-
Posts
2,487 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ColdJ
-
Floor 3462: Somehow there is a tropical rainforest on this floor. You can feel the life crawling all around you. You start looking for a way up.
-
N 0
- 31,500 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Floor 3453B: A Camera Obscura. (Yes I know what piano means in Italian. I also know the original instument we call a piano is shortened from Piano Forte.)
-
N -4
- 31,500 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Banned by Morpheus so you can get some sleep.
-
Sadly not yet. What about @HammerTyme?
-
Granted: Wazzz Up. I wish for a comical song from the 1990s
-
Floor 3451: A movie theatre showing Deadpool 3. Sadly due to a ban on ad-libbing it is not as funny as the first 2.
-
Jeb saw a productive Kerbal.
-
One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
But redheads are a perfect match. -
N -3
- 31,500 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Granted: 42 I wish to write a best seller.
-
Banned from Gluons.
-
Floor 3497: Anti-antibiotics.
-
One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Veronica is much nicer than Betty. -
I have, yes. When is @Maria Sirona?
-
N -1
- 31,500 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Banned one pixel at a time.
-
Hi. Came here after you quoted me in the other thread. From what I have read before, the reason it works in English but not French has someting to do with languages other than English using a comma rather than a full stop in their layout. The program can't work with the commas where it expects full stops, and so gets stuck. If you want to try editing in blender then you might want to read through my thread. As long as the image files that the model expects to use are in the same folder that the .mu model is in, then it should load with it. Then you just need to highlight a model in the heirachy. (Not an empty) and then go to the Shading workspace, and disconnect the vertex color (I think they may have changed the name in the latest blender), and the textures that use that materials property should show when you change to texture view in the main workspace. There are pics and instructions within my thread. As to working props used by Squad. They are separate models that are referenced in the configuration file and told what co-ordinates and orientation they should show up at in the internal. You can load them in along with the internal model that you want to change, to work out the co-ordinates and orientation. Just remember to read the bit in my thread about the orientation co-ordinates being represented slightly different in the configuration file versus what you see in blender.
- 4 replies
-
- 1
-
-
- IVA modelling
- KSPparttools
-
(and 1 more)
Tagged with:
-
Granted in the past, which makes the present the future. I wish I wasn't so tired.
-
Granted: You are now a Butter Bot. Used by Rick one time, just to be thrown away. I wish the reference to be known.
-
Banned by Nicholas Cage and Holly Hunter.
-
One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Goody Proctor say that Mary Poppins ruined the crops in her field and curdled the milk. -
Understanding that I am thinking about what I am making is creating an opportunity for cheating.