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BSS_Snag

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Everything posted by BSS_Snag

  1. If you decide on making shields that fold, you aren't too many steps away from the Jwst main telescope mirror
  2. My personal wish-list would be to develop the Antares Rocket for ksp. We already have the solid motor upper stage, But getting a BDB quality first stage and Cygnus would be awesome.
  3. The day this gets restock support is a day we will rejoice further
  4. Yeah but then the reflections won't look as good
  5. no, the latest update only adds in new parts and doesn't appear to change any of the current ones
  6. I think that they are at least looking at it, The wiki mentions Martin Marietta but it would be way down the line at this point, Ares I and V , Jupiter Direct need to be worked on first.
  7. Does that mean we could see your take on the J2-X and find it in RMM sometime in the future? Or would the cryo engines one preferred? Or a collab with the BDB team as it is a J2 engine?
  8. Are there any other concepts that you want to eventually add into oranges? The cursed Jupiter III proposal And the Jarvis which is a mishmax of shuttle and Saturn hardware as well ? These are on the same level as the SRB-x http://www.astronautix.com/j/jarvislaunchvehicle.html
  9. The Messiah returns! O.R.A.N.G.E.S lives again! It's very nice to get some lrbs going. Can I request a 6 engine upper stage Zeus engine mount to create Jupiter Direct 3.0 246 variant? The current one is only up to 3 engine mounts which are too large for a RL-10.
  10. So the dual adapter is going to become very useful. Startliner directly to Saturn v first stage
  11. I believe its not yet compatible with restock. But i think the dev will look into that in the future
  12. fair, your comment didn't exist on my end when i posted mine. 502 errors and what not
  13. It's a known issue with ksp community fixes mod. The mod fixes a code issue that persistent rotation relied on to work. We are now waiting for @linuxgurugamer to come along and rework the code. In the meantime you will have to downgrade ksp community fixes if you want persistent rotation to work properly
  14. That's something on your end. Post some logs or double check it's installed correctly
  15. Well then, follow the steps its tells you to do so that you can report the issue. Otherwise no one can help you
  16. In the meantime since my first post, i went and made my own. If you want i can dm you the waterfall patch and part cfgs if you want to use them yourself
  17. Some parts have more than one decoupler module, So for example the Saturn V SIVB Payload pay has a secondary decoupler inside. That is triggered by right clicking on the part in the PAW and triggering it there.
  18. @KeaKaka Ie the waterfall patch deletes the stock EFFECT but the new EFFECT mdule isnt being applied at all. Only the waterfall plumes get patched in. The waterfall patch and some part cfgs are here Edit: Redid the waterfall modules a different way, along with rejigging the actual part cfgs. (thanks BDB) and managed to get those working with sounds. Now onto the rcs, which of course have the same issue, with sounds not being applied from the waterfall patch lol.
  19. @BealeI know this mod is feature complete, but can i request a waterfall patch?
  20. Messing around with waterfall patches in my sparetime, how do you apply engine sounds along with the plumes? The plumes and templates work from the waterfall patch, but from the same patch the engine effects do not working and leave the rocket engine soundless. Part.cfg and waterfall patch cfg here These are modifications im playing with originating from Beale's GemstoneLV and mcdouble's H2 Does anyone know what i've done wrong? Imagine me as a monkey given a hammer to fix a lightbulb
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