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Everything posted by Cataclism
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Such a great surprise! Thank you!
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"In flight" manned stuff keeps exploding if you´re not in control
Cataclism replied to Cataclism's topic in KSP1 Discussion
Oh, yeah, it "should" be recoverable. I´ll definitely take a better look at bunch of available mods. the But, as I´ve been reading around, KSP considers almost everything as a lost falling stuff once you are inside an atmosphere, that´s why any kind of parachutes vessel, whether it´s manner or not, will probably death-crash with a lack of integrity for recovery. One of the ideas of the game has always been the need of personally babysitting almost all of your stuff, as it´s not some kind of RTS or whatnot. Thank you again. -
"In flight" manned stuff keeps exploding if you´re not in control
Cataclism replied to Cataclism's topic in KSP1 Discussion
Hello, gentlemen... thank you for your time, and my apologies for such a delay. To live "outside the grid", somehow, has it down sides..... .... @Corona688, going in a straight answer, I´d expect the manned stuff just land by itself, no harm for neither crew nor equipment. That it just... landed. .......... @Boyster, thank you very much. I didn´t know it and, despite It doesn´t seem to be exactly for that, obviously, I am pretty sure it will help and give an extra breath for the situation. Cheers! -
Hello, kerbonauts! Well, after a few months unable to play KSP, I finally got my hands on 1.10 (w/ Bk. Ground). THIS IS NOT A CRITIC but, despite all the good stuff one gets, it´s kind of pitiful to see an old... "feature" still happening: that your manned vessels will most likely explode and kill your entire crew when descending "in flight" (Kerbin´s atmosphere) if you are not in control of that vessel. As I use to play with custom difficulty options (Science Mode) and the "kerbals respawn" set to OFF, the green creatures´ life seems to be deadly cheap. So, here´s a little "two-parts-video" showing the deployments of a manned sci-stuff, and the lost of the (now) deceased crew. Cheers! ..... If someone would be interested in seeing what I´m talking about, please take a look at the videos. There is timing information in the description, but the fatal and NOT supervisioned crash regarding stuff happens at these moments bellow: 5:20 - 7:53 - 10:16 - 11:48 ....................... https://youtu.be/xmvEFJM5f74 https://youtu.be/5sVnfVJF65E
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THANK YOU, sir! Have just get to know it by watching Kottabo´s channel. Great mod´s revamp.
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GREAT news! Thank you, Squad!
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Great, great work! I´ve become fairly happy after I saw it on Kottabos!
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Map broke a week after 1.8
Cataclism replied to Slunked's topic in KSP1 Technical Support (PC, modded installs)
Hello. It seems like it happens every time I set a vessel with the "science" label. I found a tip on Reddit which might help many of us. It implies to change any of these "science relays" names on persistent file (" DeployedScienceController ") to whatsoever labels. I will try it after reinstalling the game. -
Just AMAZINGLY LOVELY mod!!! I´m glad I´ve seen its review on Kotabos´ channel. https://www.youtube.com/watch?v=4imm18nD-_c THANK YOU!
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...I´d suggest you star downloading at least one of the systems and spend a lot of time exploring it... so to feel all the pleasures this mode might give to the player! :-D
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That´s just GREAT to be able to watch such kind of stuff!
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Indeed, @JustOstrava! I also had 8GB Ram, and the pack used to run just fine with only a single system installed at time. Maybe two of the smaller ones. Just have a LOT of fun, for several weeks, with one or two of them, and then delete and try the others.
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Hello, DMagic! I have installed the Kerbin Sized Real Solar System, and the tracking Station Evolved doesn´t seem to recognize the new celestial bodies. I have tried to reinstall it AFTER the planet pack as well, and same again. Everything else works, of course, except for the planets/moons. Could you please take a look at it, one of these times? I will report this detail on the planet´s post as well. Thanks! url=
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Anybody up to try and make some kind of DeltaV map for this precious "planet pack"? I have been trying it for this last weekend, but as I pretty much suck as a pilot/flight controler in the stock solar system, that goes the same here... I have been having one wrong calculation after another, and, as it seem to me, mechJeb and AlarmClock have been having a tough time trying to figure the formulas out. ::::::::::::::: @Kierra, I have noticed that "Tracking Station Evolved" doesn´t recognize your new planets in it, and have reported it on its topic as well (that mod has been upgraded to support such changes). Could you please take a look if that is something which YOU could change or it´s up to him (DMagic)? Thanks! [url= ]Tracking Station Evolv :::::::::::::: THANK YOU so much for this mod! It´s wonderful to play it, specially while we don´t have "Real Solar System" upgraded.[/url]
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You ARE kidding, indeed! SSTU might be one of the MAIN reasons they´re developing KSP2 - that´s the other supersecret detail the programmers aren´t yet authorized to tell in the other video...
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KSP2 is the VERY BEST gaming announcement of 2019! THANK YOU, developers! .......... P.s.: I KNOW it might be too soon for that but, as you guys did with KSP1, please make KSP2 available on GOG as well!
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Hello, Mikki! I´m glad you posted on Event Horizon´s thread, so I was able to see your signature and to "discover" this topic. I see a lot of stuff-for-fun around here! \o/
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
Cataclism replied to DMagic's topic in KSP1 Mod Releases
Please try and take a look at the page 25 of this same topic we are in... I´m pretty sure it´s the same stuff that used to happen to me. So far, I haven´t found a "solution", because unfortunately it seems like the game freezes and/or crashes before any chance of a log entry. But, indeed, Sci-Relay it´s a GREAT mod addition to the list! -
Hello, sir! If you don´t mind, I´d suggest you take a look at the the 7th page of this very thread on which we are in... we´ve had a few opinions/suggestions regarding that subject over there. It might not be that heavy... I used to run it with any kind of problems in my previous laptop, which has 8GB DDR and a 2GB NVidia GPU. It used to take up to 10 minutes to load the game, though... BUT... i was running only ONE system at a time...
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And I am fairly happy that you´ve had at least a little time to spend on enjoying all the SSTU´s stuff we use to have fun in KSP!