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Everything posted by kennyc222
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Enhanced Edition Laggy/Game Stutter
kennyc222 replied to BGH9's topic in KSP1 Suggestions & Development Discussion
C# kevnuke...it is very lag with so many mods in it!- 12 replies
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- enhanced edition
- lag
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4500 max as my PC is so crap..even if my PC is a high ended PC
- 9 replies
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- module manager
- patches
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
wow! very useful for interstellar travel with successful combination of Blueshift and IXS ship! i am still working on a IXS ship..that will not break my PC! -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
kennyc222 replied to Ger_space's topic in KSP1 Mod Releases
actulalyt, always launch your crafts via SPH (where your spaceplane launches), not VAB...it solves now -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
kennyc222 replied to Ger_space's topic in KSP1 Mod Releases
It works! I just tested it again using VAB instead of SPH.....Just keep using VAB to laucnh my ships and all work again!...i just found out! I can now alunche my ships (in full load and full fuel, full EC) on other planets and moons! -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
kennyc222 replied to Ger_space's topic in KSP1 Mod Releases
yes that's what I did...i set it as the new launchsite in the dropdown menu before I hit the green launch button ..it didn't work... As Kerbal Konstruct is very useful to launch very large vessal on other planets or Moons..I desperately need it to work Do i need to spawn somewhere far away? or 1.11.2 doesn't work anymore? here is the Conole log...seems a bug has been existing for long time -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
kennyc222 replied to Ger_space's topic in KSP1 Mod Releases
This also happens to me too! I am getting frustrated! I need Kerbal Konstruct to launch my ship on other planets or Moons (very useful for Exoplanet! I am alright to launch my ship from Kerbin to Duna, Eve, Moho, Dres and barely to Jool..but Outside Jool, I need Kerbal Konstruct) I clicked the Big Green Button on the top right corner (yeah the default launch button)...And there is no debris... Do i have to do it far away from the default launchpad or Runway? No idea! Do I hjave to launch it from down in dropdownmenu instead of the default one? I am using 1.11.2 -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
nice! Thanks for the update..i updated it already....it is so handy for my interstellar travel! Love your mod so much.. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
It Works! Thanks very MUCH! Hopefully other people in this page can consider this option if they want to save time, energy for planning ....and make my gameplay much easier and my PC performance (Save lots of RAM and preserve CPU speed) easier -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
may you pleasea specify whereabout of file location should I Save for Fusionpellets.cfg? In GameData? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
thanks I switched it to CRP ....I don't delete Wild Blue TOols (or it may get an error) How do i create a Fusionpellets.cfg? As I never have done this before? or any coding on a mod! -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
so is it still possible to produce Fusion pellets using my Stock ISRU? how to I switch to using COmmunity resource pack? I wantto keep my game simple so that that it can run faster and without harming so much RAM and CPU on my PC -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
yeah I love using SAFER reactor . What is the function of Classical stock resources? yes I downloaded another mod....but seem Classic Stock Resources complicated..i just want to keep my game as simple as possible -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
is it this one??? where should I find water, minerite and Hexegen? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
do you refer to ISRU 125 or 250? or a complete seperate one? Didn't I have to delete 000WildBlueTools folder or i may get an error? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
here is my setting -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah I have Wild Blue Tools installed..Should I remove the entire folder of Wild Blue Tools? Thanks But i don't have Far Future I have MK33 and snack installed -
So do i! Once I installed this on my 1.11.2....it stuck on this file forever on loading the game. DeployableScience.cfg You are not the only one... Are you usre by removing the ModuleDeployableSolarPanel, will it be fixed?
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
so which Convertor-O-Tron? 125 or 250? as It doesn't show up everthing at all to produce fusion pellet....i am trying to remove and re-install your mod....just do a fresh re-install -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
Questions, how can i produce more Fusion pellet? thanks eknny -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
kennyc222 replied to Angelo Kerman's topic in KSP1 Mod Releases
I love your mod so much! that's why i shift from Roverdude and Freethinker one as they are complicated......I willl be trying to do a jump gate soon... And i updated your mod too and i will try it out soon And I love the auto-circularization too, let the mod do the heavy weight for me while i just want to relax in the kerbal space. Good work and Keep it up! -
Guys! I just tried it and you must now use K&K Copula from Planetary Base System mod for KSP 1.11.2 in order to have UI showed up.... As this mod (NSSC) is very outdated but SC, Planetary Base System and NSSC still work for my 1.11.2 KSP well! Very useful for building bases anywhere across universe Stock Cupola no longer works anymore for showing its UI ....
- 48 replies
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- construction
- simple
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SimpleConstruction! (SCON) Stock rocket building
kennyc222 replied to zer0Kerbal's topic in KSP1 Mod Releases
may use please update Simple Construction for 1.11.2 pelase? and add it to CKAN? thanks It also works for my 1.11.2 version too! Flawlessly!