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KSP2 Release Notes
Everything posted by wefightforpeace
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Orbital Survey [v0.9.4 for KSP2 v0.2.1]
wefightforpeace replied to Falki's topic in KSP2 Mod Releases
Ah, that makes a "world" of sense! Thank you! Keep up the good work. -
Orbital Survey [v0.9.4 for KSP2 v0.2.1]
wefightforpeace replied to Falki's topic in KSP2 Mod Releases
Is it possible the locations of biomes changed in 0.2? I know this hasn't been updated yet but just curious how the biomes are determined. Hunting for science on the Mun, I keep hopping from red to green on the survey map and am able to identify only one biome (highlands) instead of two. -
https://steamcommunity.com/id/bode95/screenshot/2268189945145980783/ It's a new day for Kerbal Space Program 2. The 0.2 Update brings KSP 2 near KSP 1 in feature parity.
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Bug Status [8/11]
wefightforpeace replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
This looks mighty beefy! -
Discord AMA 2 - Design Director Shana Markham Answers
wefightforpeace replied to Dakota's topic in KSP2 Discussion
Was the vision of the team always that colonies would be a periphery feature or has there been any sort of looking at the daunting roadmap and going - let's limit this feature a bit more than we intended to focus on rockets? -
Hello, has anyone played with the Commnet system in KSP2 recently? Does it work as intended? Thinking of starting a campaign with satellite networks, probes, and requiring Commnet for control but don't want to get ahead of myself and find out hours in if it's not working reliably.
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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-13700K | GPU: 4070ti 12GB | RAM: 32GB DDR5 After disabling stock vessels when setting up game, they are still included. Sometimes they're shown from the Launchpad menu even when toggled off in the menu. Ultra low priority. Included Attachments:
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Environmental & Terrain Atmosphere and Oceans are Missing.
wefightforpeace replied to Indigocoder's topic in v0.1.4
Similar bug here on the return flight from the Mun. Both the water and some atmosphere elements missing. v0.1.3.2. Am using mods. Win 11, i7-13700k, 4070ti 12GB, 32GB DDR5. atmosphere disappeared 1 atmosphere disappeared 2 -
wobbly bad
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Other Unable to Use GeForce Experience Overlay to Record
wefightforpeace replied to wefightforpeace's topic in v0.1.4
Thank you, all, that does work swell. Enabling desktop capture works and saves to the Desktop folder. I guess I would still call it a (very small) bug, perhaps one for NVIDIA. Happy Hotfix Summer! -
Reported Version: v0.1.3.1 (latest) | Mods: SpaceWarp, Micro Engineer | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-13700k | GPU: 4070ti 12GB | RAM: 32GB DDR5 Unable to record video or take screenshots with GeForce Experience overlay.
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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i7-13700K | GPU: 4070ti | RAM: 32GB DDR5 Severity: medium Frequency: medium, happens most of the time Launching stock vessels and reverting flight to launch yields the vessels with no stages or crew. Steam shows my GPU is integrated but can confirm game uses 4070ti.
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Would majorly like to see joystick support added. I never flew a single rocket in KSP1 without a joystick.
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Never played the original weekly challenges but I'm glad they are returning from the start of early access! It gives us something of a standardized goal in lieu of formal campaign progression. I suppose it also channels specific experiences that developers want players to "playtest" and then provide feedback on.
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Hefty! Thank you for the information.
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Stuff break better
wefightforpeace replied to Fletch4's topic in Prelaunch KSP2 Suggestions & Development Discussion
I like what I saw in the trailer that dropped yesterday - specifically the plane wing hitting a building and snapping off instead of exploding. Totally with you on hoping there's more of a dynamic reaction to problems instead of only explosions for everything. -
Passing the Torch (KSP x KSP2 fan art)
wefightforpeace replied to Whirligig Girl's topic in KSP Fan Works
Wonderful. -
Poll: When are you going to buy KSP2
wefightforpeace replied to GigFiz's topic in Prelaunch KSP2 Discussion
Designing the vehicle on Deck and flying it at home sounds like a spectacularly addicting possibility. -
KSP2 Hype Train Thread
wefightforpeace replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
you buy mine and i'll buy yours -
This was really cool - hope you do some KSP2 stuff as well!
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totm feb 2023 The Last Hurrah Challenge!!!!!
wefightforpeace replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
For my personal UNPRECENDENTED ACHIEVEMENT, I'm going to finally leave Kerbin's SOI.