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kennyc222

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Everything posted by kennyc222

  1. C# kevnuke...it is very lag with so many mods in it!
  2. 4500 max as my PC is so crap..even if my PC is a high ended PC
  3. wow! very useful for interstellar travel with successful combination of Blueshift and IXS ship! i am still working on a IXS ship..that will not break my PC!
  4. actulalyt, always launch your crafts via SPH (where your spaceplane launches), not VAB...it solves now
  5. It works! I just tested it again using VAB instead of SPH.....Just keep using VAB to laucnh my ships and all work again!...i just found out! I can now alunche my ships (in full load and full fuel, full EC) on other planets and moons!
  6. yes that's what I did...i set it as the new launchsite in the dropdown menu before I hit the green launch button ..it didn't work... As Kerbal Konstruct is very useful to launch very large vessal on other planets or Moons..I desperately need it to work Do i need to spawn somewhere far away? or 1.11.2 doesn't work anymore? here is the Conole log...seems a bug has been existing for long time
  7. This also happens to me too! I am getting frustrated! I need Kerbal Konstruct to launch my ship on other planets or Moons (very useful for Exoplanet! I am alright to launch my ship from Kerbin to Duna, Eve, Moho, Dres and barely to Jool..but Outside Jool, I need Kerbal Konstruct) I clicked the Big Green Button on the top right corner (yeah the default launch button)...And there is no debris... Do i have to do it far away from the default launchpad or Runway? No idea! Do I hjave to launch it from down in dropdownmenu instead of the default one? I am using 1.11.2
  8. nice! Thanks for the update..i updated it already....it is so handy for my interstellar travel! Love your mod so much..
  9. It Works! Thanks very MUCH! Hopefully other people in this page can consider this option if they want to save time, energy for planning ....and make my gameplay much easier and my PC performance (Save lots of RAM and preserve CPU speed) easier
  10. may you pleasea specify whereabout of file location should I Save for Fusionpellets.cfg? In GameData?
  11. thanks I switched it to CRP ....I don't delete Wild Blue TOols (or it may get an error) How do i create a Fusionpellets.cfg? As I never have done this before? or any coding on a mod!
  12. so is it still possible to produce Fusion pellets using my Stock ISRU? how to I switch to using COmmunity resource pack? I wantto keep my game simple so that that it can run faster and without harming so much RAM and CPU on my PC
  13. yeah I love using SAFER reactor . What is the function of Classical stock resources? yes I downloaded another mod....but seem Classic Stock Resources complicated..i just want to keep my game as simple as possible
  14. is it this one??? where should I find water, minerite and Hexegen?
  15. do you refer to ISRU 125 or 250? or a complete seperate one? Didn't I have to delete 000WildBlueTools folder or i may get an error?
  16. Yeah I have Wild Blue Tools installed..Should I remove the entire folder of Wild Blue Tools? Thanks But i don't have Far Future I have MK33 and snack installed
  17. So do i! Once I installed this on my 1.11.2....it stuck on this file forever on loading the game. DeployableScience.cfg You are not the only one... Are you usre by removing the ModuleDeployableSolarPanel, will it be fixed?
  18. so which Convertor-O-Tron? 125 or 250? as It doesn't show up everthing at all to produce fusion pellet....i am trying to remove and re-install your mod....just do a fresh re-install
  19. Questions, how can i produce more Fusion pellet? thanks eknny
  20. I love your mod so much! that's why i shift from Roverdude and Freethinker one as they are complicated......I willl be trying to do a jump gate soon... And i updated your mod too and i will try it out soon And I love the auto-circularization too, let the mod do the heavy weight for me while i just want to relax in the kerbal space. Good work and Keep it up!
  21. it doesn't well aligned for the landing gear and wheel.....also will you incorporate your FTL drive into flying saucer too??
  22. Hi Angel, the landing gear can't be fit and aligned properly for my UFO craft..please fix it ..thanks also where can i mine the propellium as i can't find any....the crafts you provided don't work anymore..please update the crafts, please?
  23. Guys! I just tried it and you must now use K&K Copula from Planetary Base System mod for KSP 1.11.2 in order to have UI showed up.... As this mod (NSSC) is very outdated but SC, Planetary Base System and NSSC still work for my 1.11.2 KSP well! Very useful for building bases anywhere across universe Stock Cupola no longer works anymore for showing its UI ....
  24. may use please update Simple Construction for 1.11.2 pelase? and add it to CKAN? thanks It also works for my 1.11.2 version too! Flawlessly!
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