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JcoolTheShipbuilder

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Everything posted by JcoolTheShipbuilder

  1. the respawn timer is in real gameplay hours, not in game hours. So if it’s set to the default three hours, it will take three real hours before they respawn. No matter the time warp.. yea I was pretty confused at first lol..
  2. Wait... the purpose of the ore to ec and the ec to ore converters is for an infinite loop?
  3. Hmmmm..... ok that’s closer to what I was thinking lol... I was thinking it was about 90%. Also, using the L=M^3.5 equation, the 0.6 solar mass star would have about a 0.16 solar luminosity, which... hmm... since the two stars are pretty much touching, would the luminosity be added when both are visible, and vary since they are eclipsing? also, idk how they affect each other’s brightness since they contact.. wouldn’t their temps be closer together than if they are separate? Also, since the planets orbit almost on the plane, and the stars eclipse from the planets POV, would the light they receive over time, be less than if they were in a polar orbit?
  4. The sun aerobrakes in kerbin’s atmosphere, and resulting heat destroys kerbin. (That’s literally the way I misread it lmao) I wish content farms go away
  5. Kerbals in that ksp plays ksp, and in that one, kerbals play ksp, continuing in an infinite inception, until your pc collapses into a black hole. i wish the moon has an atmosphere from forming naturally, and not by the sun swelling up
  6. Hmm... I just looked up how luminous a star that is 0.96 mass of the sun (or kerbol), and found the luminosity to be around 75% that of the sun, putting Oyst just inside the habitable zone, which makes it more than possible for ice lakes on Paxt to exist at the poles I think... Is a star that is only 4% less massive than the sun actually about 25% dimmer?
  7. You get a sterling engine that weighs one kilogram I wish that the moon had an atmosphere
  8. Granted, but they are only useful on any sized spacecraft I wish for big parts in an already implemented tech node
  9. Instead, they add creepers, which immediately run to an unlit rocket/base, and explode. They only come at night, and only attack spots that have no light. Also, they don’t run when lit up, so you may hit one and boooooom! I wish bigger rocket parts were added
  10. Hmm.. ok, yes I will remove the specularity, but I think the bright spot is also somewhat due to the stars having no intensity curves. But yes I think removing specularity will help a lot. hmmm.... ok yea I’m thinking less vibrant colors will look better on Correlae. Also, certain areas on that moon is still a little.. less detailed?, also I will add an atmorim to it. Im planning on adding some ice lakes at the poles, but yes, some craters will make it look a lot better. Should some mountains be taller, and other areas be large flat areas too? Also, I’m going to make have a bit more color, and not just one color. also, OystD does not actually have a proper height map as I had no idea what it should be for a while. I’m going to make a height map for it soon as I decided it is going to be a small desert moon. hmm.. I’ll try that for the gas giants. Would this add a slight variation to the lighting? Or just make it look better?
  11. Sqrt(-8281) it equals -91 .... wait... that equals not a negative, or even a real number.. it’s 91i, which is imaginary.. k -91(-)
  12. Hmm... im thinking "OystD" should be a small desert-ish moon, where it is just dry, and has a thin atmosphere, Doesnt that sound cool? Hmm... in that case, then it will probably be a bit bigger than Duna lol.
  13. you know only understand the last half and not the first half I wish no planet pack has broken normal maps ever again.
  14. Beaned for not deciphering what melon said
  15. Yep, tho most are uncontrollable and you get launched off at at least a few million c lol
  16. It doesn’t, but a raptor engine falls off before it’s static fire somehow I wish a random wish that the next person has no idea what it is, but ok it’s for finding life on titan lol
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