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Everything posted by zer0Kerbal
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kindly submit issue / feature request on github. I will have to review the code - but probably a code artifact - ie nothing. (btw, FND is Foundations, another of my mods) same as above. I am planning on SYD/OHS pass shortly. Check my twitter feed and/or my profile here for the current list of updates.
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Thank you! I have no idea what would happen. I would suggest trying a backup or test save to try it and see. If nothing bad good. Else a module manager patch can be written to turn off Komplexity for that building if Strategia is installed.
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[1.2 - 1.4][WIP] Joolian Discovery v0.8 (2015-08-14)
zer0Kerbal replied to NecroBones's topic in KSP1 Mod Releases
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totm jan 2022 Threads of the Month: January 2022
zer0Kerbal replied to adsii1970's topic in Threads of the Month
congrats! -
congrats @The Aziz!
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which dreamer mod? This one? It has been adopted and is pending release.
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Thank you - is very much appreciated. Been working on @Enceos's KerbalHacks, and @NecroBones mods. This one I will put on the short list though.
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this has been explored - it can be done, but has serious potential problems. See Module Manager thread for some more details, needless to say the limitation is in Module Manager and the `#` character. A new version (still pre-release) of MoarKerbals (and therefor MoarKerbalsParts) is in the short list for the New Year. I already know what code has to be added. Recommended to use a localization string in the part (like #SIMPLEXC-xxx) instead of just assigning. Extensive effort has gone into localizing both mods; more when there is news.
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DmagicScienceAnimate Experiment Limit Removal
zer0Kerbal replied to Awesomesauce1337's topic in KSP1 Mods Discussions
so a MM patch to remove `experimentsLimit ` ? -
Are there any mods which add EVA tethers?
zer0Kerbal replied to caecilliusinhorto's topic in KSP1 Mods Discussions
best case would be KAS - attach a winch to the vessel - and have the EVA Kerbal pick up the end. @IgorZ- 1 reply
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
zer0Kerbal replied to girka2k's topic in KSP1 Mod Releases
if I understand it correctly, UZW isn't the issue ( @Lisias's version works great - just not after 1.7.x?) - the issue is with varients and also module manager. -
@Cheesecakethen I will put it in the queue.... and you thought Santa had a long list.... was thinking more like MKS and Pathfinder (iirc) skills (:NEEDS[])
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@Cheesecakemore skills have been added since it was written; plus could also add skills other mods add...
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
@Kerbuvim, understood. thinking. -
https://www.curseforge.com/kerbal/ksp-mods/multi-role-kerbals/files by @Exodus_Solis I've thought about updating it.
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KIS/KAS installed?
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@MacLukyand @CardBoardBoxProcessor have given @zer0Kerbal permission to adopt this glorious mod under its current license. News when there is news.
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
some suggestions here: -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Welcome and Merry Christmas! -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
where did you download it from? Only place that has the most current pre-release AND the .dll is on CurseForge. -
and it's soundFX aren't by the B52's could also use Kaboom-SuperKlue! and/or SimpleConstruction!
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1.25m Science Lab mod idea and habitation
zer0Kerbal replied to planeticegaming's topic in KSP1 Mods Discussions
I will probably adopt most of @MacLuky's mods. News when there is news