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zer0Kerbal

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Everything posted by zer0Kerbal

  1. @AtomicTechforgot the next step - ask the author nicely to all adoption - and author usually agrees.
  2. Version 1.3.9.9 - Return to Flight Line 03 Dec 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge 1.3.9.9-adoption - Return to flight line [KSP 1.12.2] [ 03-12-2021] See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English Russian (Русский) [incomplete] your translation here How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
  3. May I suggest then Kerbal Mini Shuttle (KMS)?
  4. just need to finish updating the documentation - then v1.3.9.9-adoption should be available on CurseForge/OverWolf
  5. Track progress below: issue here. Project here. new thread here:
  6. Taerobee Space Technologies (TBEE) This mod adds some early rocket engines, such as Aerobee and X-4 (V-2 sounding rocket) to Kerbal Space Program. By zer0Kerbal and originally by @Beale adopted with express permission and brought to you by KerbSimpleCo Features Adds 24 stockalike parts Taerobee - 13 size00 parts, including LFO engine Solid Fuel booster two adapters (size0 --> size00) Nosecone, control, animated science pod, and more Bumper - 7 size0 parts with three styles of engines, (V1) X-1 - 4 size1 parts, including a pod with simple IVA RealPlume (haven't verified) Stock Waterfall Effects See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Cabin notes There will be no additional parts and no more major versions (1.4.0.0) after this one. Any minor releases will be for additional patches and improvements I have not personally tested the patches Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Supports GPO (Goo Pumps & Oils') Speed Pump (GPO) Either 3 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) Real Plume (untested) Stock Waterfall Effects (experimental) Requires: Stock Waterfall Effects Waterfall Core Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) Either 5 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Beale - for creating this cool mod including art assets. @CobaltWolf - models. @Lisias - for organization and intial prep see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Some Eye Candy How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  7. Started work on this project. thank you for your trust @Beale! Track progress below: issue here. Project here. new thread here:
  8. shortly after a new version was released (or prereleased or beta). It is high priority to update SCON right after a new version of EL is released.
  9. might be something to suggest to @taniwha since it would involve LaunchPad.dll (Extraplanetary Launchpads).
  10. I have been considering asking @mcdoubleif I may adopt this; issue is what is the license?
  11. When I was pushing 40K patches (not RO) I found that there were so many inefficiencies in the patches - well written :NEEDS :HAS :FOR/BEFORE/AFTER (NOT final) really makes a difference. my current career (which I rarely have time to play) has about 20K and about 220 mods. More as I update them.
  12. how did you rescale the parts? inside the MODEL { model = xxx scale = 1.0, 1.0, 1.0 } rescaleFactor = 1.0 or did you use the `rescale` key? IIRC, if you use the rescale method the nodes are adjusted (both in location and also in size) another way is to use a MM patch with @Lisias version of MM - and have it dump the configs to file in game - then just copy them otherwise, if you know RGEX and use something like VSCode or NotePadPlusPlus - then a RGEX find and replace with all part.cfg's open in NPP (replace in all open docs)...
  13. maybe - ShipManifest by @Papa_Joe might allow for it.
  14. New Version: (Remember this is still prerelease) should (knocking on wood) fix spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated the clampBurgler has been caught and locked away. duplicate patch removed more Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app. Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder https://www.curseforge.com/kerbal/ksp-mods/sc/files/all
  15. When your windows go missing - use KML (here) to find them! just set the values (x,y) - these refer to the top left of the Extraplanetary Launchpad window(s) - make sure they are positive numbers.
  16. probably no recycler in SimpleConstruction! since it appears to need a model with a collider (specific) all other changes are nearly done.
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