Jump to content

ColdJ

Members
  • Posts

    2,484
  • Joined

  • Last visited

Everything posted by ColdJ

  1. Geonovast became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was devoured by the kraken, leaving a steaming pile of . Boris (the monster) started a clearance war while Adsii cleaned his plate with an explosion of flavour that could've potentially rivaled the famed Tibetan chocolate croissant. Meanwhile 18watt and Starhawk were hatching a plan to takeover
  2. That I can't help you with, as even on the simplest mesh that hasn't been given materials or not having the heirachy highlighted, mine is still lit. Best bet is to post all the steps you went through to install, to make sure you haven't forgotten something. I am assuming you read the instructions on my thread to make sure you covered everything. I don't know how old your computer is but I run the latest on a Windows 8.1 computer fine. But details, as many as you can provide so that taniwha has a chance of knowing what might be wrong.
  3. Hi. Never had to work with Restock. I didn't even know how a whitelist worked until I looked it up after reading your post. Now having seen how, it appears you already know how to do it, so I will leave it up to you. Working Underwater Lite was my first ever mod and 90% config files to just use stock models for other purposes. I will never be updating it again as any new version would completely use my own models and be labeled different. If you would be kind enough to post your own Whitelist on here with instructions on how to put it in the game to work that would be very much appreciated. Thank you for this.
  4. P -2 If anybody would like to take my food poisining away, feel free. I feel extremely lousy.
  5. First off that was the name given to it by it's original author, it is not actually a jet engine, it is a rocket. I just looked in the config and it uses the older configuration set up for rockets which puts the sound parameters seperate. I knocked this together quickly. Create an empty text file in the same folder as the G22, copy the contents from the spoiler into it and save it as something like G22alt.cfg The original was labeled vtol.cfg We are not replacing it but creating another config that will use the same model. Load up and see if it works. It should sound like the Goliath jet engine. There are certain effects that only work with the old system and ones that only work with the new system so I can't just put a different sound file for a jet turbine in the old system. If it does work but you don't like the sound or smoke then go through the stock engines and look at their EFFECTS sections and use the sound clip or prefab particle clip you prefer, only change the clip name, nothing else. Example: clip = sound_jet_deep prefabName = fx_smokeTrail_veryLarge
  6. A recommendation please. It is not dependant on it but @Caerfinons mod gives you cool missions you could use it for. This is a dependency for 2 of the parts, the deck crane and the crane cable which are in turn a servo and a piston. I would let them install the mod, but if there is a way of warning them that those 2 parts won't work without Breaking Ground, that would be good, Thank you.
  7. Geonovast became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-producing monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Curveball-Anders who spontaneously barfed. Rutabaga, meanwhile, emerged in the river of dreams. Snark saw Kerbiloid and thought, is that Adsii? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen dry bagel in lox. The cake-producing monster began slithering towards the first person to run a bakery in Dakota. Competition wasn't anything the monster felt like wasting time on. However, the mountain of cake was devoured by the kraken, leaving a steaming BE-4. Boris (the monster) started a clearance war while Adsii cleaned his plate with an explosion of flavour that could've potentially rivaled the famed Tibetan chocolate croissant. Meanwhile 18watt and Starhawk were hatching
  8. Because people swear when they swat a switch while swivelling South West. Where have all the flowers gone?
  9. I have released my latest mod "The Belafonte" on Spacedock. A companion piece to @Caerfinons mission packs. https://spacedock.info/mod/3128/The Belafonte
  10. 1/10 A human would operate with surgical tools. I can use a computer cat therefore I am human. (these really existed but weren't that popular, they were the forerunner to the pad area you find on lap top computers. I have one somewhere.)
  11. License: All Rights Reserved This is for the .mu files, everything else is open for use. Link: https://spacedock.info/mod/3128/The Belafonte Hi and welcome to "The Belafonte". This a companion mod for @Caerfinons "The Life Aquatic" mission packs mod. https://spacedock.info/mod/2808/Kerbin%20Side%20Remastered%20-%20The%20Life%20Aquatic Included are the ship "The Belafonte", The mini sub "Deep Search", The small helicopter "Zelicopter", A "Resue Boat" , a Deck Crane and cable that use the BREAKING GROUND system, 3 types of grabbers: A magnet for the crane to pick up the sub, A heli pad grabber to secure the Zelicopter and a boat grabbing frame to retrieve the rescue boat. The boat and the frame have a decouple on the nodes that first connect them so that the boat can be included when building. You then decouple and use the grabber from then on. Remember to unstage all decouplers if you don't want them to immediately decouple when first staging. There is a marine engine for the Belafonte and there are 2 nodes on the bottom rear for 2 of them to attach to. They will not work above sea level. The boat motor has a reverse toggle, as do the sub and the Belafontes marine engines. There is a docking plate that has a node on deck to attach to, in front of the crane, it is for the sub to dock to. Just undock right before grabbing with the magnet and then crane the sub to the water. On return drop the sub just above it and the sub will usually vibrate itself back to being docked. The sub and boat have a ballast system. The boat should spawn half full, this is because to get the balance between not going under at full load and not looking like it is hovering above the water it needs to be balanced. It should look right at first but if you full load you will probably need to empty some. There is built Belafonte in a SPH folder in the main folder, minus the Zelicopter. The Zelicopter is all one piece so you just spawn and it is ready to go. The top 2 staircases never would climb out right so you need climb till you are above the deck and then let go. Type Belafonte for all pieces. There is also a custom category if you have the Community Categories mod. I hope you have some fun with this.
  12. @Maria Sirona https://www.inkampala.com/ugandas-space-programme/
  13. 10/10 You didn't use a spell check. I can see colours, therefore I am a Hue Man.
  14. They do but people get lazy with language. When did everyone get so old?
  15. Thought it was a movie poster. Jeb was told he would no longer be the mission leader.
  16. These simple test results may save your life!
×
×
  • Create New...