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Everything posted by zer0Kerbal
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@Galileo chiu, am unfamiliar with JNSQ - someday would love to play with it, but my spacePotato™ just can't handle it. I would try it on a new blank save and see, let me know either way!
- 64 replies
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- custom-barn-kit
- levels
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
zer0Kerbal replied to Lisias's topic in KSP1 Mod Releases
*ouch* so it sounds like the only way to fix this is 1.12.4?- 633 replies
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- survivability
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
zer0Kerbal replied to pizzaoverhead's topic in KSP1 Mod Development
This would be perfect for Coyote Cargo Freighter! -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
this mod just cries out for a DeepFreeze part and waterfall configs... both well beyond me. plus Sandcastle.cfg, RemoteTech, and transparent pods (the .dll) as well. but I can add MoarKerbals, SimpleConstruction support. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
@KIMCHIplease, post any more here. GitHub Issues: HELP WANTED: Textures wrong (old) .dds format #52 thank you! when I get to the point where I am loading the testbed game to see if everything shows up (and snap up the @thumbs and other things) my logfusion will show those errors. patience kindly @Hypercore This ia a very Big, complex and has a complex .dll; takes time and 2020-2021 sucked. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
Since I spend 99.999% of my free time on making/updating mods and add-on's, I don't have time to play someday... One of the greatest things one can do to support the authors is to contribute. Brilliant! thank you @dboi88for spending countless hours of devotion to making it great in the first place! -
I forgot about the tiny parts in this one: https://www.curseforge.com/kerbal/ksp-mods/transparentpods
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Is it possible to externally add an Action to a part?
zer0Kerbal replied to OrbitalManeuvers's topic in KSP1 Mods Discussions
It should be. -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
zer0Kerbal replied to dboi88's topic in KSP1 Mod Releases
shortlisted. just talking to CurseForge support to try and adopt the existing listing first. most part mods don't need much updating, so it should work. the .dll probably does need to be recompiled and updated. Github Issues - Projects - Discussion Pre-releases will be on CurseForge. Link when there is one. New thread coming soon™. News when there is news. -
that would be great! Solar Science is due to get an upgrade soon. https://github.com/zer0Kerbal/SolarScience/issues/22 Also: https://github.com/zer0Kerbal/MiniSampleReturnCapsule/issues/47
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This ^^^ as part of the Update/Adoption Am debating about doing that (already done on my fork) and PRing it to Kerbalism, or rather including the revised patch in the next release since I will be doing an update pass on MSRC. @Sir Mortimer/ @Gotmachine My thoughts are that the existing patch in Kerbalism should be left alone, and the new patch should be included in MSRC or Kerbalism, but as a new patch.
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@Dewarany luck finding this? Am working on the next release right now.
- 43 replies
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- isru mining
- unobtainium
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Considerations: TheGoldStandard - track issues and progress toward 1.6.3.0
- 43 replies
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- isru mining
- unobtainium
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
zer0Kerbal replied to Snark's topic in KSP1 Mod Releases
https://github.com/KSPSnark/IndicatorLights/pull/18 @PART[HighGainAntenna5,HighGainAntenna5_v2]:FOR[IndicatorLights] +1 to both @MinchinWeb for doing the issue, and +1 to @Snarkfor this awesome mod! Hope you don't mind I did what I did. -
Sorry to hear that. You could ask them to add support. They might.
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where do I begin? that are some - check link in my sig for more. more: my best suggestion is to go onto CKAN and search for @linuxgurugamer and @zer0Kerbal (use the at `@` symbol followed by the name) and you will find hundreds of mods that are being updated.
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as does (IIRC)
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most part mods are good. This one should be as well. @Bit Fiddler, my backlog is months long. I will get to it.
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FINAL: Pre-release Version 0.9.9.9-prerelease - Strategic Floating 15 Jan 2022 Release for Kerbal Space Program [KSP 1.12.3] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 0.9.3.0 beta by @zer0Kerbal in #12 Update ResearchandDevelopment.cfg by @zer0Kerbal in #18 Strategia compatibility by @zer0Kerbal in #26 Version 0.9.9.9-prerelease - Strategic Floating by @zer0Kerbal in #27 Full Changelog: 0.9.2.0...0.9.9.9-prerelease
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Rational Resources 3.0.2 [Sep 24, 2024]
zer0Kerbal replied to JadeOfMaar's topic in KSP1 Mod Releases
CRP isn't a dependency, but it will not redefine resources (uses a :NEEDS(!CRP) in the definition file) Am listening @JadeOfMaar- 1,057 replies
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Nuke Tiny Parts (which I need to update) https://spacedock.info/mod/2175
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Thank you! Credit goes to original author @strideknight once it is a full release, and not a pre-release it will be updated on SpaceDock and CKAN. Agree! and because of @Staticalliam7(the great translator) it is a polyglot!
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This is on the shortlist to have an update. Since is only a parts/config should still be working in 1.12.3
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- construction
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