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zer0Kerbal

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Everything posted by zer0Kerbal

  1. @AtomicTech all the resources can be harvested in situ in stock with a drill and an ISRU. EC, ore, MP, LF, O are all harvestable. Plus the parts used (cupola, lab, hitchhiker's) are all stock parts - so you probably would have them already in the vessel. I would also suggest SimpleConstruction! so that you could just build everything in situ - like a colony probably would. As far as adding complexity to the code by factoring distance from Kerbin, or situation is un-needed. Then also have to add in non-stock planets etc. Too much complexity - complexity = time required to write new code. The prices set in the parts for kloning/kuddling/academy don't go up and in fact can be scaled in settings. Plus easy enough if you want lower costs to use the boilerplate provided above and just change the cost to something more amenable to you. Personally, my thoughts are that if anything the costs are too low; I will keep an open mind.
  2. @AtomicTechyou are welcome. Now soliciting comments concerning stock costs. Stretch goals (not this release) is to tie the (funds) cost to the cost to recruit a kerbal in the KSC kerbonaut complex.
  3. @AtomicTechyes you could. This version requires (subject to change after prerelease): KloningKabin: Kuddling: Academy: The reason these cost is because the game gives positive for each kerbal recruited (amongst other reasons) If you wanted to write a Module Manager patch to change anything, well here is some boilerplate to help: Just change the Module to KuddleShack/KloneBay/KerbalRecruitment (these might change before the final release)
  4. Everything should now be working. took only 258 builds but it is working. v1.2.99.258 (pre) release will be released to CurseForge once I update the documentation. MoarKerbalsParts should be almost immediately follow with the updated part.configs.
  5. still the same. I might understand the time spent adopting/maintaining mods. there is now a reply to your reply. I will see if someone I know has the time to help fix this.
  6. welcome back @Papa_Joe! two issues: found an issue (call it Ghost Inventory) - https://github.com/PapaJoesSoup/ShipManifest/issues/55 also https://github.com/mwerle/ShipManifest/issues/9 (see #2) CKAN is still pointing at @micha's thread. ( @HebaruSan)
  7. @EzriilcThank you for this wonderful mod! - put in an issue that was just found: https://github.com/Ezriilc/HyperEdit/issues/73
  8. almost there. just two issues; one major (kuddleshack) and one minor (GetInfo)
  9. Thank you. Total credit goes to original authors of SYD/OHS ( @severedsolo and @magico13) . Have you checked out my other two mods?
  10. @Matteoksp welcome to the forums! Have some +1 ! try here. it is a listing (search) of all of @RoverDude's forums listing. Check his forum signature to a link to the downloads page. If you aren't using CKAN, I strongly suggest it. Read about it here. Have fun explod.... wait, that should be crash.. oops, meant flying!
  11. @Galileo chiusee below. @RocketRyleighthank you. +1 https://github.com/zer0Kerbal/OhScrap/issues/45 https://github.com/Kerbalism/Kerbalism/issues/493# If Kerbalism is willing to write a simple two-way API - then integration (fairly tight) is possible and might actually be a way to help Kerbalism to shrink its codebase and assist its developers. @Gordon Drythank you +1 - should be fixed in next update pass, which is on the short list (on my forum profile).
  12. try Foundations - it is on CurseForge. I've haven't received any bug reports yet.
  13. I got sidetracked by Kribbles.... almost everything is working except minor details (one or two localizer strings) and the kuddleshack. I broke it when I added a master on/off switch. still on deck: Track progress here; issues here; discuss here. Parts have been moved into their own mod; many reasons for this. More soon. Look for 'MoarKerbalsParts'
  14. @OrbitalManeuvers https://www.curseforge.com/kerbal/ksp-mods/distant-object-enhancement-l/files https://github.com/net-lisias-ksp/DistantObject/releases I believe [DistantObject-2.1.1.6-CurseForge.zip] is the file name for the most recent release. Suggest Downloading from CurseForge - to help support your mod author.
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