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KSP2 Release Notes
Everything posted by ColdJ
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- going off the rails!
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Buffalo 2 Modular Space Exploration Vehicle
ColdJ replied to Angelo Kerman's topic in KSP1 Mod Releases
Love the farm overhead pic on the wall in your internal. It is the little touches like that that make them so special. -
5/10 Could be a bot. (Suspiciously state you are human)
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You spew. Squirrel stew please.
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Fast, Light, Intelligent, Racoons. I prefer not to. TUBM realises that there are shortenings they don't know and so make it clear for others who might not know what they mean.
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@Space Kerbalisation Tech. Yes, unfortunately real life happens.
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Granted: Every mod he makes is better than the one before. I wish @Abel101126 took up 3d modeling and file configuration and made a mod. ( just to have a brand new member leave a comment about how it is not exactly how they wanted it, because they don't care about the feelings of all the other people who use it, yet have no idea themselves how to create a mod.)
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
My understanding is you use different coloured birds with anger issues. How to dance a Jig? -
Banned for bankie pankie. (would the current young generation get that or am I too old?)
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Hello @Space Kerbalisation Tech. Long time no see.
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You are fine, just post the number you wish based on my 3
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Ok, I think we are back on track again. For those getting confused, It is only 5 minutes between a single players post, If 10 players from the same side turn up they can post straight after each other as long as they are posting at least 5 minutes after their own last post. 3
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Had a revelation. The Mun, is the one out of the Scott Pilgrim graphic novels, that got punched by the third evil ex, That is why it has the big hole.
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Vertices get multiplied on export. As has been referenced further back, the .mu plugin multiplies vertices, and it appears to do it on export. Apparently because it is adding extra info that is needed for KSP. Now apparently if a single mesh has over roughly 65,500 vertices on export it can't be read properly by the Unity engine and will end up jagged and distorted in game. This only applies to one mesh though. So if you cut your model into parts with each having roughly 10,000 vertices or less, then when the plugin exports and multiplies by roughly 5 to 6 times, then your individual pieces will each be below the roughly 65,500 limit and be able to read correctly. In game you won't be able to tell that it is made up of pieces. This is just cutting up without pulling things apart, still in the same place they were to start.
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mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmh
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Don't lock new pages.
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Anybody remember where we parked? Dive the Titanic.
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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Go for it.
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@Akagi and any other player who is stuck on the fact that it is not in the Original Post. Please read from the top of page 120. Atomic Tech is not available to change the Opening rules.
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@SSTO Crasher All you need to do is look at your previous post to see if it says 5 minutes or greater. Based on the comments made By @Maria Sirona it seems that personal preference has been overiding the majority vote. If you won't stick to the democratic system then the game gets ruined for everyone and there is no point in playing.
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Alright, that's it game has been invalidated.
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One salad and salsa taco. Could I have a submarine sandwich please.