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KSP2 Release Notes
Everything posted by zer0Kerbal
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this sounds like a B9 configuration issue. AFAIK the core(grappler) should be 600 Mono or 390 LF+15 Mono or something like that (need the Mono for the RCS).
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My bad and thank you. Thank you.
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MM Patch that add Konstruction welding to stock docking ports:
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github repo
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@linuxgurugamer should be pushing out a full release shortly. New release has an additional (new) version of the engine - lower tech / LFO/Mono - less weight, less thrust, less ISP. plus other fun features.
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#36 / #37 pushed. Fin (for now) ready for release IMHO - balance pass might be needed on LFO engine.
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Mod to get the old Mobile Science Lab Back
zer0Kerbal replied to kithylin's topic in KSP1 Mods Discussions
should be able to do this with a MM patch. just have to adjust the parameters in ModuleScienceConverter. -
also Time Control
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Is there a mod that makes a better "load saved craft" window?
zer0Kerbal replied to jpinard's topic in KSP1 Mods Discussions
Craft Manager is one https://kerbalx.com/CraftManager -
if you can find "TykoEnginePartUpgrades.cfg" - really helpful source for me, just don't remember where I found them.
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you can also use the command line switch "-mm-dump" to force MM to export all to a folder named "GameFolder\_MMCfgOutput" and if you access the <ALT><F11> menu from the space center, their might be an option to export as well.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
zer0Kerbal replied to maja's topic in KSP1 Mod Releases
Purposefully zig-zagging is a highly difficult skill to master, especially if one desires the zig and zag to be apparently random. -
[WIN]Game Data Switcher - GDS [V1.0.5]
zer0Kerbal replied to Icecovery's topic in KSP1 Tools and Applications
works perfectly for /goo/ but not for the entire game - because change anything in any copy and will change for all copies. Still, works awesomely for this - and for working on projects so don't have to manually copy from githome and back again. If I feel up to it, might right a forum thread on it - but if somebody beats me to it... I won't complain. -
putting the new part in its own folder and renaming the new dds to match old works. I probably need to flip the image to get the numbers unmirrored. am open to suggestions for other decals.
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was away. did create initial LFO version. needs balance. there is a texture for it - but it doesn't seem to see it - might be hardcoded in the .mu file v 0.24 pushed.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
zer0Kerbal replied to maja's topic in KSP1 Mod Releases
Came up with a request/suggestion for BV: How about a 'park xxx m away' optional option? with xxx being set to say 20m but is either a slider and/or data entry box? 2nd one is just park on x side (as in N E S W) 3rd one is Jeb mode - drive in random direction for x amount of time. zigzags allowd -
decouple with control the mod
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@taniwha KAS 1.2 renamed/revamped all their modules - so that might be what is causing you issues.
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[WIN]Game Data Switcher - GDS [V1.0.5]
zer0Kerbal replied to Icecovery's topic in KSP1 Tools and Applications
PS - phase one (shared /goo/) working flawlessly. -
I am considering forking this and with permission putting my patch in and releasing that version (up to you how).
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[1.12.x] Trim Indicator [v1.12.0.0 — 2021-06-27]
zer0Kerbal replied to Teilnehmer's topic in KSP1 Mod Releases
after Monday night - I agree. -
thank you. If you want I can add these to my github. I can work on part.cfg's - that is old hat for me. modeling, well, lets say its been since 5 1/4 floppies since I did that. adding the todo list to github.
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[WIN]Game Data Switcher - GDS [V1.0.5]
zer0Kerbal replied to Icecovery's topic in KSP1 Tools and Applications
found a way! a way to have multiple games running the same installation and or multiple installations using the same GameData/goo/ folder.... mlink - I knew there was a way, just been so many years since used it. (Win based machines) so you have all your personal patches in one folder... and that folder can be anywhere on your system... haven't tried it yet over network (even cloud) but should work over them as well. go into your GameData folder with cmd or pshell... "mklink /d full path to symbolic\gamedata\goo full path to real \goo" am confident it works /ymmv/ and in fact am thinking of using it this way: only one installation - and when you update it - all games are automatically updated. am confident also can be extended even further. So say you want toolbar/toolbarcontroller/unblur/ in everyone but only want one copy ? hope this makes sense.