

BSS_Snag
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Everything posted by BSS_Snag
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Just checked git-hub, its being looked into I reckon if you provide images and ksp.logs there, it should come to JonnyOThan attention faster
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@Well where would i go to request a fix with free-iva using parts with these mods? As it stands you cannot get through from the Hermes shuttle to its orbital module.
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@JonnyOThanThe Habtech 2 Eva airlock does not connect up with other parts in free Iva. It still says the hatch is blocked when there should be nothing blocking it. Image here of the issue https://imgur.com/a/3yVRC2e Ksp.log here https://drive.google.com/file/d/1bpd0U9cQEfkCsPAIZZHqJADPH5TjcFDv/view?usp=sharing
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[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
BSS_Snag replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamerCould i request that when i have another spacecraft target and i am using their relative pro grade and retrograde, that it sticks to the node on the navball instead of snapping to orbital during timewarp? Its annoying when I am approaching a space station and time warping reorientates my current craft. -
I must apologize it looks like it might be on RSMP's end
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- help wanted
- atomictech
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[1.12.x] GravityTurn continued - Automated Efficient Launches
BSS_Snag replied to linuxgurugamer's topic in KSP1 Mod Releases
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Alright @AtomicTech here is what i found using a Kickback srb on the runway. SRB sound effects do not stop after running out of propellant. I even fast-forwarded to the next sunrise and the srb engine sound continued. The flame-out animation seems to go on for a very long time. As i was fast-forwarded it seemed to take in-game hours to disappear completely. ksp.log here https://drive.google.com/file/d/1bpd0U9cQEfkCsPAIZZHqJADPH5TjcFDv/view?usp=sharing Images Here https://imgur.com/a/c4MgLJy
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Oh, I thought that was on purpose. Guess I've been having the same issue then. I'll provide a ksp.log soon-ish
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What engine is used on Fregat in this mod? IRL its a s5.92, but what is the tantares equivalent>
- 22,713 replies
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- totm march 2020
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Have a half-issue at the moment, parts are not showing up when searched for. I do have Community Part titles: CCK-No duplicates and Community Category kit installed. Parts appear when found in their relevant part sub-folder in the menu, but as soon as you search for them, Poof. Is this a BDB issue or should i go pester CCK? ksp.log here if you want it: https://drive.google.com/file/d/1eGhpQK-4OtRs2HkHMc8bx9GLEbL95BMQ/view?usp=sharing
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discussion Discussion - Community Category Kit
BSS_Snag replied to RoverDude's topic in KSP1 Mods Discussions
Have a half-issue at the moment, parts are not showing up when searched for. I do have Community Part titles: CCK-No duplicates and Community Category kit installed. Parts appear when found in their relevant part sub-folder in the menu, but as soon as you search for them, Poof. Is this a parts mod issue or is it something related to CCK? ksp.log here if you want it: https://drive.google.com/file/d/1eGhpQK-4OtRs2HkHMc8bx9GLEbL95BMQ/view?usp=sharing Saw that there is a current bug with the CCK- No Duplicates issue. Will uninstall that for now -
[WIP] Boring Crew Services - Stockalike Starliner Mod
BSS_Snag replied to DylanSemrau's topic in KSP1 Mod Development
I think they were from this one https://forum.kerbalspaceprogram.com/topic/216375-deleted-for-now-future-station-construction-kit-axiom-station-and-beyond/#comment-4271241- 497 replies
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[1.12.x] Near Future Technologies (September 6)
BSS_Snag replied to Nertea's topic in KSP1 Mod Releases
@Nertea Can I request a Near Future Construction a compatibility patch for 1.12.x? Using it with Free Iva would be nice -
[WIP] Boring Crew Services - Stockalike Starliner Mod
BSS_Snag replied to DylanSemrau's topic in KSP1 Mod Development
A win's a win.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
BSS_Snag replied to DylanSemrau's topic in KSP1 Mod Development
So you are unofficially adopting this mod?- 497 replies
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I know, that's why im asking if there's a config patch out there to use Blackrack's with JNSQ
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Does anyone know if there is a config for Blackracks Clouds for JNSQ? I know that this has its own volumetric clouds in dev by the sounds of things. But it would be nice to use blackrack in the meantime
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@EStreetRocketsI'm getting a B9 Part Switch error for this mod, talking about missing modules. Can anyone help find the incompatibility? I reckon it might be due to Simple Adjustable Fairings Screenshot here: https://imgur.com/a/0enzmb9 Ksp.log Here: https://drive.google.com/file/d/1bpd0U9cQEfkCsPAIZZHqJADPH5TjcFDv/view?usp=sharing
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https://esd.wa.gov/about-employees/WARN Looks like the whole Seattle Office is being shut
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looks good, are you gonna take inspiration from. Would be nice to nice a Vulcan as it currently is designed