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KSP2 Release Notes
Everything posted by zer0Kerbal
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You are welcome@Joontry Hint: you can combine multiple parts into one patch (easier to read and maintain, same work load for Module Manager) by separating part names with either a comma `,` or a pipe `|` - no spaces. e.g. @PART(1,2,3,|4,5] I wouldn't mix and match and the comma is most often used. Happy patching!
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
What it needs (if I am understanding correctly) is a model (.mu) with a special mesh - so it would add a part, unless someone would provide a modified stock part with that mesh (if that is even permissible under the EULA and copyright). But that would go against the whole idea of SCON! of not adding any parts (at least models and textures). With that being said, I would seriously consider just adding a recycler.mu and using the stock textures with it (see above caveats). -
how apropos - working on a release as I speak @eberkain! +1
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well maybe @DeadJohnwill keep you company?
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
It requires a mesh on the model; and since SCON! doesn't add models - it can't be a feature in it. NSSC has models that do this, as does Keridian Dynamics (both which need passes) -
let's see if I can do this from memory: @PART[xxx]:FOR[Me] { @TechRequired = } Could use :First or :FINAL for the :FOR - but this way it will group all these patches into one pass - instead of the massive group of unscheduled or :FINAL patches Just replace xxx with the part name from the config (not the title but the name) - replacing any `_` or spaces with `?` and off course add which tech node you want. (https://wiki.kerbalspaceprogram.com/wiki/Technology_tree)
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
zer0Kerbal replied to agises's topic in KSP1 Mod Releases
almost ready to release new version. how'd that get there? removed. thank you @DeadJohn+1 -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
Hence the wish list for a SuperCoyote - with the engine section being as wide as two cargo containers plus a spine. wish list. I will try to work on the .dll very soon. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
most part mods don't need much updating, so it should work. the .dll probably does need to be recompiled and updated. Github Issues - Projects - Discussion @kennyc222 I am working on this between jobs on my shortlist: Taerobee (TBEE) MiniSampleReturnCapsule (MSRC) SimpleNotes! (SNOTE!) ScrapYard OhScrap! ... Pre-releases will be on CurseForge. Link when there is one. I am going to push on the readme.md so I can create a new thread. New thread coming soon™. News when there is news. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
zer0Kerbal replied to agises's topic in KSP1 Mod Releases
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[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
it was designed correctly. If you don't think so, make the new parts in a 3D software (such as Blender), the textures in image editing (such as GIMP), import into Unity using KSP Parttools and submit through the GitHub repo, where (if acceptable and up to the quality and look and feel of @dboi88's work) I will create the KSP part.cfg and include in the next release; giving credit where credit is due. If you can't do that, then... -
Version 1.6.3.0 - Gold Pans ReStocked
- 22 Jan 2022
- Release for Kerbal Space Program [KSP 1.12.3]
DO A CLEAN INSTALL:
DELETE EXISTING INSTALLATION THEN RE-INSTALLDownload from CurseForge
Next:
- Taerobee (quick update)
- MiniScienceReturnCapsule (end beta)
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https://github.com/severedsolo/OhScrap/wiki/FAQ#faq
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- failure
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Version 1.6.3.0 - Gold Pans ReStocked 22 Jan 2022 Release for Kerbal Space Program [KSP 1.12.3] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from Release Notes: See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed Add Spanish (Español) <es-es.cfg> by @Fitiales in #51 @fitiales Add Russian (Русский) <ru.cfg> by @DirtyThongSniffer in #52 1.6.3.0 - Gold Pans ReStocked by @zer0Kerbalin #59 New Contributors @Fitiales made their first contribution in #52 @DirtyThongSniffer made their first contribution in #52 Full Changelog: 1.6.2.1...1.6.3.0-release
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- isru mining
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
@scottadges, thank you and welcome - above (s.i.c.) contains latest version of Launchpad.dll - only released to CurseForge due to the beta status of EL. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
Wish list: Super Coyote Cargo Freighter - two new parts - that allow cargo to be loaded on both sides of the spine... the can use multiple spines (hulls) to make it longer... and a tripe drive unit - would look like an 'I' without cargo... (would need a new engine and hull part) probably won't happen... -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
Great artwork by @DiscoSlelge should check out more by @DiscoSlelgeat deviant.art/discoslelge -
Thank you @CaelReader I skimmed the JNSQ GitHub repo and then skimmed it's configuration files. Komplexity should be compatible with JNSQ with the following caveats. The latest version of Komplexity has the TrackingStation and Administration patches turned on by default now. This affects JNSQ only if Strategia is installed; and all that happens is Komplexity doesn't patch the Administration building and Strategia does. (smart patching with :NEEDS) The other concern is whether or not JNSQ changes mass (other than for a couple of parts). I cannot find anything that says it does, so until evidence is presented saying it isn't. ∴ Komplexity is compatible with JNSQ; and in fact I would go so far as to say that Komplexity is in the spirit of JNSQ and suggest that it be used with. @Galileo chiu I have tagged the creators of JNSQ and Strategia: @nightingale, @Galileo
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- custom-barn-kit
- levels
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it was just that simple. new release coming after new release of The Gold Standard @Galileo chiu
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- stockalike
- parts
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[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
that is what the .dll is for. it should make it fly much better. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
that would be swell! Am game! https://github.com/zer0Kerbal/CoyoteCargoFreighter/issues EPL.cfg update Add SimpleConstruction! support -
I haven't heard anything (that I can remember) definitely. I don't see why not with JNSQ, and since it adds resources that Rational Resources doesn't use (iirc) - maybe? yes, please do.
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@Galileo chiu Github Issue here. More information is needed. See big red box above. (ie kindly upload KSP.log to github issue, along with a snapshot of your game folder). might just need to change back to ModuleEngine from ModuleEngineFX
- 36 replies
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- stockalike
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