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Everything posted by zer0Kerbal
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I have asked @AlbertKermin, @Beale, @CobaltWolf and @DMagic permission to adopt this mod and they have graciously granted permission. The idea is to remake it so the parts use the existing game mechanics for deployed science. More news when there is news. Surface Experiment Package (a.k.a. SEP)
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isnt't is `maxTemp != 2` or something like that. https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax
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X-MAS by Lunatic Aeronautics [Dec.11.2015 - 1.051 )
zer0Kerbal replied to ximrm's topic in KSP1 Mod Releases
I have asked to adopt this mod. News when there is news. -
only @Flixxbeatz can beat that.
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I've been working (slowly) on a part upgrade mod - which in my humble opinion has been sorely needed. if you can find them - Tyco? had some engine upgrade patches
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Looking for mod that cover/close container
zer0Kerbal replied to aamir12_51's topic in KSP1 Mods Discussions
what mod are these from? -
Halloween - is coming - an update teaser Download the pre-release on CurseForge yes, George (Kermin), we all float in space!
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@Tacombel+1 thank you! the link has been fixed internally. I had added more strings in the us-en.cfg - would you kindly do those as well?
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Looking for a mod the name of which I forgot
zer0Kerbal replied to NiL's topic in KSP1 Mods Discussions
Kaboom! just released a new beta. -
Version 1.3.99.2 - BETA III zer0Kerbal released this 09 Oct 2021 Beta Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL BETA SOFTWARE - CAVEAT EMPTOR WARNING: Only CurseForge includes .dll’s Added Localization [en-us.cfg] your localization here `Code' thank you to @flartaka @yalov if glued kaboom is enabled and there was in-flight docking, docking ports kaboom together longer ScreenMessage remove unnecessary usings update .csproj Status Issues/MileStones closes #14 - Beta One: 1.3.99.0 (file version 1.3.99.17) updates #33 - Localization project - contributed by zer0kerbal updates #22 - Localization - en-us.cfg (English) - all but one string - contributed by zer0kerbal closes #26 - [ImgBot] Optimize images - contributed by imgbot[bot] closes #27 - WeldingDockingPorts documentation, contributed by yalov closes #29 - upstream for 1.3.99.2-Beta-3 - contributed by zer0Kerbal closes #31 - Merge pull request #29 from zer0Kerbal/master upstream - contributed by zer0Kerbal closes #9 - compile for KSP 1.12.2 - .NET 4.7.2 - C# 10.0 - contributed by zer0Kerbal Bug opened #32 - Kaboom Safety Cover not localized *** Possible future changes *** #33, #20, #21, #22 - more localizations #25 - auto destruct during launch #17, #18 - bigger boom, bigger badda-boom #16 - boom stick #1 - staging See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English your translation here How to support this and other great mods by [zer0Kerbal][LINK:zer0Kerbal] *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.3.0.0 moar boom by @zer0Kerbal in #8 Superglue by @yalov in #10 fix kabooming by kerbal by @yalov in #12 upstream for 1.3.99.2-Beta-3 by @zer0Kerbal in #29 [ImgBot] Optimize images by @imgbot in #26 WeldingDockingPorts by @yalov in #27 Merge pull request #29 from zer0Kerbal/master by @zer0Kerbal in #31 Dev kaboom superglue by @zer0Kerbal in #23 New Contributors @yalov made their first contribution in #10 @imgbot made their first contribution in #26 Full Changelog: v1.1.3...1.3.99.2-Beta-3 Contributors yalov, zer0Kerbal, and imgbot
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*chuckle* If you find a .mu for a witches hat.. I'll add it - looking for some stickbroom boosters as well; maybe even some black cats and scarecrows - maybe even a tinman... I've added even more... and now the effects are working on another of the items.
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I think this mode is causing my loading to get stuck
zer0Kerbal replied to Jackmason's topic in KSP1 Mod Releases
we've all gone through it. -
I think this mode is causing my loading to get stuck
zer0Kerbal replied to Jackmason's topic in KSP1 Mod Releases
I've looked through the logs - and besides seemingly having CRP installed twice - 15 [WRN 22:10:22.503] Config in file 'D:\KSP\Kerbal Space Program\GameData\SV\GameData\ATS\SATURN_V\RealFX.cfg' contains an unnamed node. Skipping. 16 [EXC 22:10:23.696] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. 17 Parameter name: index 18 System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) 19 System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) 20 System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <9577ac7a62ef43179789031239ba8798>:0) 21 AssemblyLoader.FlagDuplicatedPlugins () (at <cd473063d3a2482f8d93d388d0c95035>:0) 22 GameDatabase+<LoadObjects>d__90.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) 23 UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) 24 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) 25 <CreateDatabase>d__71:MoveNext() 26 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) 27 GameDatabase:StartLoad() 28 <LoadSystems>d__11:MoveNext() 29 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) 30 LoadingScreen:Start() and 16842 [EXC 22:10:29.052] NullReferenceException: Object reference not set to an instance of an object 16843 GameDatabase.CleanupLoaders () (at <cd473063d3a2482f8d93d388d0c95035>:0) 16844 GameDatabase+<CreateDatabase>d__71.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) 16845 UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) are the only two exceptions I find. suggest moving all from GameData except Squads + module manager - and slowly adding back in to find the offending mod. sorry couldn't be more of assistance. -
I think this mode is causing my loading to get stuck
zer0Kerbal replied to Jackmason's topic in KSP1 Mod Releases
which mod? -
*chuckle* they just produce lights - but that is a great idea - update\create the .mu so they can be thrust producing! just wait and see the kerbalkoffin's animation - providing I can get it working!
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Targeting specific config indexes with :HAS
zer0Kerbal replied to Chandra Aerospace's topic in KSP1 Mods Discussions
maybe try this: :HAS[model[HGR/Parts/Command/Pumpkin/model]] ? just spitballing -
I really want to, just waiting for word from @NecroBones.
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- lithobrake
- landers
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Hallowe'en (HLWN) Hallowe'en themed parts pack for Kerbal Space Program. Jack-O'Lanterns not included. By zer0Kerbal created by KerbSimpleCo Features This mod adds twenty Halloween themed parts three sizes of candle (LuniticAeronotics) themed fuel line themed strut connector antenna (nli2work) hats (if KIS installed, else just animated structural parts) (nli2work) night light (nli2work) plaque (KIS or no KIS) (ColbaltWolf) KerbalKoffin (nohark) Jack-O'Lanterns not included Ah, Mission Control, there's a baby Kraken on my helmet and it's making strange noises See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Recommends Jack-O'Lantern (JACK) Eterno-Rest 2000 (REST) Hallowe'en (HLWN) Radial Omni Seperator (ROS) KaboOom! (BOOM) another way to not go to space today Kerbal Inventory System (KIS) Kerbal Attachment System (KAS) Suggests On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Foundations (FND) Helps prevent ground constructions from floating away Stack Inline Lights (SIL) Stack Inline Lights Patches (SILP) Transparent Command Pods (PODS) TweakScale (TWK) Supports Either 3 Module Manager Module Manager /L JSI Advanced Transparent Pods Tags parts, config, flags red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more comprehensive list @CobaltWolf - Configs, models, and textures @nli2work - Configs, models, and textures 'Tuareg` - Configs, models, and textures @ximrm - Configs, models, and textures Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Version 1.0.99.0-prerelease - Back to the Pumpkin Patch
- 17 replies
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- holiday
- totm november 2019
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(and 3 more)
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welcome!