modus
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Everything posted by modus
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Yeah, that's what I feared. Also @Exo's Lab, apart from parallax configs, how does this release differ from the early release from the end of december (see previous page)?- 349 replies
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- totm dec 2021
- planet pack
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From my experience, it's ok. YMMV ofcourse.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Have you read the "tips and hints" part in the op? -
[1.12.x] Textures Unlimited Recolour Depot
modus replied to Manwith Noname's topic in KSP1 Mod Development
Save them as .cfg files somewhere in your gamedata folder, launch the game. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
Yes, linx is working on parallax continued (paid version for now) but parallax 2 can still be used.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
modus replied to Gameslinx's topic in KSP1 Mod Releases
What do you mean 'down'? Parallax 2 is perfectly downloadable and playable?- 3,158 replies
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Thx, will try it out soon! edit: did a quick check: looking good!- 349 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
That's weird. It's Ascension, it's most definitely from KSE (latest release from github)- 349 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Swell! Yeah I'd definitely put Ervo and Soden beyond the extra planet (like my second screenshot). I also like Geito and Lint-Mikey going really far out.- 349 replies
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- totm dec 2021
- planet pack
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
So following up on my previous post, I tried MPE+KSE, once with the OPM patch (so forcing the orbits to change, because I don't have OPM) and once with a changed patch (NEEDS:[OPM] swapped with NEEDS:[KerbolExpansion] With OPM Patch With changed Patch ==> changing the patch works ==> I (but that's just me, I am by no means telling you what to do with your mod!!) like the 'wider' orbits better with KSE. And But! I have to say: the new textures are chef's kiss- 349 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Thanks for checking this out (when you find the time ofc)! I'm totally guestimating, but I think the KSE orbits are kinda similar to the OPM orbits. I use MPE and KSE and the MPE orbits don't look out of place When I have time to play I'll try with the modification and with the patch (changing the NEEDS[OPM] to NEEDS [KSE] would do the trick I guess), and see what happens. Also,- 349 replies
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- totm dec 2021
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[1.12.x] [Planet Pack] Minor Planets Expansion
modus replied to Exo's Lab's topic in KSP1 Mod Releases
Yeah, so while I understand what you're doing with the stock compatibility, I wonder what will happen if I try this with the wonderfull Kerbol System Expansion, a great OPM replacer. I haven't tried it yet, but I think I'm going to want to keep the MPE orbits as they were. Is that possible (maybe with some cfg tinkering)? Anyway, I was a MPE fan, I will definitely remain so, seeing what you're doing, keep it up!- 349 replies
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- totm dec 2021
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So is the glitching ksc a common issue, for everyone?
- 596 replies
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- totm april 2023
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
I just realized, your own mod also serves as an opm replacer, good job!- 95 replies
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- outer planets
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
It doesn't. Opx is totally different imho; kse has different planets and moons, opx enhances opm, but without parallax continued and volumetric it's just not on par (imho). I mean, if jool plus had parallax and volumetric, I'd totally install it with kse.- 95 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
That's a shame. As a long time OPM user, this felt much more like a replacer than OPX, which is more of an upgrade to OPM. Plus, this has parallax continued and volumetric clouds, making it looking amazing. Don't get me wrong, I like what OPX does, and I use inner worlds together with KSE, but for me, this is the best opm successor, I was looking forward to seeing if there would be any updates.- 95 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
Does the discord server for this still exist?- 95 replies
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- outer planets
- kopernicus
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Ummmm, I don't think they meant the ksp version but the blueshift version -
I cannot load half of my planes.
modus replied to KSPenjoyer123's topic in KSP1 Technical Support (PC, modded installs)
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
modus replied to Nertea's topic in KSP1 Mod Releases
Do you have a screenshot of your gamedata folder? -
Double check: check! Thx!
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Same issue with latest version (1.2.0), will try with 7zip/winrar edit: seems like I could unzip with winrar to desktop. Will try replacing old folder, should be fine.
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I'll try that, but when I was still on my pc I couldn't unzip to desktop either. Anyway, good to know I have to delete the old folder
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That didn't solve the issue unfortunately. Now it's CabinGlossMaterials.dds that's giving the error. Now that I'm comparing the 2 folders (the one I already have and the one I downloaded), I do see some differences. This is my gamedata and this is what I downloaded Is it supposed to be like this?
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Hi @rockmeowstar I'm having trouble unzipping the latest version, both from spacedock and github. Never had any problems with previous versions (or other mods, I just unzipped another mod to my gamedata), it's an 0x80004005 'unspecified error' error, on the FlagGeneralMaterial.cfg, but probalbly also on other files. Anyone else reporthing this, or is it just me that can't access the files? (loving the mod btw!)