RP1IsSuperior
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Developer Insights #17 - Engines Archetypes
RP1IsSuperior replied to Intercept Games's topic in Dev Diaries
The ISRU bit makes sense, but only for Duna, and possibly Laythe. Mars and Titan are really the only place where you can obtain methalox through ISRU. The baseline ISRU is usually hydrolox. Other fuels like Ammonia also fall into the same sort of category in terms of how easy they are to produce in situ. -
Developer Insights #17 - Engines Archetypes
RP1IsSuperior replied to Intercept Games's topic in Dev Diaries
I'm gonna be honest here. it looks like the "methalox is the best fuel combo under any and all circumstances no matter what" mindset is impossible to crush now. I think a major problem with the space community as a whole(KSP community and space community heavily overlap) is the lack of nuance, how one thing is automatically the best for everything. I even fell into this trap myself(look at my username), although I would like to think I have left it. I used to think density was everything. Now I very much appreciate the value of high energy stages as well as the benefits of hypergolicity. KSP was praised because it taught people to make smart engineering decisions and about the nuance of spacecraft design. Now a huge part of that I feel has been thrown out the window, at least for early game until you get to exotic propulsion. I think it's getting thrown out the window. It's very clear what the KSP 2 devs are inspired by, and they're very attracted to futurism. It does look like the F-1B though(my beloved) so that's kind of a plus? -
Realistic duna design reference missions?
RP1IsSuperior replied to Cloakedwand72's topic in KSP1 Discussion
this is really late, but yes, Copernicus style architectures certainly can be done. SLS B2 has somewhat lackluster capabilites compared to Ares V (130t to LEO, 46t to TLI vs 180t to LEO, 70t to TLI) but it could work. SLS has the payload fairing volume in the 10m fairing configuration, and both 8m and 10m MTV studies have been done. -
Realistic duna design reference missions?
RP1IsSuperior replied to Cloakedwand72's topic in KSP1 Discussion
Copernicus Architecture is my favorite. Mars Semi-direct is also decent but the margins are tighter. -
Rethinking the Nuke -- for real this time
RP1IsSuperior replied to Laie's topic in KSP1 Suggestions & Development Discussion
when NTRs were actually appreciated as the best way to get to the inner planets -
[1.12.x] CRFP - CarnationRED Flexible Parts Updated
RP1IsSuperior replied to linuxgurugamer's topic in KSP1 Mod Releases
RO Configs? this would be amazing for spaceplanes -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
RP1IsSuperior replied to Angelo Kerman's topic in KSP1 Mod Releases
is this compatible with farfuturetech? -
JNSQ: Commercial Space Ventures - Epilogue
RP1IsSuperior replied to Angelo Kerman's topic in KSP1 Mission Reports
when next entry? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RP1IsSuperior replied to Nertea's topic in KSP1 Mod Releases
I installed RasterPropMonitor and it fixed the issues -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RP1IsSuperior replied to Nertea's topic in KSP1 Mod Releases
my internals are black. never had this issue before -
I have an issue where if I open the snacks GUI while in flight, it dramatically decreases my game performance, like it goes from 60fps to 15, then from 15 to 2, and the only way to fix it is a game restart. Any ideas on how to fix?
- 932 replies
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Hi, this is my first time making any kind of KSP mod of any sort. It's a custom engine, I have modeled it and I am ready to texture. I have tried texturing with blender's texture paint tool, but was advised against it, and I was painting all the individual meshes with different textures. I tried exporting the UV map and putting it into a seperate file, but I can't tell which parts or which. I'm also not sure how I would go about making shiny parts or rough parts.
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after running the numbers last night, today I tried to model an RD-270V to go with Glushko's proposal of putting RD-270s on the N-1 to reduce lag simplify plumbing and improve reliability. I felt I should make an RD-270V to replace the NK-15Vs on the Block B. Well, being the first FFSC ever made, the RD-270 was an incredibly complex engine. oh my god why did i decide to do this life is pain
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JNSQ: Commercial Space Ventures - Epilogue
RP1IsSuperior replied to Angelo Kerman's topic in KSP1 Mission Reports
Loving it! I love shuttles and shuttle derived stuff, combined with the narrative, this is great -
year 64
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I LOVE THIS I LOVE THIS I LOVE THIS I LOVE THIS! I wish i had this for my current career, but I don't like installing mods too far into a career because it clutters things up. I used to play with a lot of mods and I want to keep things minimal so I can spend more time enjoying the game and less time waiting for the game to load and worrying about save losses.
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I'm gonna repost this again, sorry. I still have the issue and no one has replied to the thread. I have looked into the issue and I can't find any solutions. I'm having issues with Smart A.S.S. It does nothing until I go above 140km, then tries to point towards something I asked it to execute 4 minutes prior. No one else I know has this issue. Currently running MJ2DEV on version 2.11.0.0-1034 or 35 In 1.10.1 with RSS/RO. Sorry I can't get the exact version. Log: https://www54.zippyshare.com/v/eWHiCZEH/file.html
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I'm having issues with Smart A.S.S. It does nothing until I go above 140km, then tries to point towards something I asked it to execute 4 minutes prior. No one else I know has this issue. Currently running MJ2DEV on version 2.11.0.0-1034 or 35 In 1.10.1 with RSS/RO. Sorry I can't get the exact version. Log: https://www54.zippyshare.com/v/eWHiCZEH/file.html
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can you modify the mod to add your own engine series? how difficult is it?
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RP-1 Realistic Progression One for KSP 1.12.3
RP1IsSuperior replied to pap1723's topic in KSP1 Mod Releases
can you build self sufficient bases? I want to combine this with KSPI to visit some exoplanets -
the fact that in this universe exists an entire country surrounding a vocaloid artist opens so many scary possiblities. The rocket is very nice though!
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Yes it does. I would also recommend USI/MKS as they integrate well with the mod
- 1,554 replies
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- ship construction
- launchpad
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