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Everything posted by VoidSquid
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[1.12.x] MemGraph Updated with Stutter Reduction
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
I did, yes. Fresh install. Added several of "my" mods, all updated to 1.8.x. Result: Crash every other hour, error message "GC_malloc_uncollectable" as per the crash.dmp Only thanks to LGG's mod, I can now play w/o hassles -
I think we're talking past each other here, on various aspects. At any rate, thanks for your time and energy reading and reacting to my little rant, appreciated
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Will do, as discussed earlier. Makes no sense to report posts months ago, does it? And it was, see first line of my original post, mainly about venting, which I did, and which, as I worded it, doesn't violate any TOS, I think.
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[1.12.x] MemGraph Updated with Stutter Reduction
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
Update 2: Since installing Heappadder, not even a single crash, neither with 1.7.3, nor with 1.8.1. I wish SQAUD would make this "mod" (bugfix, actually) part of the core game, imo it would be their job to fix such issues, not the job of fellow modders like @linuxgurugamer Thanks again, LGG, that I can play now as I like to -
A little venting and walking on thin ice...: On the one hand, some discussions simple are not possible due to nowadays political correctness (no examples required, I think). On the other hand, I see posts with an image like of a gun or a tank or another weapon and a text below like "kills all commies" (I've actually seen such posts in the forums here). Which is by my book, and in particular regarding political correctness, a clear call for murder. Isn't that a bit hypocritical? Sigh...
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Recommended amount of mods for use in KSP
VoidSquid replied to Astrionix's topic in KSP1 Mods Discussions
Doesn't matter that much here, @Astrion if you're using Windows 7, 8, or 10, they're all pretty similar regarding your question. 8 GB isn't that much by today's standards, you will be a able to load some mods, but not too many. Some mods don't require much RAM (in particular simple config mods), others are quite demanding, in particular mods with lots of textures or mods that change game play a lot. KSPIE itself plus all its dependencies probably demand more RAM than your PC has, you can try it out of course, but I'd expect your PC won't be able to handle them with acceptable performance. -
Recommended amount of mods for use in KSP
VoidSquid replied to Astrionix's topic in KSP1 Mods Discussions
We still don't know how much RAM the OP's PC has... -
Recommended amount of mods for use in KSP
VoidSquid replied to Astrionix's topic in KSP1 Mods Discussions
As @Geonovast said, that's the size of each of your hard drive partitions, you can see that in your snapshot as well . KSP itself runs fine with less than 8 GB of RAM, but when you add mods, the amount of RAM increases significantly, e.g. my setup with some 80 mods requires 12 GB RAM, and during game play, that number increases over time. This. If you go to PC Settings - System - About, you should see something similar to this: "Installed RAM" is was you're looking for. -
[KSPedia 1.9.1+] Planet Wiki v4.1 - May 20, 2020
VoidSquid replied to jandcando's topic in KSP1 Mods Discussions
Yes, that's a pity Hopefully @jandcando or @damonvv will recompile it for 1.8.x- 139 replies
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Cannot get MechJeb to work
VoidSquid replied to Chakkoty's topic in KSP1 Technical Support (PC, modded installs)
Glad you found the cause of the problem and could resolve it, @Chakkoty Here is an excellent tutorial about rendezvous and docking by our fellow Kerbonaut @Snark: -
Problem with E.V.E mod
VoidSquid replied to poebanyguziec's topic in KSP1 Technical Support (PC, modded installs)
Hi @poebanyguziec and welcome to the forums, it's always nice to see new Kerbonauts around To be able to answer your question, we'll need some more details about your setup as per this guideline:- 1 reply
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Mid Carrier Game play questions
VoidSquid replied to GungaDin's topic in KSP1 Gameplay Questions and Tutorials
SRBs are cheap and powerful to use as a first stage. As others said before: (my) main income source are contracts, in particular tourism contracts. Take a look here -
Ha! That did it! I'd probably never had found that, thank you! Btw, the reason I'm using that mod: I was on the hunt for small parts, and while RLA reborn has many of them, I doesn't have an inline chute. For some missions I can't place a chute on top of the rocket (say you need to bring a rocket with specific parts into orbit and recover its core), an inline chute is the perfect solution for that. I'm still looking for a smaller version of the Mk2-R chute, that one is way too big for RLA Reborn parts or the SSR Micro Sat parts. And no, I don't want to go for procedural parts (Tweakscale and the like), for one, that's cheating for me, and they also can cause issues.
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[1.12.x] Action Group Manager Renewed
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm speechless... thank you very very much!