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Everything posted by NotMyProblem
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
NotMyProblem replied to theJesuit's topic in KSP1 Mod Releases
I got ion engines and warp drives in the start tech tree node. I haven't played KSP in a while. Did something happen? -
I've been wondering if you could make a something like a Lagrange point work in patched conics of KSP. I think that if a probe was orbiting a moon slow enough and the moon fast enough, the probe would look like it's stuck in place like a Lagrange point. Though, I think it's impossible since no moon is slow or fast enough that the sphere of influence has the desired orbit.
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[1.11.1] SMI Missiles and Launchers KSP 1.11.X BDA 1.4.0.7+
NotMyProblem replied to TheKurgan's topic in KSP1 Mod Releases
I checked with a new install of of KSP 1.12.5 with BDA+ and it is practically unusable. I tested this with the GOAB bomb and it bugged out by stopping mid-air and slowly falling straight into the ground at ~9m/s I hope this gets fixed and made compatible with 1.12.5 since BDA+ offers just few weaponry in my opinion. -
Can you make this mod compatible with BDArmory plus?
- 108 replies
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- nuclear weapons
- north kerbin dynamics
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Here's my theory; I think that those Mun arcs are buried portals or stargates from the ancestors of Kerbals which I think are far future humans with hyper-advance alien-like technology. These advance humans were, I think, fleeing their failing galactic empire. These humans were advance enough to place stargate-like technology across their galaxy which also includes what would later be called the Mun. Judging from the state of those Mun arcs, they we're either covered up with the nearby Mun dust by the humans or the Mun dust were electrostatically attracted and attached to them over the years. Another possibility is that the Kerbals launched a cover-up operation on the Mun to make sure their past or whatever the stargates lead to, remains buried. Maybe too literally. Either way, KERBAL SPACE PROGRAM LORE DROP! Also, are there any stargate or portal mods?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NotMyProblem replied to tony48's topic in KSP1 Mod Releases
Any chance of this making it to CKAN? Would hate to keep downloading new updates...- 1,950 replies
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- totm mar 2022
- rss
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Will a Starship-Superheavy Orbital Launch Pad ever be added?
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- launch pad
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[1.X.X] Old Parts Redux - For all your nostalgic needs!
NotMyProblem replied to TriggeredSnake's topic in KSP1 Mod Releases
Can't wait for the legacy docking port! -
I was looking at the tech tree of RP-1 and I wondered what mods can fill it all up namely 2019-2034, 2035-2050, 2051-2099, 2100-2149, 2150+... Does anyone know any mods or there aren't any?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NotMyProblem replied to tony48's topic in KSP1 Mod Releases
Katniss only works for RSS because of Katniss modifies RSS' EarthHeight.dds to adding a hole in Cape Canaveral so it won't float mid-air. RSS' height map isn't the same color as the KSRSS'. Not unless somebody makes a KSRSS heightmap with a hole for the Cape Canaveral to fit in and scale it down, I don't think there will be a Cape Canaveral for KSRSS that is not scaled increased.- 1,950 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NotMyProblem replied to tony48's topic in KSP1 Mod Releases
I wonder if there is a Cape Canaveral for Kerbin or Kerbin-sized Earth...- 1,950 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NotMyProblem replied to tony48's topic in KSP1 Mod Releases
Thanks!- 1,950 replies
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- totm mar 2022
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
NotMyProblem replied to Andi K.'s topic in KSP1 Mod Releases
Can this be used with KSRSS and is it compatible with 1.11.2?- 348 replies
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- star system
- kopernicus
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NotMyProblem replied to tony48's topic in KSP1 Mod Releases
Got another problem...- 1,950 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NotMyProblem replied to tony48's topic in KSP1 Mod Releases
Parallax configs are broken and they're working on a fix, delete Parallax. Thanks, I hope Parallax resolve this issue.- 1,950 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NotMyProblem replied to tony48's topic in KSP1 Mod Releases
Has anyone solved this bug? It makes vessels clip through the "ground". GameData folder:- 1,950 replies
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- totm mar 2022
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[1.12.5] Restock - Revamping KSP's art (August 28)
NotMyProblem replied to Nertea's topic in KSP1 Mod Releases
Will the Mk3 parts get Restock changes to look like space shuttle or buran? -
[1.12.5] Restock - Revamping KSP's art (August 28)
NotMyProblem replied to Nertea's topic in KSP1 Mod Releases
Thanks. -
[1.12.5] Restock - Revamping KSP's art (August 28)
NotMyProblem replied to Nertea's topic in KSP1 Mod Releases
I wish Restock+ has a Raptor like engine... -
Thanks again! I won't be needing it because i somehow made MLP work with Katniss...
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Can i ask for the GitHub link? The MLP glitch in ways i haven't seen with Katniss.
- 2,271 replies
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transfer calculator [1.12] Astrogator v1.0.1
NotMyProblem replied to HebaruSan's topic in KSP1 Mod Releases
Is this compatible with Principia?