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KSP2 Release Notes
Everything posted by Dientus
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Getting there quickly and cheaply. See this post as to the design I settled on and the reason for wanting to make it * I would change it to a panther if it were for Kerbin only.
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Depending on how its coded, I imagine that would be a real possibility. But I was thinking that the devs wouldn't just leave it at that... Game crashing at an overflow or division by zero error... that is poor design among other things. Since the devs will have a decent idea where this may occur, I would imagine they would just have the ship disappear with all hands considered killed well before this point. I doubt they would do it 'asteroids style' and you reappear on the extreme other side. Having the ship considered 'lost' leaves open possibilities of future expansion of new systems as well.
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KSP 2 and the possibilities of a Closed or Open Beta
Dientus replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
For me, depends on how long it stays in beta. I think that public participation based on a first come first in basis up to a given total amount would be ideal. The downside is public beta testers tend to get 'god-complexes' after game release with normal players as well as devs, but historically a limited public beta release seems to do very well as far as a stable final release is concerned When beta drags out, the open beta would be a better choice, to allow exposure to the game and keep interest in it until final release. (Plus I could play it too then ) -
No Dres? (I can hear the noone visits dres chants now ) Mostly Duna, because that always ends up becoming the largest site/colony/refinery in my career games.
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My overengineered kerbalism eve lander.
Dientus replied to Single stage to ocean's topic in KSP1 The Spacecraft Exchange
LMAO! That name is PERFECT! And yes, the only thing holding eve in orbit is not gravity, but the fact it sucks hard enough to stay where it is! I do like the design, I am in the middle of planning a similar mission now. -
Thanks to @Hotel26and his boost glider idea, as well as @swjr-swisand his additional design ideas, I decided to create my own Science Boost Glider for use on atmospheric worlds. The savings on fuel would be great and makes sense to me. I will use a standard launch vehicle to get a return pod and a boost glider to a planet with atmosphere and collect (nearly) all science that I can in what is essentially a single mission! Using the boost glider means it can easily be the same tonnage as my usual landers however the bonus is, with its ability to 'skip-hop' across the planet, I can use the same fuel and vehicle to get science from each biome in a single shot and return in the same mission instead of sending multiple missions or large refueling facilities. My first attempt was the XP-87 Harpy (7.603 tonnes empty; 13.723 tonnes fueled) I used a MK2 service bay, crammed all the science I could in it, and tested it. It flew pretty good and needed only a very short runway to get airborne. Quick shot of the service bay. The problem was it kept hitting an altitude ceiling that was essentially too low for my purposes. Switching modes it still could not effectively leave the atmosphere and skim in with any fuel left. It also had an over heating problem in the RAPIER because of how hard I pushed it while it was still in the atmosphere. I didn't want to add radiators or precooler at this stage since it really wasn't performing as I would like. So... the design was nice, but the changes would switch COM and airlift enough to require a redesign... I just started over and used twin intake and engine from a failed (for my purposes) SSTO design (XP-62) and meshed it with the science, basic wing design from the XP-87 to create a completely new Boost Glider... XP-88 Peryton (10.840 tonnes Empty; 18.940 tonnes Fueled) It may be larger, but the result was great! Exactly what I was looking for! Of course there was some heating on reentry that could be worrisome, but this is it! It is actually more maneuverable than the Harpy due to better lift to COM placement and COM movement during fuel drain. I am now going to finish up the design, put on the lights, RCS, struts and this bad boy will be commissioned the KBG-001 PERYTON in time for Vals return from Mun. Many thanx to the guys with the good ideas (Hotel26 and swjr-swis) and to the kerbals brave enough to test these theories out!
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Ok, I actually went and finally (after many many years) got an IMGUR account so I can show you @Hotel26 and @swjr-swis my experiments thus far... https://imgur.com/gallery/8Nmqiee This is the XP-87 Harpy... 13.723 tonnes full, 7.603 tonnes no fuel (inc. monoprop) The design started differently but the reason for the canards are this.... A lot of weight (relative) was added due to the addition of the MK2 service bay, and every science experiment I had available at this time in this career. The flight profile actual is really decent, doesn't use a lot of area to take off at all, even with the poor performance at ground level from the RAPIER. I WAS overall pleased until testing... halfway through the flight (only a quarter distance of Kerbin at the equator) the Rapier began overheating! I don't want to add radiators or precoolers but it looks like I just may have to... because it seems like the ceiling altitude of this craft is below the line of space and atmosphere. I even switched modes to try to get that last "oomph" but fuel had depleted way faster than I would have liked and would have left the Harpy with no fuel. I'm sure I could have glided it in, it handles pretty good, but still would like to leave the atmosphere, and re-enter with fuel to spare for emergencies so.... not there yet.
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If you don't mind and it's not too much trouble, please let me know what you find out as far as distance traveled vs fuel used vs vehicle empty tonnes goes. Why didn't I think of manned MARV style boost gliders before! Thats a great idea for flying around Eve collecting biome data cheaply! I am starting my own experiments as well!
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I haven't downloaded it yet, but just looking at pic, I believe Vanamonde hit the big nail on the head. Great rule of thumb for off-centered thrust. Good job! Keep on going!
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Try And Find Out Where The Parachutes Are
Dientus replied to Nicodo123's topic in KSP1 The Spacecraft Exchange
Inside the bottom service bay, looks attached to the "top", "forward", "nose" section. Open them doors lets have a peek -
Could be why the hype train is running low on steam.
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Dude the devs gotta have some good music!
Dientus replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
Because immersion... Well ok lazy but still -
What Should I Call This Rocket?
Dientus replied to Nicodo123's topic in KSP1 The Spacecraft Exchange
Elysium is a possibility if you don't want it a kerbalized name. -
Dude the devs gotta have some good music!
Dientus replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
Just as an aside... What about adding the ability that some other games have i.e. piping in external music? Maybe do it in a similar style as a game like ATS? It may not be exactly fitting per se, but I think it would be nice to play music ingame from various sources such as spotify, pandora, private mp3 lists, etc. To add a touch of realism if this were to ever be implemented, it could depend on signal strength as to whether Jeb could jam to 'Rocket Man' or not. -
Good job! Not long for Eve or Duna now! My first landing was a disaster. I wasn't ready for the ultra low gravity. Lucky I got everyone back safe. Other equipment... Meh not so much.
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Of course, always play how you feel comfortable. But maybe you could start small, to get a feel for it, like a journey to that monument near the space center and back to airport. Or to the landing strip on the island. I tend to revert when designing planes and rockets sometimes, but for myself, I have to put my creations to the test.
- 121 replies
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- totm april 2021
- whats hard for you in ksp?
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Developer Insights #6 – Kerbals, The First New Look
Dientus replied to Intercept Games's topic in Dev Diaries
Oh wow! Tons of information on kerbals! To start, gotta ask, are the lab coats, hard hats, overalls, etc. a choice to wear? Or aesthetic additions for VAB or videos only? So depending on their facial expressions we can really begin to gauge a kerbals reaction to a situation it seems. Even down to if they can handle excessive g-force. Good info on launches and risky maneuvers to see if they are blacking out before it happens. Seems like when I start my test builds, I'm gonna need stupid kerbals for the flights LoL BTW, glad you attached your license to the post, very nice touch! -
Mine is currently piloting a tug around Mun assisting 6 others in assembling the latest space station design for refueling and conversion of resources called the KSS Shooting Star I
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Last I checked just over 1000... Like 1062 or something.
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I have many rebuttals but I know your stance now and can make a reasonable guess at your reaction. With that I will say thank you for taking time to answer. Regardless of beliefs at the end of the day the consumor and the almighty dollar (ruble, euro, yen) will determine what the consumor thinks.
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RIP Val Bill and Bob on my first Laythe Mission.
Dientus replied to Stormpilot's topic in KSP1 Mission Reports
So thats what... 2 years 200 some odd days for the next window then 3 years 260 some days of travel time.... Hang in there Val Bill and Bob!!!!! Help is on the way!!!! -
D I don't disagree on that point. But then, let me ask, if some guy made a wedding cake, and he messed up a little bit on it, and you decided to make a bigger and better wedding cake, would you feel that being demanded to apologize for the previous guys cake, as well as handing out free pieces of cake as justified? I mean you might, I don't know thats why I am asking.
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Unless I am wrong, my understanding is that KSP (Squad) and KSP2 (Intercept Games) are actually separate entities. Sincere or not, why would a separate company apologize for something it had nothing to do with? Besides, have you seen the gaming industry? There are far worse things other companies do than leave in bugs.