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KSP2 Release Notes
Everything posted by zer0Kerbal
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this sounds like a B9 configuration issue. AFAIK the core(grappler) should be 600 Mono or 390 LF+15 Mono or something like that (need the Mono for the RCS).
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My bad and thank you. Thank you.
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MM Patch that add Konstruction welding to stock docking ports:
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github repo
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@linuxgurugamer should be pushing out a full release shortly. New release has an additional (new) version of the engine - lower tech / LFO/Mono - less weight, less thrust, less ISP. plus other fun features.
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#36 / #37 pushed. Fin (for now) ready for release IMHO - balance pass might be needed on LFO engine.
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Mod to get the old Mobile Science Lab Back
zer0Kerbal replied to kithylin's topic in KSP1 Mods Discussions
should be able to do this with a MM patch. just have to adjust the parameters in ModuleScienceConverter. -
also Time Control
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Is there a mod that makes a better "load saved craft" window?
zer0Kerbal replied to jpinard's topic in KSP1 Mods Discussions
Craft Manager is one https://kerbalx.com/CraftManager -
if you can find "TykoEnginePartUpgrades.cfg" - really helpful source for me, just don't remember where I found them.
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you can also use the command line switch "-mm-dump" to force MM to export all to a folder named "GameFolder\_MMCfgOutput" and if you access the <ALT><F11> menu from the space center, their might be an option to export as well.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
zer0Kerbal replied to maja's topic in KSP1 Mod Releases
Purposefully zig-zagging is a highly difficult skill to master, especially if one desires the zig and zag to be apparently random. -
[WIN]Game Data Switcher - GDS [V1.0.5]
zer0Kerbal replied to Icecovery's topic in KSP1 Tools and Applications
works perfectly for /goo/ but not for the entire game - because change anything in any copy and will change for all copies. Still, works awesomely for this - and for working on projects so don't have to manually copy from githome and back again. If I feel up to it, might right a forum thread on it - but if somebody beats me to it... I won't complain. -
putting the new part in its own folder and renaming the new dds to match old works. I probably need to flip the image to get the numbers unmirrored. am open to suggestions for other decals.
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was away. did create initial LFO version. needs balance. there is a texture for it - but it doesn't seem to see it - might be hardcoded in the .mu file v 0.24 pushed.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
zer0Kerbal replied to maja's topic in KSP1 Mod Releases
Came up with a request/suggestion for BV: How about a 'park xxx m away' optional option? with xxx being set to say 20m but is either a slider and/or data entry box? 2nd one is just park on x side (as in N E S W) 3rd one is Jeb mode - drive in random direction for x amount of time. zigzags allowd -
decouple with control the mod
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@taniwha KAS 1.2 renamed/revamped all their modules - so that might be what is causing you issues.
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[WIN]Game Data Switcher - GDS [V1.0.5]
zer0Kerbal replied to Icecovery's topic in KSP1 Tools and Applications
PS - phase one (shared /goo/) working flawlessly. -
I am considering forking this and with permission putting my patch in and releasing that version (up to you how).
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[1.12.x] Trim Indicator [v1.12.0.0 — 2021-06-27]
zer0Kerbal replied to Teilnehmer's topic in KSP1 Mod Releases
after Monday night - I agree. -
thank you. If you want I can add these to my github. I can work on part.cfg's - that is old hat for me. modeling, well, lets say its been since 5 1/4 floppies since I did that. adding the todo list to github.