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Everything posted by KeaKaka
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That has got to be the coolest KSP screenshot I have ever seen. Also that is a comet and only comets detonate on re-entry, anything up until class E will be alright (though what can I say, I only know the (possibly outdated) facts, I've never actually done it myself.).
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Polyus, launched by Energia. https://en.m.wikipedia.org/wiki/Polyus_(spacecraft)
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- totm march 2020
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[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
KeaKaka replied to Zorg's topic in KSP1 Mod Releases
It just means that if waterfall is installed, and the engines in a mod have waterfall configs, the realplumes won't be used. -
Though some people say the weekend finishes at Sun 23h 59m 59.(9)s, between Sun and Mon. It can be either.
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One hours without a post. My day is ruined.
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Any updates on development?
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Yesterday, I flew a Dyna-Soar.
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Camera Bug in KSP 1.11.1 PC Windows
KeaKaka replied to Dr. Kerbal's topic in KSP1 Suggestions & Development Discussion
I have also experienced this problem in 1.11.1, but I didn't have to save and reload, I only had to open and close a couple of menus for mobility to be restored. The problem does not appear to be present in earlier versions. -
One minute has passed since the previous post.
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Congratulations on contradicting yourself!
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[1.12.5] Restock - Revamping KSP's art (August 28)
KeaKaka replied to Nertea's topic in KSP1 Mod Releases
https://forum.kerbalspaceprogram.com/index.php?/topic/163863-how-to-get-support/ -
Note to self (and others maybe): An outdated B9 part switch version can wreak havoc on your KSP install if you forget to update it.
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Yes, the decals work on moving parts flawlessly.
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Hopefully we'll never need to use it.
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Hello there. @Spaceman.Spiff I assume?