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ColdJ

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Everything posted by ColdJ

  1. That is a cool trick using KSP physics. It's like the fuel tanks stacked in open service bay are buoyant while in a closed 1 they aren't but still retain their weight.
  2. @camacju how did your Waverider class go that fast without going poof and disappearing in a puff of logic?
  3. VAB SPH EDITOR EASIER ALTERNATIVE FLEXIBLE Above is so the the Forum search engine might actually find this. Not working underwater I know but rather than start a new thread I just wanted to endorse this great plugin that makes building in the VAB and SPH so much easier. After looking in search engines with no luck, I asked a Forum member who has always had great knowledge about what is out there in Aether space. The Great KSP Librarian/Historian/Archivist @Stone Blue. And he put me on to this fantastic plugin made by @linuxgurugamer. Trying to build in the VAB has always been a pain and as I had been trying to build a very tall rocket to compete in @Kerminator K-100 s Hypersonic Ballistic Challenge. I kept losing the ends. Not to mention cramped angles. WASD allowed me to go anywhere at any angle, at the speed of my choosing. Through the floor, ceiling, walls, as far as you like. Also to be able to gently go inside the model to find parts that had been buried inside so I could tweak them. If you really like to make detailed and acurate models. Then I highly recommend it. That's my 2 cents. Now back to the regular program.
  4. If I was allowed configing I would have put my radiator nosecone on the front of Smalantive.
  5. Hello all. Well, many typos and mistakes and learning from repeated attempts later. The Lite version that only uses the meshes and assets that come with the standard KSP is slowly fleshing out. Also found that I had to add the EVA Ballast resource amount to those extra EVA cfg s in the Serenity Prebuilt otherwise the female Kerbals lose it when they decide to wear the white with blue and red stripes spacesuit. Though not Jeb, very strange. Can anyone actually hear an Ion Engine in their games? Nobody in my family can hear it even with the audio volume keys in the cfg turned way up. I am wondering if my copy had a bad set. I can't go in and check because the location is not in a folder I can find, unlike the explosion sounds etc. I have got the Ion Plume settings for the RCS thrusters where I want. Just enough so it is obvious they are working. I have multiple size engines so you can go from micro sub up to Nuclear Attack, or Colony size. I have both circular (medium and small) and radial water intakes, and a small radial that acts as an Ion Steam generator, so that micro size subs can use the EVA size RCS. Turns out the atmosphere curve of the intakes tends to be more important than the engine one. Small sub doing 10m/s tops on the surface can get up to 100m/s at depth. You should only use the RCS thrusters yourself as the SAS tends to stutter them when cruising. Also set the authority limiter quite low on your canards when using small to micro size subs. SAS will happily drive you to a target as long as there are no high spots in the direct route. Prograde can be an issue as it tends to slowly curve in towards the ground over time. If anybody creates a cockpit with opening canopy that you can put an external command chair in, then I can have the chair eject and have an attached parachute on the back so pilot and chair can drift down. Turns out you don't need to mesh stack the Mechjeb AR202 into the model for the mechjeb core to work. Light on marine and EMU chairs are properly forward and slightly down. Ballast tanks in micro and up to Colony sub or even sink the colony you built in SPH ,to somewhere on the sea floor you want. Guppy How he got there. @Tsar_bomba
  6. I am now using 0.7.0.1 in KSP 1.91. It is amazing and should be the Squad standard interface. I just wish it had been easier to find it in the forums. Thank you for your wonderful work.
  7. Don't be in too much of a hurry for the solid booster design. They are useful for getting out of atmosphere but once you turn around and accelerate down the gravity well, staged LFO stages yield better results. Though you are way ahead of me so what do I know? :)
  8. If you have created a a localisation file that they don't already have then yes. Your contribution could help them with future releases.
  9. Individual cfg files that use localisation have a hash and number that points the file where to look. And what is displayed on your screen depends on what your KSP is set to. eg title = #LOC_M2X_InlineIntake_title I have noticed that my MechJeb parts actually don't seem to have the #LOC set up in their config files, check yours, you may have to amend them to actually look for your changes. @frankieorabona
  10. Well, I am sure K will let you know when he is next on. I was under the impression that the probe should survive but the rest of the craft was expendable.
  11. I am pretty sure Kerminator K-100 said that as long as your probe core survives it counts.
  12. Wouldn't the SAS symbols at the side of the navball suggest his probe is still intact?
  13. Ok, I am obviously way too mundane in my designs. Congrats. Wow, where did you start your runup from? That is a seriously large distance. @Philae_Rosetta2021
  14. If that was for me, Thank you. It took a lot of almosts before finally getting my adjustments at speed right. I have cracked 5000m/s on the balistic but still no where near Kerminator K-100's record, Going to have to go less straight forward as my rocket is getting way too tall.
  15. Ballistic is harder than you expect it to be. Still haven't cracked 5000m/s and I am using the bullet fired from a car that is driving on a train in a vacuum method. Guess I will have start my runup from the moon. oops, I mean Mun. Oh that generated 79.9 gees.
  16. Can't believe that with a 208km runup that the best I have achieved in Ballistic class is 4234.3 m/s captured. You really have to keep hitting f1 as soon as you pass 50000m Your title is safe so far. Getting the probe down safe is no problem, they slow down so fast that by the time they need a parachute it is simple.
  17. Made this. https://kerbalx.com/ColdJ/Smalantive Won this badge. Made a pure stock aircraft go 11.88 mach. in atmosphere below 50,000 metres.
  18. Ok, my final entry in the Hermes class. Have updated the Smalantive at Kerbal X. https://kerbalx.com/ColdJ/Smalantive Final record. 4,043m/s , gotta go and find out what that is in Mach. Yay, next badge. Won't try for 5000m/s cause Hermes craft evaporate at that speed. Please update me on the leaderboard. Hmm, Gold airbags.
  19. 1 thing at a time. I have got to 4000m/s but sadly just as it passed 50000m, so unless you raise to 60000 I am still trying to get it under the height limit.
  20. Hi @Kerminator K-100 Tried something different. I so want to break 4000m/s. a few more tweaks needed. Please update my Hermes position to 3,932m/s. https://kerbalx.com/ColdJ/Smalantive The flight data is faster than my finger reaction. I didn't know about the resize trick so I shrunk it on my pc. What kind of strange stuff. It seems normal here? Seems I fluked fixing it, should be right now.
  21. Yep Hermes, took off from KSC runway and if it wasn't a 1 way trip I could have landed. So good news and bad news. Good news, my new model doesn't explode and has just enough left in the tank to land. Bad news, this 1 tops out at, 3370 and it is a 1 way trip. Popped it on KerbalX for you to try. Turns out no nose is good nose. https://kerbalx.com/ColdJ/Tantive-13
  22. Ok, well 3783.7 is the fastest recorded so far before first the nose shockcone explodes from heat stress. Then even though I have 2 radiator panels on it the right lower nacelle goes next. This generally leaves me in a flat spin. The only thing with a higher tolerance that would fit is a heat sheild, but it's angular drag seriously lowers performance, I am going to try the NCS. It has the same heat tolerance but I can attach radiators to it.
  23. No, I don't cheat at challenges, what would be the point? If you don't beat it using stock then it wouldn't be a challenge. When I do reconfig I try to be realistic. The scam jet I configed to use on my Sr71 Blackbird is purposely restricted to cut out around mach 6 , though I have managed to get Sr71 up to mach 7 with use of gravity. That and the creation of a nosecone active radiator. Just like the panel, it requires electric charge to operate and has the efficiency of the large panel, just as a nosecone. If I had configed something up for this I wouldn't have spent the last 3 hours trying over and over again to get up there. Still haven't done as well as I did with the earlier light model I posted before. Retro Future's pulse jet comes configed in the mod with the ability to throw a plane in to Kerbol Orbit so obviously no mod packs. The scramjet I made is realistic. It is feeble at sea level and only starts gain strength after mach 2 and above 18000m. So you have to be patient or use another engine to get up there first. Nope, all above board and maddeningly frustrating.
  24. Oops, sorry, missed the notification. A lot of Authors use a system where a simple pixel in the same folder as the cfg file named to the texture file the program is looking for, is there as a sort of place holder. In the actual config file it will have a texture designator like this. texture = Wings, Squad/Parts/Aero/wings/Wings The "Wings" before the comma is the pixel named Wings in the same folder. The next part tells the program where in the folder structure the actual texture is located. So if your config said something like. texture = Wings, Squad/Legacy/Parts/Aero/wings/Wings or texture = Wings, Squad/Parts/Legacy/Aero/wings/Wings or any other combination Then amending it to the first example, in the cfg file, to where there is a texture file called "Wings" will mean the cfg will look in the right place. Sorry so late, you have probably already worked it out by now. Hopefully this will be of some help to someone.
  25. Tried to this in an aircraft that seems plausible in the real world and hopefully doesn't look like someone else's design. Best I could do was 2,415 , maybe an honoracle mention for just a pod with heatshield and air intake, that's never left atmosphere, going close to 1,400m/s if I had taken the shot faster? Time to go more radical.
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