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Everything posted by JcoolTheShipbuilder
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WIP B9 HX capital ship, going to be an interstellar colonizer, it may be used in a To Boldly Go playthrough to leave the local star cluster, and explore the rest of a galaxy, but the construction is on hold due to a bizarre glitch with Ubio Welding LTD Cont. where when i try to weld a welded part into a ship, said part gets glitched out... the craft in the middle was the one i tried to weld, but the result is on the left... welp... i guess i may have to do it in Blender lol!
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Tips for finding large comets? (1.10)
JcoolTheShipbuilder replied to The_8_Bit_Zombie's topic in KSP1 Discussion
correct -
Tips for finding large comets? (1.10)
JcoolTheShipbuilder replied to The_8_Bit_Zombie's topic in KSP1 Discussion
interstellar doesnt not equal non periodic, non periodic means that its orbital period is well over 100 years, but its eccentricity is <1, however, interstellar comets have eccentricities of above 1 but if a comet is highly metallic and is observed to have an eccentricity of waaaaaay above 10, thats not a comet, its a spaceship -
hmmm.... i made a weldement for a gargantuan 1.7km long ship, but then i added more to it after welding, then welded it again, and the unwelded parts worked fine, but the weldement... folded? theoretically, it should be just fine, but it breaks somehow. the craft on the bottom is that craft i attempted to weld, and the ghostly part on top was the result. another angle and to show what was the weldement that got glitched, the rightmost part is the original weldement that i used for the middle craft, i added some parts to the front of the craft, then i welded it again, and the part on the left is the result..... the front bits welded correctly, but the weldement just broke
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Tips for finding large comets? (1.10)
JcoolTheShipbuilder replied to The_8_Bit_Zombie's topic in KSP1 Discussion
yea.... im definitley using KSPIE engines to move multiple class I comets to build the capital ship im planning on making, but its glitching with ubio welding -
sooo... i have to do this with every part i want to do it to?
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Tips for finding large comets? (1.10)
JcoolTheShipbuilder replied to The_8_Bit_Zombie's topic in KSP1 Discussion
i looked through the comet configs, and found that class I comets are always interstellar, i think class H are both interstellar and non-periodic. -
hmmm... how do i edit the config to allow bigger parts? like... a 50m part would be cool, but i somehow managed to do it one time, but then i cant do it anymore...
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Tips for finding large comets? (1.10)
JcoolTheShipbuilder replied to The_8_Bit_Zombie's topic in KSP1 Discussion
an interstellar comet is one where its eccentricity is above 1 -
Tips for finding large comets? (1.10)
JcoolTheShipbuilder replied to The_8_Bit_Zombie's topic in KSP1 Discussion
comets are usually found outside of the main asteroid belt... interstellar comets can be class I, which are hundreds of meters across -
SPACE STATIONS! Post your pictures here
JcoolTheShipbuilder replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I have four space station in my main stock career. this one is the Munar Gateway, and the ring rotates for some "gravity". in this pic, it has a few other ships docked to it. built because i just wanted a station around the Mun the next space station is quite big, 80m wide! the mega asteroid station, designed to hold up to four class E asteroids, it could probably hold four class h comets, but this is mainly a refueling station, 1000km orbit around Kerbin, the asteroid is completely drained of all its ore after refueling a gigantic spaceship. build because i needed a massive refueling depot for gargantuan stock ships that have to be launched empty the next two are much smaller. the Eeloo station, its currently in LKO, it will go along with the rest of the fleet of ships. to Jool, where it will stay, then it will go to Eeloo. now that i think about it, the Eeloo station may be a little small, as it could probably fit inside of the massive colonial ship, but there wont be many kerbals at Eeloo The Dres station is, around the mythical place of Dres. quite small, has a large solar array that tries to point towards the sun. the dres station was built for a contract -
What do you during those 20+ minute burns?
JcoolTheShipbuilder replied to fragtzack's topic in KSP1 Discussion
if the burn is over an hour, i just use persistent thrust lol. but before i had that mod, i just... watched youtube lol -
are there going to be procedural binary star systems?
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- stock visual enhancement
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i have a plane that can automatically take off, and it looks nice, has a range of over 4000km. when i say it automatically takes off, i mean that it uses the KAL-1000 from breaking ground lol. just the stock game and breaking ground is needed lol
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Comet Redirect Mission
JcoolTheShipbuilder replied to SuperMiiBrother's topic in KSP1 Challenges & Mission ideas
if you want to do so, get persistentThrust, it allows for thrust in upwards of 100,000 timewarp (not physics warp) lol -
also, is this mod still going to get updates? its last update was a year ago, and the creator hasnt been on in a while..
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does it support other planet mods? as in, i have a LOT of planet packs that add over 60 unique planets and moons, and i have a mod that replaces the stock system, will this mod work?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JcoolTheShipbuilder replied to K.Yeon's topic in KSP1 Mod Releases
which version of worldstabilizer should i use? latest version? -
[1.9.x] Hangar Extender Extended
JcoolTheShipbuilder replied to linuxgurugamer's topic in KSP1 Mod Releases
Well... i tried going into the configs, but i probably didnt do the correct config to make the hangar even bigger, because that didnt work. the thing is... the size of the modded ship me, Cyne, and Mh175 are making, will be about 3.5km long, and we tried making a 3.5km long ship (using Linx's crashed ship model), and we could barely zoom out far enough, even on 15x hangar rescale lol. edit: we are going to make the ship 300m long, 3.5km is kinda overkill lol -
[1.9.x] Hangar Extender Extended
JcoolTheShipbuilder replied to linuxgurugamer's topic in KSP1 Mod Releases
hmm... is there a way to make the hangar even bigger? -
just looked, and its 1.2GB of TONS of pics, going from the very first rocket i launched, all the way to when i modded ksp lol...
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How to spawn more comets?
JcoolTheShipbuilder replied to JcoolTheShipbuilder's topic in KSP1 Gameplay Questions and Tutorials
ok, i decided to put 12 setinels in sular orbit, a TON of objects spawned, and i found a few comets