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Max von Kerman

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Posts posted by Max von Kerman

  1. On 11/3/2021 at 8:28 AM, Singhnaut said:

    Hi all, I’ve been thinking about Ksp outside of apace and air exploration. I’ve been thinking about writing stories about kerbal super heroes. If you want to post your own too, here is the place! I’ll start off with a well know character from @Just Jim’s Emiko Station. Thompberry Kerman. After experimenting with CHEESE gravioli particles, he gained the ability to form anything out of them. Because his little drone core couldn’t withstand the power, he built a robotic body for himself and formed the ability to allow any kerbal to give him their wisdom by communicating through his mind. Since he wanted to change his ways, he fought evil and brought the kerbals who had died violently and asked them to volunteer for experiments. Only a few did and they formed the Kavengers and Kustice League. The ones who didn’t volunteer slowly joined and they fought to bring forth a new era of peace, led by Thompberry Kerman, know known as ‘Merry Berry’ or ‘Scary Berry’, the latter used by his old Zaltonic pals and the ‘Bad Kuy Syndicate of Kerbin’.

    Here are people I am inviting

    @JB182 @BuranAce @ColdJ @Just Jim @Max von Kerman @HyperDraco@Anders_ @Matt Lowne @Ben J. Kerman@Rhode_Enterprise_By-Matt

    OH GOD DID I MISS SOMETHING I WAS INACTIVE FOR LIKE 3 MONTHS BECAUSE OF SCHOOL

     

    im back btw

  2. On 9/9/2021 at 11:18 AM, Andetch said:

    I presume this was done on easy with only 50% atmo-heating? Bloody hard to get a kerbal back to kerbin surface without a heatshield with 100% atmo heat! Which begs the question to the challenge creator - what difficulty/atmospheric heating level should be used? 

    Oh yes im back. Atmo heating should be done with 100% and plasma blackout should be on. Gravity should also be set to normal.

  3. 8 hours ago, camacju said:

    This was pretty fun to do! I'm not very experienced with mass optimization - I focus more on cheap crafts or high payload fractions - so this mission still has room for improvement.

    1.47 tons Mun flyby mission. Adding a landing shouldn't be much harder if I use the EVA jetpack also, I might try that this afternoon.

    LYazbLo.png

    In SPH

    Jp5IGSe.png

    Vertical takeoff

    DriNHIC.png

    Accelerating at sea level

    wrV719j.png

    Spark engine ignition

    R8OQTDk.png

    Spark cuts out

    IHE1ggl.png

    Circularizing

    ISEyldB.png

    Mun transfer

    tM9qATy.png

    Mun encounters

    C0g7bFy.png

    Flyby

    XR1ZqbX.png

    Reentry

    zheAG1O.png

    Descent

    zheAG1O.png

    Dj0BdB0.png

    Landed

    So this is a flyby attempt, still, impressive! 1.473 tons to Mün flyby!

  4. Our engineers at the Experimental Engineering Group, NFS Areospace and the Kerbin World Firsts Record Keeping Society wants to know how small of a ship can carry a crew member to the Mün and back, without docking with anther station or mothership. We want you to built a light/inexpensive ship that carries 1 kerbal and is capable of flying by, orbiting or landing on the Mün, while returning the kerbal home safely.

    Contract Information:

    Enter SOI of the Mün (REQUIRED)

    Do a flyby OR enter orbit OR land (REQUIRED) (AT LEAST 1)

    Bring the kerbal home safely (REQUIRED)

    TIME: Finish mission by September 30 2021.

     

    Contract Rules:

    - No exploits such as using the controller

    - No bug abusing

    - CTRL F12 is not allowed.

     

    Contract Requirements:

    - New vessel must be built for this contract

    - New mission must be carried out

    - Screenshot required for flyby, orbit or landing attempt

     

    Contract Rewards:

    - When Finished:

    Mission Badge

      S3J6Hjl.png

    Ranking System:

    All submissions are ranked based on the ship's mass.

    1 - camacju 1.47 tons (Flyby)

    2 -

    3 -

    4 -

    5 -

    Accept ✔                   Decline

  5. Closed, new challenge comming soon

    *edit: i finally got a B A D challenge idea.*

     

    So, this month's challenge will be a bit harder. You will need to build  a multi launch space station with more than 2 launches, DLC's are allowed and no mods (except graphics ones) are allowed. In this challenge, Mechjeb will not be allowed as it helps you rendezvous. There are a few class of stations:

    Light -- crew capacity of 3 to 8, with 2 to 3 docking ports.

    Medium -- crew capacity of 9 to 15, with 4 to 6 docking ports, contains a mobile processing lab.

    Heavy -- crew capacity of 16 to 25, 7 or more docking ports, contains a lab, and a cupola module.

    Super heavy -- crew capacity of more than 20, no less that 5 docking ports, orbiting another celestial body.

    REQUIRED PARTS: Probe core, batteries, reaction wheels, communication antennae, solar panels and radiators.

    Stations below the light specs will not be approved.

    This is mine: The NSS in all it's glory:

    f6XinkG.png

     

    The NSS is a class Heavy station in orbit around Kerbin . It has 9 docking ports and a crew capacity of 18. Note that I have 2 Soyuz, an Orion, a Shenzhou and a Sirius docked to it right now. It was constructed in 3 launches, 1 SLS B2 Cargo, and 2 Atlas V 541 launch.

    Badge:

    jZeBbui.png

    Also subscribe to my Youtube and join my discord!

    List of approved stations:

    Light

     

    Medium

     

    Heavy

    Sivako Aerospace Orbital VAB

    Nantares Skyhome Outpost

    Super Heavy

    Sivako Aerospace Venstar II

    QF9E Duna Saturn-V Station

     

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