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Everything posted by zer0Kerbal
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Münwalk - Walking in Artificial Gravity
zer0Kerbal replied to nubeees's topic in KSP1 Mod Development
persistantmotion code might have some answers- 30 replies
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- kerbal
- centrifuge
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(and 3 more)
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Old Parts - New Tricks
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Modelling and Texturing Discussion
well at least I now have unity working again. -
for creating buttons. find 'doubletapbrakes' - its a mod - great and simple, for doing something like you are saying.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
zer0Kerbal replied to maja's topic in KSP1 Mod Releases
BV goes nautical right after KAS 1.2 and it no longer has anchors (maybe in the future). thought they were just giant fish hooks! -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
zer0Kerbal replied to maja's topic in KSP1 Mod Releases
Just when KAS dumped its anchors... -
Münwalk - Walking in Artificial Gravity
zer0Kerbal replied to nubeees's topic in KSP1 Mod Development
can be fixed by using a module manager patch: I use this on my testing install:- 30 replies
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- kerbal
- centrifuge
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(and 3 more)
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well, finding the part in order to test it is part of the contract.
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Am in the process of updating some dusty *cough* *cough* parts; some have mbm, tga, png textures. Converting them to dds isn't an issue (flip-flip save) I want to know if can add normal / etc without having to fire up blender(doesn't work on my machine)/unity? can I generate the normal and attach in the part.cfg using texture = ? how about other types of textural enhancements?
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Changelog: v1.2.3.3 - Klaws'R'Us v1.2.3.2 - Check out the Space Squids! v1.2.3.1 - What was lost, is still lost v1.2.3.0 - *Repressurizing*.... Please Stand By... v1.2.2 Transparent Pods by nil2work for KSP v0.90
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
zer0Kerbal replied to nli2work's topic in KSP1 Mod Releases
Has been adopted for curation by @zer0Kerbal new thread here: -
Transparent Pods (PODS) Adds eight (8) parts to Kerbal Space Program By @zer0Kerbal, originally by @nli2work adopted with express permission and brought to you by KerbSimpleCo Parts 2.5m Panopticon Command Pod 1.25m Cyclops Command Pod 0.625m Mono Pressurized Command Chair ~0.2m Micro Lander Leg; radial and ventral mount configurations ~0.3m Micro Klaw Micro Advanced Grabber Unit. Handrail and Handrail, short See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Cabin Notes Having multiple transparent pods in physics range is very resource intensive. Too many will crash the game. Flight HUD will render Black instead of Green in OpenGL mode. Lighting direction from Sun incorrect in IVA at some parts of day, due to Squad's funky IVA orientation setup. One of the stack nodes on Mono Pod will snap to, but not attach to other stack nodes, if the Mono Pod is not the root part. Micro lander legs clip into ground if retract/deployed while landed. same appears to happen with the smallest stock lander leg. View full album (previous incarnation) Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Supports On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Either Module Manager 3 Module Manager /Ll 3 TweakScale Firespitter for fully functioning landing legs. may invoke bouts of dizziness. B9 Part Switch Recommends Kerbal enjoyment of Transparent Pods benefits from having these installed JSI Advanced Transparent Pods GPO (Goo Pumps & Oils') Speed Pump (GPO) Either MOARdV's Avionics System Raster Prop Monitor Suggests On Demand Fuel Cells (ODFC) KURS style docking camera (KURS) Kerbal Attachment System (KAS) Kerbal Inventory System (KIS) Kerbal Joint Reinforcement-Next (KJR) Tags nli2work, transparent, jsi, command, pod, leg, klaw, jplrepo red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @nli2workfor creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩ ↩2
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[1.9.x] OSE Workshop Reworked - KIS Addon
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
*wiped clean* -
[1.9.x] OSE Workshop Reworked - KIS Addon
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
KAS? -
SR-71 cockpit download link? anyone?
zer0Kerbal replied to Jesusthebird's topic in KSP1 Modelling and Texturing Discussion
https://spacedock.info/mod/229/FantomWorks -
Add-on Request: Breaking force required x10 MINIMUM
zer0Kerbal replied to Mekan1k's topic in KSP1 Mods Discussions
Kerbal Joint Reinforcement perhaps? -
Looking for a mod with vertical landing jacks
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mods Discussions
SMX (Stockalike Mining Extension) perhaps? -
sometimes it can be a simple thing like capitalization or a misplaced space - not much else I can say to help.
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[1.9.x] OSE Workshop Reworked - KIS Addon
zer0Kerbal replied to linuxgurugamer's topic in KSP1 Mod Releases
Does it need firespitter any longer? -
powerEffectName = running shouldn't this be runningEffectName? each needs to be named differently so 'runningHe3' and 'runningTritrium' unless you want both to be the same - and I don't know if that will work. here is a working example from OrbitalTug (just updated it)