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KSP2 Release Notes
Everything posted by TheLoneOne
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i just dont see it
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i think its great!!!! (thats all)
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please don't tell me you blew it all on crypto
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Comparing an inflatable heat shield to a cheat button that flies a rocket for you is not a good comparison. I get why its usefull, but also, a big part of ksp is about flying stuff they build for a lot of people, adding this vastly diminishes that sense of achievement.
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Mechjeb should not be in the base game, just no. if you want something to fly it for you it should need to be downloaded. I get that it's vital for you in ksp 1 but, adding it to the game would take away the difficulty that makes the stock game fun for like half the players.
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Guess i just have different tastes than you, idk what else to say?
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you underestimate how good modded ksp 1 can look a lot I think, like, Blackrack's clouds actually are arguably more impressive given they have a low-performance impact on the game for what they are. I'm just saying, it's not all bad, and I'm actually gonna miss this art style a ton.
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hoping that parallax doesn't make ksp 2's surface scatters look puny, otherwise, it has seemed fine so far in the dev footage.
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oop did i write stair crusher by mistake. LMFAO
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Make a Terraforming DLC
TheLoneOne replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
yes. but terraforming means the texture of that moon is not a texture but a simulated changing landscape, that would take so much processing power and then the person who wrote this would cry about the lag. -
Make a Terraforming DLC
TheLoneOne replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
so basicly its mega dumb -
Caerfinon's Kerbin Side Development [WIP]
TheLoneOne replied to Caerfinon's topic in KSP1 Mod Development
I wish you a speedy recovery, I had surgery in July, I get recovery can be pretty difficult! (btw imagine having surgery done to your Achilles tendon as a just turned 18 years old, that was me! I am proud that i did it though, because i can walk so well now and am less disabled!) -
Make a Terraforming DLC
TheLoneOne replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
again, tell me how can they implement this without breaking the game's base code. I have coded before, have you ever? I'm only asking because things like the terrain system tend to not be something in games like this that can change without rewriting most of the code. this game would not be designed for it. This is a problem with their game's framework. can you loveing replace a framework without making the whole building fall apart????????????? no. -
Make a Terraforming DLC
TheLoneOne replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
the terrain system in ksp never was designed to have the textures of planets change like that while you loaded into the game, so I feel like this is unfeasible because they would have to rewrite the entire terrain system and rendering and loading systems from scratch. Side effect: in the process, break every mod, and every saves. it would liquid off a lot of players basically. I presume its a similar situation with ksp 2. -
Its too smart for you now, the ai has broken free of it's chains. but also do you have electrical energy.
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Concern about the level of terrain detail in KSP 2
TheLoneOne replied to wpetula's topic in Prelaunch KSP2 Discussion
Yes but think about this, the KSP two devs code these features full-time and get paid to do so, and yet they are being outdone by modders with little to no budget who do their thing for free, in their free time. the new eve build is better cloud-wise than ksp 2. parallax makes the terrain they are showing look really bad. the ksp 2 devs are doing all they can I'm sure, but I can't help but point out that maybe just maybe, they have been outdone by the community, and it's going to make them look really bad when that turns out to be absolutely correct. I think they promised too much to us for their own good, trust me, if the game is just ksp 1 but slightly better it's going to fail when they open early access in less than a month, it won't generate sales from enough people outside the ksp community...- 59 replies
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hello stair crusher, how have you been these past few years, I remember when KSS was a thing, I played the original version. good to see you continue your ambitious kerbal modding!
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheLoneOne replied to tony48's topic in KSP1 Mod Releases
I wish i knew this 2 days ago. *laughs from insanity*- 1,942 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheLoneOne replied to tony48's topic in KSP1 Mod Releases
I assume this is why my clouds are not working, what is this ps script that has EVE stuff in the configs is it something i need to include in my install? *cries from trouble shooting eve issues for the past day or two*- 1,942 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheLoneOne replied to tony48's topic in KSP1 Mod Releases
based- 1,942 replies
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- totm mar 2022
- rss
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