modus
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KSP2 Release Notes
Everything posted by modus
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As mentioned many times in this, and other USI-MKS threads: https://github.com/UmbraSpaceIndustries/USI-LS/releases
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Yeah @R-T-Bis a release beast Will also test, tomorrow or monday. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Neat! Thanks for this great mod, been using it since it came out! -
I use both kac en sac (with the enhancement mod ofcourse). Kac for science and rendezvous, sac for the rest. My Kac had some issues a while ago (timers didn't count down for some reason, it's fixed now) so I had to 'transfer' alarms to sac. It doesn't bother me to use both. In fact, if the enhancement mod were to be extra-enhanced with a science and rendezvous alarm, I wouldn't use kac. I do use transfer window planner and not the stock thing, I just make a manual alarm in sac.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
So I'm a bit confused, does 'it also works with SpaceDust' mean SD isn't necessary (as in, it's a dependency) for the collectors to work? -
USI Planetary Logistics can't make it work!
modus replied to alphaprior's topic in KSP1 Gameplay Questions and Tutorials
Hmm. First off, I assume you know about WOLF and suspect you chose not to go that road What versions of MKS and ksp are you using? Can you maybe share some screenshots? How full is your silicon storage on your 2d base? Iirc it will only push resources when the container is over half full. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
modus replied to DMagic's topic in KSP1 Mod Releases
Yes. -
[1.12.x] Near Future Technologies (September 6)
modus replied to Nertea's topic in KSP1 Mod Releases
Yes it works. Also see thread title. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Soon™ But for now, you can use the (cue the scary music) Unstable Bleeding Edge release! -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
yep, it does. -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Yeah I was referring to the sinking bug. And no, they're not beautiful I also don't use scatterer, for the same reason as you. -
[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
Issue also known, reload your save. This was fixed and than reverted a couple of releases ago iirc. -
click. klick not slick
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push da button and click
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yeah actually it's don't click but ok that's like your opinion I guess I'll just click
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@Aerodynamic Kerbal @kerbiloid @ColdJ @Spaceman.Spiff @OrdinaryKerman @Admiral Fluffy welcome, you are also Welcomers are we, @SSTO Crasher click!
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@AlamoVampireyou know, if you want, you can click this...
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When @AlamoVampirearrives, I feel like I can click in ease.