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KSP2 Release Notes
Everything posted by zer0Kerbal
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thank you @Frostiken! your feedback is very much appreciated! Glad you like it, your comments frame up most of the idea behind Komplexity! will be addressed in next version. see issue here. Next release is planned for shortly in the near future (is on the short list). Have you tried the wiki on it? Wiki is wiki-wiki and nearly completed.
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@DPOHbl4 thank you. I am rushed for time right now so will answer more when I have more time. CKAN and therefore SpaceDock - I try to always post to CurseForge first, for a week or two so the release 'aires out'; if it is a full release (and not an alpha, beta, prerelease) I will then normally publish it to SpaceDock (which in turn updates CKAN). Once I have the next release ready (hopefully in the next week or so) I have been trying to post status updates here. The CTT patch should be straightforward from what you included. Is that for when both CTT&PBC are installed, or when one and/or both are installed? Once the patches are created, maybe review them to learn. Module Manager can be straightforward, or very convoluted depending on what you want to do. The tank costs, masses, volumes, inventory are all heavily calculated. The tank costs cannot change *much* because to change it could create negative costing tanks in the editors (or as you said: "negative values in the VAB"). The entryCost and cost of the tanks are based upon stock - in theory they should be the same because the tanks are the same. Exception perhaps is the UBT tanks, since UBT is maybe considered an exotic material. Gold and GoldOre are based upon atomic weights of Gold and a best estimate of atomic weight of GoldOre. UBT is basically what the original author set. If UBT is too easy to mine, that is an easy fix - I will reduce the availability of it. Yes, Russian is one of the languages that The Gold Standard isn't translated to yet. (Localization - Russian (Русский) <ru.cfg>) There is a readme.md (here) that should explain how. I have several mods that could use translations and off course if you enjoy a mod and can provide a translation (mine and others) please do. Really makes mod makers days! I will review your suggestions when I have a little more time. Again thank you! Keep the suggestions coming!
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- isru mining
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Thank you @DPOHbl4! GitHub Feature Request: Station Parts Expansion Redux (SSPx) Compatibility #49 GitHub Feature Request: Near Future Construction (NFC) Compatibility #50 If you can write a Module Manager Patch it is relatively straight forward. I'm looking now to see exactly what it would entale. For NFC - if you understand B9 then it is straightforward. Just have to decide which texture/module to use for Gold, GoldOre, and UBT. For SSPx - pretty much the same - in fact once the B9TankType.cfg is created, it can be used for both (and more); only thing extra is creating decals for Gold, GoldOre, and UBT. I was currently planning on adding B9 basic support in 1.6.4.0, which is directly following the upcoming release of 1.6.3.0. I'm also in the process of adopting another two mods that would expand The Gold Standard. more when there is news.
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news: progress made. the following items are working enough to push out a release (shortly) Kloning (all klones now start out as civilians (or can be set to random) Academy (can affect one part or the entire vessel, and no more amnesia) Kuddling (still a black box - see issues for more) @theJesuit
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
@MakromI have no personal knowledge; however I also cannot find a reason it shouldn't be since it isn't affected by most things RSS/RO does; as long as the stock ore is an available resource. Last call for additional localizations (translations) before I push 4.0.99.1-prerelease to CurseForge (only there since it isn't a release) news when there is news. -
Version 1.4.0.1 - Implosions de SuperKlue!! 26 Oct 2021 Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Added added French (Français) (thank you GitHub: @vinix38) your translation here Updated Documentation readme releaseNotes Attribution Changelog.cfg add GameData/Kaboom/Localization/quickstart.md _release.json to 1.0.2.1 Status See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English French (Français) GitHub: @vinix38 Russian (Русский) Forums: '@flart' Github: @yalov Spanish (Español) @Tacombel your translation here How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed Full Changelog: v1.1.3...1.4.0.1
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I'd say bettlejuice and I'd be wrong. @HebaruSan
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
I am now planning on a new release for SimpleConstruction! for later this week. version bump to 4.0.9.9.1 KSP 1.12.2 compatable fix launchclamps other minor things. will be pre-release so only on CurseForge. more news when there is news. Track progress below: issue here. Project here. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
just remember to delete the old EL and SC folders in GameData/ first. Manual install is simple, because the zip is an exact mirror of the install. Good luck and happy explod.. oops, building! -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Concerning the issues @Vaos Humanwas having with SCON!, I believe the GUI window(s) were spawning off screen for one reason or another. Currently the only real way to fix the issue it to use KML to edit the save (or with a text editor) and change the window location. @taniwhais aware of the issue. The other issue that @Carnasa(he talks about it here; is when spawning craft when proxima is installed and having to turn off gravity (hack gravity) in order to spawn without blowing up. ( @taniwha) the new version is only on CurseForge until it isn't alpha,beta, or prerelease. It is manual install only. Once it is release, then I will post to SpaceDock and that will propagate to CKAN. Older version might still work on 1.12.2 - YMMV. I know for a fact that 4.0.9.9-prerelease works on 1.12.2 with some caveats (see above @kennyc222) -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
the version on CurseForge should work for 1.12.2; it is my understanding that the .version file included with EL is outdated, and it (EL) is actually compatible with 1.12.2 so therefore SCON! should be. One word of caution, it is still pre-release. dock? or the stock button bar? If it doesn't show, you probably didn't install it correctly. @kennyc222 zip up your KSP.log and send it to me via dropbox or similar. -
Version 1.4.0.0 - SuperKlue Implosions!! 25 Oct 2021 Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Added added Spanish (Español) (thank you@Tacombel Tacombel) added Russian (Русский) (thank you Forums: @flart - Github: yalov) your translation here `Code' thank you to@flart aka yalov if glued kaboom is enabled and there was in-flight docking, docking ports kaboom together longer ScreenMessage remove unnecessary usings update .csproj Updated Documentation readme release notes Attribution Status Features/Issues/Milestones closes #20 - duplicate closes #21 - duplicate closes #22 - duplicate closes #23 - Dev kaboom superglue [pull request] contributed by @zer0Kerbal closes #32 - Kaboom Safety Cover not localized closes #35 - 1.3.99.2 beta 3 beta - contributed by zer0Kerbal closes #36 - Create es-es.cfg - contributed by @Tacombel closes #37 - Localization - English (United States)] <en-us.cfg> - contributed by @zer0Kerbal closes #42 - Localization - Russian (Русский) <ru.cfg> - contributed by yalov @flart closes #52 - Localization - Spanish (Español) <es-es.cfg> - contributed by @Tacombel closes #57 - localization fixes + ru - contributed by yalov@flart closes #58 - update ru.cfg localization- contributed by yalov @flart updates #33 - Localization project - contributed by @zer0Kerbal Bug closes #24 - superklue docked docking ports while in flight - thank you to @Robin Patenall closes #54 - typo closes #56 - seconds not localized *** Possible future changes *** #39, #40, #41, #43, #44, #45, #46, #47, #48, #49, #50, #51 and #53 - more localizations #25 - auto destruct during launch #17, #18 - bigger boom, bigger badda-boom #16 - boom stick #1 - staging See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English Russian (Русский) @flart Github: @yalov Spanish (Español) @Tacombel your translation here How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.3.0.0 moar boom by @zer0Kerbal in #8 Superglue by @yalov in #10 fix kabooming by kerbal by @yalov in #12 upstream for 1.3.99.2-Beta-3 by @zer0Kerbal in #29 [ImgBot] Optimize images by @imgbot in #26 WeldingDockingPorts by @yalov in #27 Merge pull request #29 from zer0Kerbal/master by @zer0Kerbal in #31 1.3.99.2 beta 3 by @zer0Kerbal in #35 Dev kaboom superglue by @zer0Kerbal in #23 Create es-es.cfg by @Tacombel in #36 localization fixes + ru by @yalov in #57 update ru.cfg by @yalov in #58 Version 1.4.0.0 - SuperKlue Implosions!! by @zer0Kerbal in #59 New Contributors @zer0Kerbal made their first contribution in #8 @yalov made their first contribution in #10 @imgbot made their first contribution in #26 @Tacombel made their first contribution in #36 Full Changelog: v1.1.3...1.4.0.0 Contributors robin, yalov, and 3 other contributors
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Version 1.1.1.0 - It's the Great Pumpkin Charlie Kermin! 24 Oct 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from Curseforge See More Changelog Summary for more details of changes : See [ChangeLog][MOD:chlog] Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English German (Deutsch) Japanese (日本語) Russian (Русский) Spanish (Español) your translation here How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed Version 1.1.1.0 - It's the Great Pumpkin Charlie Kermin! by @zer0Kerbal in #42 Full Changelog: 1.1.0.0-release...1.1.1.0-release Contributors @zer0Kerbal
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Version 0.9.9.9-prerelease - Dial #999 for Hallow'Eve 21 Oct 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from Curseforge Changes Localization English your translation here See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Happy Hallowe'en!
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Current To Do (in order):
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Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release -
Jack-O'Lanter - new version to update and add -
Kaboom! - package 1.3.9.99-prerelease and post to CurseForge (two week(ish) beta) -
MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge(two weekish beta) -
MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release -
SimpleConstruction! - minor update -
Taerobee - 1.3.9.9-adoption released -
The Burger Mod (BURG) -
The Elephant Engine (ELEP) -
KSP Chroma Control (RGB) -
Pteron (end beta - new release) -
Komplexity (end beta - release) -
TheGoldStandard (end beta - new release) 1.6.3.0 - Gold Pans Restocked - Taerobee (quick update)
- MiniScienceReturnCapsule (end beta)
- Joolian Discovery (NBJD)
- ScrapYard and OhScrap!
- WhimChaser (end beta - new release)
- Dreamer - (end beta - new release)
- SimpleLife!
- Surface Experiment Pack (SEP)
- KeridianDynamics
- Solar Science
- KerbalHacks by @Enceos
- 17 mods by @NecroBones
- "I Know Kung Fu!"
- More: Hitchhikers
- Lithobrake
- what do you want to see next?
subject to change.
most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.
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MoarKerbalsParts v1.0.0.0-release is now available on CurseForge.
Previous version is available through SpaceDock and CKAN (as soon as the autopush is approved)
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New Version: (Remember this is still prerelease)
- should (knocking on wood) fix
- spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated
- launchClamps are back
- duplicate patch removed
- more
Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app.
Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder
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SimpleConstruction!
New Version: (Remember this is still prerelease)
- should (knocking on wood) fix
- spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated
- the clampBurgler has been caught and locked away.
- duplicate patch removed
- more
Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app.
Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder
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@Shazteknew version Here I just haven't found time to move it over to SpaceDock. Been published as a pre-release on CurseForge since August.. Seems I neglected to post here the release: 1.6.2.1 - Overpriced for KSP 1.12.1 (14 Aug 2021) Pre-release 1.6.2.0 - Overpriced for KSP 1.12.1 (14 Aug 2021) Release for KSP 1.12.2 14 Sep 2021 Release for Kerbal Space Program [KSP 1.12.2] this won't be the last release for 1.12.2 DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Resources and corresponding tanks have changed density/volume/cost/mass <color=#bada55>DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Correction TheGoldStandard.version had '-' instead of '_'; what is up with this graffiti? Part [cost] Thank you to @TheKurgan for finding the following: need to be 'wet' or 'full' price else negative cost in editor Part [entryCost] some adjusted down, some adjust up. Part [packedVolume] changed small tank's [packedVolume] from 3416 to 2400 changed large tank's [packedVolume] from 13333 to 9500 StockalikeMiningExpansion.cfg removed extra # graffiti making the localization tags start with ##, ran out of whiteout... added [SMX_3mStackDrill] patch [WIP] increment version to 1.1.0.0 GoldSmelter.cfg [resourceOutputName = #autoLOC_8012033] changed to [#GoldSmelter-resourceOutputName = Gold+Ore] add small Ore tank Changed Back end add auto JSON update EL.version to match update automation to latest version start working with yaclog-KSP (thank you cineboxandrew!) Updated in part.cfg and ResourcesGeneric.cfg goldOre cost mass volume (in resource.cfg) tank size gold cost mass volume (in resouce.cfg) tank size Unobtainium cost mass volume (in resouce.cfg) tank size Patch linting and file maintenance minor housekeeping patch dusting (mostly removing construction dust (comments)) Status Bug closes #5 Tank costs closes #12 Text issue with SMX - anything remaining isn't a Localization issue closes #15 Drill patches need updating? closes #16 Tanks ModuleCargoPart: packedVolume updates #11 us-en.cfg should be complete How to support this and other great mods by [zer0Kerbal][LINK:zer0Kerbal] *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Module Manager — Parts Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Contributors TheKurgan
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
zer0Kerbal replied to IgorZ's topic in KSP1 Mod Releases
the rename is a good idea - might need some kicking around to find the best name. -
Seems several items remained hidden under the massive ground coverage of the pumpkin patch. A new version is coming.
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- holiday
- totm november 2019
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@taniwhaissue sent to you via Forum DM.
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there is an external mod (runs outside of KSP) that assists with this - this might help
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Looking for this - anyone still have? these also
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@zer0Kerbal released this 17 Oct 2021 Version 1.1.0.0 - Back to the Pumpkin Patch 06 Oct 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from Curseforge New for this year! Two new sizes! Localization [en-us.cfg] Dragcubes Thumbnails [ModuleCargoPart] (so you can carry your Jack-O'-Lanterns everywhere!) tightened up patches Online Created/Updated CurseForge updated CKAN/NetKAN Patch linting and file maintenance minor housekeeping patch dusting (mostly removing construction dust (comments)) Updated Back end add auto JSON update EL.version to match update automation to latest version start working with yaclog-KSP (thank you @cineboxandrew!) Documentation readme release notes Status Features/Issues/Bug closes #1 - catch up branch- contributed by zer0Kerbal closes #2 - 1.0.99.0-prerelease closes #3 - Social closes #4 - Release closes #5 - LegalMumboJumbo closes #6 - Update Documentation closes #7 - *** Github*** closes #8 - ***Repo *** closes #9 - Legal MumboJumbo closes #10 - ### Social closes #12 - ModuleCargoPart closes #13 - Thumbnails closes #14 - Dragcubes closes #17 - en-us.cfg should be complete *** Possible future changes *** ? Localization English [ ] See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.0.99.99 prerelease by @zer0Kerbal in #20 1.1.0.0 back to the pumpkin patch by @zer0Kerbal in #27 Full Changelog: 1.0.99.0-prerelease...1.1.0.0-release Contributors @zer0Kerbal
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- holiday
- totm november 2019
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@Enceoshas graciously granted permission for my adoption of all his mods. Thank you. More news when there is news. @HebaruSan, @DasSkelett
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I have asked to adopt all @Enceos' mods.
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I really need to roll that beta out to release. Thank you @Pehvbot +1
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- failure
- reliability
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