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Everything posted by Cataclism
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Oh, man, that is REALLY COOL! As a turist-bus driver, I have to say: I´d love one of these in real life. I happened to see it in Kottabos video. Great one!
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Dude! Your kerbalnauts performed some kind of Minmus´ Garden barbecue! Cool!
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Kind of TRULY "open-world" game... great support... amazing forum/community... open info/support for mod-makers... UNBELIEVABLE professional mod-makers which add pretty much everything else to the game... Yeah, LONG LIVE!
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Oh, man, third country money just SUCKS! I mean, every time I decide to try and make some Paypal donations or Patreon to a few mod-makers, I realize that the "lot of money" I´d like to support´em ends up less than a tip due to the ridiculous monetary/current exchange.... Third world money is BAD for gamers!
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KSP II? KSP Remastered?
Cataclism replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
Oh, now I got it! .... and..... indeed as well! In fact, the time I´ve discovered KSP it has already avaiable the Making History, and I was impressed about how relatively cheap it was to buy both the game and the DLC (here, in Brazil, through GOG). Thank you for the info. (y) -
That IS the stuff! ::::::::::::::::::::::: Well, at least they´re not going the same way it has been happening with Battletech, which gets ten bugs fixed but other Tons created every darn time they release an update - THAT is a quick way to screw a 30+ years franchise (and I´ve been playing it for almost 30 years....).
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- ksp
- development
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KSP II? KSP Remastered?
Cataclism replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
By the powers that be, whichever they are, the fun part is that KSP doesn´t even appear in the T2 games list. https://www.take2games.com/games/ ............. I know, I know... -
TWB: The World Beyond - colonizing Shima (Traverse System)
Cataclism replied to Cataclism's topic in KSP1 Mods Discussions
Hello, there! Taking a little more serious the "colonization", and also exploring a little better the hot, lava world called Seraph. Very cool!- 13 replies
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- twb traverse system
- interstellar mod
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Bullseye! THANK YOU! For two days I´ve been searching for a tip within the console for the reason I couldn´t load any vessel on the DIY, prior to came here and "repeat any previous question"... Only now I´ve realized that are TWO "Construction"s, and Global is NOT the same as the Ground within the MKS download.
- 1,554 replies
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- ship construction
- launchpad
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Cataclism replied to RoverDude's topic in KSP1 Mod Releases
Oh, probably that´s the reason my Umbra bases end up exploding when I reload the game, when they have KAS ports attached to them. So I get that "Null exception 00" (or something like it) and the game doesn´t save anymore. One problem less to solve! . -------------- P.S.: My appologies: the log below is for another issue, regarding some differences between ATI tools within MKS and Global Constr., which was already solved; Unfortunately, I no longer have the log regarding the "NullReference" I said before... ) Also, guys, if you could please add a note for a little misspelling correction on the KSPedia... down there, where you teach how to use MKS with EL, it written "Extraplanetary Luanchpad". (y) ;-) (I´ll bring the screenshot right away to make things easier, but maybe you´ve already noticed that typo) Thank you. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Cataclism replied to Ger_space's topic in KSP1 Mod Releases
Thank you very much! -
Constructing Remote Space Center(s)
Cataclism replied to miamijuggler's topic in KSP1 Mods Discussions
Hey, @miamijuggler ! Maybe we´re in a very alike situation... I´ve been using Hyperedit for building bases on Kerbin and role-playing´em into other planets/moons, where I "created" new KSCs. You take your creations to the launchpads, runways or wherever you want, then click to transfer-and-land them, gently, in any "geo"graphic coordinates or even flags/vessels you have already set. ::::::::: In my relatively newbie opinion, it´s a lot less "realistic" than Extraplanetary Launchpads, as you don´t need to actually gather the materials on alien places but, if you´re playing a career mode, you still have the costs to build AND, let´s say, launch it into Kerbin´s orbit, and just then to cheat it anywhere beyond. -
the world beyond or kerbal star systems?
Cataclism replied to AstralWither's topic in KSP1 Mods Discussions
I have been playing TWB alone and I´m LOVING it! And let´s remember I have only Traverse System with no (longer) any visual enhancements. -
Hello, Ezriilc ! I´ve created a small video to show to some friend how to use Hyperedit to resupply some oversea base., just a small use, between so many options this mod allows! If you think it can be useful, the link and explanation I wrote are hidden bellow. If don´t, please feel free to discard and remove this post. :::::::::::
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Cataclism replied to RoverDude's topic in KSP1 Mod Releases
Hello, again! I was wondering if it would be possible... not a big deal, though: when the player right-clicks on a part nearby, and the option "Disassemble part" appears, maybe if it shows the quantity of material kits that will be generated? I believe that number is not randomic, and I don´t know if this instant calculation could make the game gets a little slower... -
Hello, TheProtagonists! Two things, as curiosity: 1-. As a Douglas Noel Adam´s books fan, I HAVE to ask: the 42degrees relative inclination of Dawn Star... is it a coincidence? "Is it... angry"? 2-. I have never liked Eve (the planet) too much, so I don´t know if this is an issue regarding to those bodies with heavy atmosphere and pressure... almost every time I set a base, a rover or any vessel a little heavier on Matterhorn surface, when I reload the game and switch to that vessel, is appears several meters above and ends up falling and exploding. Do you believe it could be due to the game engine itself or some trouble with the new planet? ----//// I´m sorry; please ignore this issue, as I´ve been making some tests and am pretty sure it´s happening due to some KAS "ports" atatched to Umbra´s parts.
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- kopernicus
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That´s a REAL good use for scientific knowledge. Thank you!
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Hello! Dude, this mod is THE STUFF! A jewel, indeed! First time I´ve tried it, an it works perfectly (win10 64bit - 1.5.1KSP). Now, I can finally build some BIG SSTU-low-part-cost, to launch some BIG interplanetary vessels to carry some BIG ground bases. Thank you for keeping it up!!!
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...and that´s exactly how this idea for the elevator came to me! I forgot to test, but I think you can´t storage two of those seats in inventory or carry them in a backpack container; otherwise, you could climb almost every kind of part, just "warping" between them. In true, you can do this with a single one, just like you said above. One could call it a cheat, indeed but, who cares! Let´s take the feet out of the mud!
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No wonder they´re all about green: they replicate themselves, "when the time comes", just like the most of amoebas. That´s how they´re so good-looking and alike.
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TWB: The World Beyond - colonizing Shima (Traverse System)
Cataclism replied to Cataclism's topic in KSP1 Mods Discussions
Hello! As most of the planets and moons I intend to explore on TRaverse System are atmospherics, it´s time for a change: I´m a big fan of moon, with no atmosphere. Now, I´ll need an elevator for use on atmospheric bases.- 13 replies
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- twb traverse system
- interstellar mod
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