-
Posts
518 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Kimera Industries
-
Thanks- if you hadn't told me, I probably would've quicksaved much too little, and I might end up with a situation I've had before, where a mission got really far- And then something went wrong and the closest quicksave I had was the launch. I'm not super worried about ISRU, it's only really for the Tylo lander because the fuel requirements are *big*, and the station has more than enough fuel to brute force a transfer. Anyway, thanks!
-
Maybe someone just put in some numbers and called it good. I wouldn't be surprised, especially considering what other things in the game are over/under powered- and what's been approximated or oversimplified so life isn't impossible. If KSP were perfectly realistic, then it wouldn't really be that fun.
-
It's almost like the game Astroneer- electricity is just measured in mysterious "Units" of power- EX: a rover might use 1 Unit of EC per second it is running, but since there's nothing to base it off of, it's super ambiguous.
-
Fuel cells are indeed quite interesting. The only time I see them used is in the in-game stock propeller-powered aircraft, and when making the service module for a Saturn V Apollo CSM, but they have a lot of potential, though- for example, ion-powered craft could really benefit from the quick power generation.
-
Thanks, I couldn't seem to find that before writing this post! Do you have any specific recommendations/advice that will make it easier?
-
Yeah, that's still significant, but I can't say KSP is perfectly realistic, something strikes me as being just a little bit off from reality... Interesting observation, though.
-
Even though they are way underpowered when compared to real life, fuel cells in game are still one of the quickest ways to get electricity, the fastest being engine alternators, of course... Very nice math!
-
I am planning a Jool 5 mission on my creative save to prepare for science and career worlds, and I need some help. EDIT: So it turns out there are official rules for this. I have rewritten the following questions in response. 1.Is refueling (ISRU) recommended? For Tylo, my lander will carry a small surface base with them. This base will have ISRU with the intent to fill up the lander so it has more fuel to rendezvous with the station after it gets into orbit. Refueling makes things easier on fuel but they take up a lot of space-what should I do? 2.Multiple landers? Or just one, all-purpose plane-LEM crossover? The current mission plan has 4 landing craft-1 small lander for Pol, Bop, and Vall; a (very) large lander for Tylo; and 2 planes for Laythe. I've seen both done (one lander vs. multiple) so what should I go with? Which is generally simpler? 3.Where should the mother ship orbit? My plan is to leave it orbiting somewhere while the landers do their stuff, but I'm not sure where. For the smaller moons, (Pol and Bop) the small lander will have enough fuel to rendezvous if the mother ship is orbiting Jool, but the Tylo lander (and probably the Laythe planes) will not. Should I leave it orbiting just one of the moons, (i.e. Laythe because of its decently sized, but not too large gravity well) and have the landers meet up with it? Or should the mother ship orbit whatever moon the lander is currently at? I hope it's not too much trouble to answer these questions! Hopefully the mission will proceed as planned, becoming a mission report!
-
I honestly love Dres. Sorry if that's a sharp contrast to your beliefs, but I do. I love the color scheme. The light grey (with hints of tan) and that deeper grey contrast very nicely, I think. It also has a "Dresteroid" belt you can reliably find mining asteroids in, and an easter egg on the surface that I think is very fun. I also like Ceres, Dres' IRL equivalent. I think the name Ceres sounds nice. I used to "hate" Dres when all I knew about it was that it's orbit really sucked for transfers. But then I saw the surface first hand, and it's been my favorite ever since. You could say that Moho is worthless as well, after all, it's a small rock orbiting the sun. But so is Kerbin, and Eve, and Duna... And the moons too, Mun, Minmus, Tylo, Ike... Don't get me started on Gilly, though. Talk about your captured asteroids.
-
"A Red World" - The successor to мир
Kimera Industries replied to DG1's topic in KSP1 Mission Reports
Awesome work and amazing pictures! Excited to see the Buran, it's sad it only ever got one flight IRL, but really impressive that it was all automated. -
It really is such a great feeling, in my mind, it's totally worth the extra few minutes (or hours, in some cases) to tweak it until you like it! BTW, what mods are you using? (For the launch failure mod / those space station parts)
-
Thanks! I've looked into that and am seriously considering breaking my rule of no mods... Even if I never need LES because I can revert the flight, it's always fun to watch it in action before I do so. Especially if you spent literally 3 DAYS trying to get the stupid stabilizing grid fins to deploy on your stupid Soyuz because you just have to have a realistic Abort Sequence! (In case you're interested, I'd say it's the most realistic LES I've seen for a stock Soyuz, so definitely worth it)
-
Getting started with Propellers
Kimera Industries replied to Kryten 2X4B 523P's topic in KSP1 Tutorials
Nice plane! Interesting choice to go with only one motor, I would've put two spinning opposite directions, but that's probably just the Kerbal in me saying moar thrust... -
No. The stock LES spins the capsule so much it's impossible to use because half the time it's pointing DOWN while the LES SRBs are firing. If I really want a usable LES, i.e. historic rocket recreation like Apollo, while keeping the aesthetics, I'll empty the LES of fuel and clip some separatrons inside the nozzles. This was a solution I came across while making a Soyuz recreation. I wanted to make the LES as accurate as possible. This involved multiple fairings, as it splits in half and leaves the SM behind, but the big problem was that the Soyuz's LES has 2 series of SRBs that fire if the LES tower hasn't been jettisoned yet. I was using the stock LES for the first part, but it would get it spinning so much that the next set of SRBs pushed the craft toward the ground. I solved the problem by clipping separatrons into the LES and emptying the LES of fuel, as mentioned before. This also had the added bonus of having a longer burn time than the stock LES. The devs should fix the LES's spinning problem, but with their attention focused on KSP2 and the fact that no one really uses them anyway, it's unlikely to happen.
-
100% Stock Airship: The Kindenburg!
Kimera Industries replied to Jamie Logan's topic in KSP1 The Spacecraft Exchange
Great job! This inspired me to build my own stock airship, but I don't have the DLC, so I just used radial-mount engines and a lot of reaction wheels to make it work... Anyway, somehow I landed it on the VAB! -
What Type of KSP Player Are You?
Kimera Industries replied to ZooNamedGames's topic in KSP1 Discussion
Probably an engineer, I enjoy making my craft as specialized as possible to fulfil its function. I don't really bother making my dv exact and always go for much more than I need, because accidents do happen... I always will have a strong streak of pilot though, I just can't resist landing on top of the various buildings. There was this one time with a stock airship and the island runway… Let's just say the antenna on the island airfield's tower has a hitbox. -
Bigger Reaction wheels.
Kimera Industries replied to Arugela's topic in KSP1 Suggestions & Development Discussion
I've honestly wished for a reaction wheel this size, really just because the 2.5 m ones look like the instrument unit located beneath the lunar lander in the saturn v, but it's too small to be used for that. -
Wow, looking great! Do you know of any mods that would be similar to the effects of astrophage?
-
At some point, you could start replicating the things we see in his flashbacks. The biggest thing I could think of would be the helicopter landing on the aircraft carrier/when he rides in the military jet.
-
Yes, in the book it is confirmed that astrophage turns its energy into mass, (non-enriched astrophage vs. enriched- 19 nano grams) so the taumoeba is merely eating that extra mass.
- 40 replies
-
- modded
- interstellar
-
(and 1 more)
Tagged with:
-
I'm guessing the energy in the astrophage is stored in the taumoeba for later use or in case the taumoeba can't find any astrophage to munch on for a while or to help digest its next meal, as that may take a lot of energy, but who knows? does that answer your question?
- 40 replies
-
- modded
- interstellar
-
(and 1 more)
Tagged with:
