn't respond. My game is version 1.6.1 and is modded, extremely modded including (here we go): Airplane Plus, Grounded, Near Future (Solar, Propulsion, Electronics, Aeronautics and Others), Kerbal Engines, Ferrum Aerospace Research, DPAI, Oh Scrap!, KIS, KAS, NAS, BDAc, KJR, Feline Utility Rovers, Firespitter, OPT, TAC Life Support, Kerbal Atomics, Dock Rotate, Aviator Arsenal, Hangar Extender, HullCamera VDS, JSI, Kerbal Engineer Redux, Kerbal Changelog, Kerbal Launch Failure, Kerbtrotter Ltd, Modular Flight Integrator, Persistent Rotation, Physics Range Extender, Planetary Base Inc, Reentry Particle Effect, REPO Soft Tech, Restock and Restock Plus, Smokescreen, Space-Y (Expanded and Lifters), Tweakscale, Vessel Mover, Deployable Engines, B9 Procedural Wings, B9 Part Switch, ASET, Persistent Rotation and Chatterer. I use Module Manager 4.1.0 and KSPModFileLocalizer. Yes, that is my mod list, and no, I'm not joking. (some mod dependencies are not listed here, but they are all there, I guarantee.) I think this is an issue caused by a mod being incompatible with other mods or just messing up the game for me. It might be one of the Near Future Mods (Nertea, sorry if I misspelled that but, I'm a huge fan of your mods.) but, i'm not so sure. It may also be one of the others. Please help, I built a rover and sent it to Duna, no quicksaves (challenge) and the game promptly crashed after I left Kerbin, there was much raging today. Thank you, any and all help is greatly appreciated.