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Staticalliam7

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Everything posted by Staticalliam7

  1. oh god exactly what I feared. Guys, children are *not* for experimental testing, they have to wait until they are 7
  2. Dearest friend *puts on glasses* you see, you must have a complete thought to use glasses (due to the International Intelligence Act of 1984 [Chapter 4, Section 8b]). You can be prosecuted to up to 4 years of having your glasses privileges taken away. *removes glasses*
  3. oh god what have I started Ok. so in ksp 2, when kerbals are bred from a colony, will they be babies (would be absolutely adorable) or will they just instantly be adults?
  4. Hola! Welcome to the forums! Hope you have a nice stay
  5. Why, thank you I'm probably going to do through testing of MK because I am starting a save that uses FFT and I want to have a colony and life support
  6. A powerful core, with 4-8 boosters, depending on the situation.
  7. Ah, makes sense. Is there a mod that corrects this, or is it too deep within the game's code to mess with (without losing your mind)
  8. Ah, ok. Any clue as to what causes drift?
  9. @AtomicTech I'd suggest using AtomicT as the prefix to avoid this issue
  10. Wouldn't automatically locking parts if they are not in motion actually fix the drift?
  11. Soot effects would be really nice, like how Tundra's Falcon 9 tanks can have soot toggled
  12. You see, just cause there are minimum hardware requirements, doesn't mean you can go below them. famous quote by yours truly: "anything is possible with enough fans and overclocking"
  13. I'd suggest making a branch on github, backing up the data, and then clear all the folders and then structure the directories using the backed up data
  14. Basically what @Stone Blue is saying is that instead of having the AT-Junkyards-Main/ directory, you should pull the GameData/ directory from each individual mod and put it in on unified AtomicTech/GameData/ to make everything in the standard mod directory structure
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