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KSP2 Release Notes
Everything posted by Cyne
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I don't know if I like or hate this...
- 93 replies
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- 1
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- ksp2
- show and tell
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(and 2 more)
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
Cyne replied to pizzaoverhead's topic in KSP1 Mod Development
Wait, Free IVA is back? Awesome! -
Banned for banning someone
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Impulse drives
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Seems nice, Helio did something good for once
- 119 replies
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- binary star
- planet pack
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(and 3 more)
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[1.12.x] NavBallTextureChanger Updated, now with UI
Cyne replied to linuxgurugamer's topic in KSP1 Mod Releases
It's finally been picked up! Been waiting for someone to revive it for a while now, can finally switch out that infuriating stock navball. Thanks! -
Seems cool
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Non-rocket spacelaunch (Except the space elevator) reevaluated.
Cyne replied to Lo.M's topic in Prelaunch KSP2 Discussion
Now who wouldn't want a giant Mass Driver to shoot cargo/Kerbals/Warheads out of? -
I don't want any additions, I just want a update purely focused on bugfixes and optimising the game. Mods exist.
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MEV Heavy Industries - Daedalus drives, Bussard drives and Epstein drives
Cyne replied to Cyne's topic in KSP1 Mod Releases
No problem! And I'm pretty sure the mod's fine for now, unless there's yet another embarassing mistake somewhere in the mod. -
MEV Heavy Industries - Daedalus drives, Bussard drives and Epstein drives
Cyne replied to Cyne's topic in KSP1 Mod Releases
I originally made the Epstein Drives work in atmospheres since I assumed that they worked in atmospheres according to the Book/Show but turns out they actually used the RCS to land in atmospheric planets (Somehow). Thought that having it be able to work in atmospheres was stupid so I changed it, but if you want it to work in atmospheres you can just edit the config file for the engines -
MEV Heavy Industries - Daedalus drives, Bussard drives and Epstein drives
Cyne replied to Cyne's topic in KSP1 Mod Releases
I've updated the mod so that it's now ":NEEDS[WarpPlugin]" instead of ":NEEDS[CommunityTechTree]" and it should hopefully be fine now. Damn that's kind of a embrassing mistake... -
MEV Heavy Industries - Daedalus drives, Bussard drives and Epstein drives
Cyne replied to Cyne's topic in KSP1 Mod Releases
That's what I originally intended to do but I couldn't get the plumes to work. I'll keep trying though -
MEV Heavy Industries This mod is a small collection of parts that I've made to use alongside KSPIE parts, since I've been irritated at how some of the engines look (Daedalus, Bussard and Epstein drive) Currently includes a Daedalus Drive, Bussard drive and two Epstein drives (5m and 2.5m) A few screenshots I've taken [With excessive modding]: Since this is the first mod that I'm posting on the forums, any suggestions will be highly appreciated! Compatibility: I've made a patch for KSPIE that should place the parts in a suitable tech node when KSPIE is installed. Dependencies: Although this isn't a hard dependency, for the Bussard and Daedalus engines to work you'll need modded resources (FusionPellets and LH2). Any mod that includes these resources are fine, but I suggest Interstellar fuel switch. The Epstein Drive uses LF/O so it should be fine. Download License:
- 57 replies
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[WIP] Universal Fleet Solutions - A Modular FTL Spaceship Project
Cyne replied to Acea's topic in KSP1 Mod Development
Been looking at this mod for quite a while now, thought it had been cancelled. Turns out it isn't! Keep up the awesome work! -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Cyne replied to Angelo Kerman's topic in KSP1 Mod Releases
A few screenshots that I got when messing around with the warp drives - Looks and works amazing, awesome work! -
Holy christ I've clicked it
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Cyne replied to Angelo Kerman's topic in KSP1 Mod Releases
Reminds me of Elite Dangerous. Great work! -
What’s the first thing you’ll do in ksp2?
Cyne replied to Lewie's topic in Prelaunch KSP2 Discussion
I know I've already made a post here, but new post because why not? Apart from what I've said already I'd probably see if the space center is destroyable. I'd also check out the new space center crew -
Did anyone notice the weird shadow in puf's ocean?
Cyne replied to Kosmix1's topic in Prelaunch KSP2 Discussion
It's the deepest darkest depths of the ocean, where the Kraken passes it's days