Jump to content

Adiri

Members
  • Posts

    321
  • Joined

  • Last visited

Everything posted by Adiri

  1. I'm honestly not too sure why this is happening, maybe @Kochi can help you more? Like I said I am considering remaking this mod from the ground up (I originally wrote it in windows notepad...) which would hopefully solve these issues.
  2. Ok y'all, im debating coming back to SWE after a long break. If I do decide to come back I will rewrite SWE from the ground up. Not sure why this really matters just speaking my thoughts.
  3. Hey, I was just wondering if this will ever get added to CKAN like SOCK did?
  4. In that case just don’t use SWE The smoke from those engines is the stock smoke. Like I said if you want a light version of SWE, go ahead and make it.
  5. Waterfall is used for the main plume, Realplume adds the smoke and some extra effects, TUFX prevents glitches and smokescreen is a dependency of realplume. If you would like to make lightweight configs go ahead, however I have already stated that I am no longer working on this mod. TUFX hdr fixes this
  6. I downloaded and ran the .reg file, but CKAN stays white. Do I need to restart my pc?
  7. Sorry, I'm just confused on how to actually install this. Would you mind explaining?
  8. I know this has probably been requested to death, but will we ever get to see a dark mode for CKAN?
  9. This looks...AMAZING! By the way, are you going to work on PhotonCorp again?
  10. Have you tried running it with terrain quality set to high? That disabled tessellation which boosted me past 60fps
  11. It only works on JNSQ because some of the planet names are the same. Otherwise it has no support What GPU do you have? Parallax isn't very CPU hungry
  12. Waterfall adds it’s own sounds, as well as realplume, and Rocket sound enhancement, and other mods that add their own sounds for their parts (SWE for example)
  13. Due to me starting school, SWE development on my end is paused. Do not expect any updates soon unless Kochi surprises me
×
×
  • Create New...